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Also, I agree very much on
+25 Damage
+20 Strength
+25% Evasion
Passive: Lesser Maim - Your attacks have a 15% chance to slow the target's movement and attack speeds by 20% for 4 seconds.
Active: Disarm enemies 3-4 seconds
Still cheaper than either Radiance and fully upgraded Necrobook.
I've tried
What you want for
As I've listed above, Mekanism is apart of the core of each build.
While I like Necro book,
Let's break it down economically efficiency...
+9 Damage
+15 Attack Speed
+5 Armor
+7 HP/sec Regeneration
Active: Unholy Strength - Gives +31 Damage, +10 Attack Speed, and +25 Strength while active, but drains 40 HP per second. Strength gain is provided over 0.7 seconds.
+65 Damage
Toggle: Burn Damage - Deals 50 Magical damage per second to all enemies in a 700 AoE.
+15/21/24 Intelligence
+8/12/16 Strength
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you for 40 seconds. Their strength and abilities increase as Necronomicon increases in level.
Both summoned units burn mana at all levels. The warrior deals 400/500/600 pure damage to any unit that kills it, and gains 1000 AOE True Sight at level 3.
As you can see, the Armlet is cheaper than both than Radiance and Necro book.
Also, with Armlet, you get attack speed bonus, Armor, and health Regen. The active STR on Armlet is also greater than the fully upgraded Necrobook. The only reason I'd choose Necrobook over Armlet is if I needed more pushing power and the option for True sight against invis heros.
Now, if I was only concerned about HP regen and strength, the only choice for Phoenix would be Heart, but rarely is that the only item Phoenix should be concerned with unless you're getting lots of farm.
An Armlet is mostly for autoattack reliant heroes, most of whom will ony have it for short bursts of time or have some form of sustainability, such as
What it gives to Phoenix is simply not enough to justify buying another item. Want survivability?
Extra strength?
FleetAU,
I get
Armlet is one of those items if you're snow balling will continue to help the snow ball. Also, keep in mind that when you activate armlet, you get a boost in HP if you need to tank 1 last hit to escape. Also, if you activate armlet after you dive and toss out your spirits, the increase in damage (from not only the damage boost, but the STR boost) makes you a killing machine.
Zerak Kyriam
I don't use
Timminatorr,
I get stats to be a bit more tankier earlier on. That extra HP + HP Regen makes all the world of difference in the early game. Maxing magic damage is important, but if you can't survive to get your spells off, it doesn't matter.
A teamfight hero should probably max his magic damage right?