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Hero Intro
Balanar name should be changed from "Night Staker" to "Night ****sEveryoneUp-er". He is one of those heroes that has the honor of being deemed a "pub-stomper" by those who have faced a competent Night Stalker player. In my opinion he is the strongest early game ganker in the game. Once the first night hits and if the enemy team isn't turtling, then they are already feeding you and they don't even know it yet. Even if they are turtling, you still may have opportunities to get kills on them. This will require more teamwork and smart plays though to achieve kills, yet the smarter move may be to let them sit back and lose out on the gold and experience. Turtling is when the enemy heroes in lane stay next to their tower no matter where the creep wave is, so they can remain safe (from you).
Pros + Extremely strong early ganker + Has a slow and a silence + Has a strong low cooldown nuke + With good rune control has no mana problems + Not item dependent (except for a few items required before first night) + Extremely high starting armor (good lane staying power) |
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Cons and Solutions Problem: Dependent on Day and Night Cycle Solution: Make it Night Problem: Not the strongest late game hero Solution: End the game before the late game Problem: Too good of a hero Solution: Play worse Problem: You can get over confident playing as him Solution: Don't bite off more than you can chew Problem: Hard getting core items before first night laning against a strong ranged hero ( Invoker, Tinker) Solution: Get better at lane control and last hitting |
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Void This is what brings home the bacon, always max this out first. A nuke that has a short cooldown on it and slows the enemy down. The duration is longer at night than it is during the day, but will always deal the same amount of damage. Depending on the situtation, you may use it on the target hero to secure the kill or the other enemy to keep them from getting away. This should also be used in lane to harass, if you have bottle charges and are consistant at getting runes. It forces them to use their regen items or go back to base. If they don't do either of these, you've easily got a kill. Try never to waste the mana gotten from bottle charges. If you need some health and you have full mana, use a void or two before popping that bottle charge. |
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Crippling Fear This is what makes blinkers and invisible heroes (other than that damn Broodmother) absolutely loathe you. At night, it is one of the longest silences in the game at 9 seconds. That is a lot of time for you to kill someone. A less important factor, but also underrated factor is that it adds a percent chance to miss attacks. This is great on a tanky target that may stay and attack instead of run away, saving you hp and making it so you don't have to go back to fountain nearly as much. When this is leveled depends on who you are laning against and the rest of the enemy team composition. If you are laning against a low hp intelligence hero, especially one with good CC, it's a good idea to get an early point into this. If there are invis heroes, blink heroes, or strong disable heroes that you will be ganking on, a single point in this at level two will be pretty much necessary. |
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Hunter in the Night This is how you are everywhere at once on the first night. This lets you rune ***** way better, it lets you tower dive, it lets you gank top and bottom almost right after each other, it lets you smack a hoe that thinks they can run from you. This is how you dominate right off the bat at the first night. |
Darkness |
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Darkness The skill that makes Night Stalker feared even during the day. Instantly setting the sun, if that's not impressive I don't know what is. Although most new people to Balanar think it is just to change the night to the day, but a far more important function is to extend the night cycle. When this skill is used, it completely stops the timer on the day and night clock. To put it simply, use this every single chance you get during the night, because it makes the night much, MUCH longer. When it is getting close to daytime, preferrably save it until you get a gauge of the time left till day and the cooldown on the ulti and to be able to coordinate them. During the day, use this skill only when a kill is guaranteed, if and only if you use this skill. Another time to save it would for a big teamfight. That silence goes a long way on a strong enemy disabler. When you decide to get this is up to you. Sometimes getting it early is better to keep your reign of terror last longer. Usually when you are absolutely dominating early game you do this, as you don't need those extra points into Hunter in the Night just yet. Otherwise put it off and max out Hunter in the Night first, as those early kills are more important than keeping the night longer. |
The game of DOTA is very complex and with every game the way you play should be different, depending on the composition of your team and the enemy team. This guide is to give you an idea of how to play the hero and a tool to start from, but not a set in stone way to play the hero every time.
Important Disclaimer: Balanar is a ROAMING HERO, once the first night hits, you are playing badly and wrong if you are staying in lane and farming
The name of the game for Night Stalker is ganking. Gank gank gank. The only time you should be in lane is if the enemy team is hardcore turtling there is absolutely zero chance for a gank. If this is the case, then you are doing your job as a Night Stalker by inspiring fear in them. Your team is winning the lanes, getting free gold and experience while denying it from the team. For the possibility of the enemy team to be turtling and getting farm in the safe lane, they must be pulling. Ward that camp, wait for the hero to come along and pull, there are opportunities for gankage all over the place. I do understand in public matches that not everyone on your team will have good lane control, or know how to double stack pull. This makes turtling more effective for the other team and makes you have a ****ty nighttime.
Early and Mid game Balanar uses a simple three step process.
Always block the creeps. Lane control is necessary with Night Stalker, especially when facing off against a ranged mid hero. That 30% miss chance is such a strong advantage for last hitting, denying, and lane staying power.
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Black King Bar BKB is easily one of the best items in the game due to its active magic immunity ability. The bonus to your strength and damage are good too, but being able to run through most disables takes your killing power to another level. It gives you stronger ganking power, team fighting power, and an escape mechanism if ever caught off guard. If you get heavily fed in the early game you will be a priority target and will get focused by a good team, and BKB makes you incredibly hard to get focused. |
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Skull Basher This item adds a good amount of damage and a little bit of strength, and has a 25% chance to bash. A good fun item for when you are dominating pub games, but not for most games which have two evenly matched teams. If you have very little disables on your team, getting this item to upgrade it to an Abyssal Blade for its 2 second disable may not be a bad idea (this stun from Abyssal Blade will go through magic immunity). This is expensive though and other items are probably of greater use to you. |
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Armlet of Mordiggian This gives Night Stalker all the things he needs to be a better ganker. Extra Damage, Armor, Attack Speed, and HP regen. But the best part of this item is the active. When the active is used, is basically a free Reaver. You get an insane 25 bonus strength, 31 bonus damage, and a little extra 10 bonus attack speed, all for only 2600 gold. If it seems too good to be true, it's because it is. When active, it will drain 37 HP per second, and must be used carefully. It also adds another button to think about pressing, so for beginners it's not recommmended. This pairs very well with a lifesteal though, as the lost HP is regenerated by attacking. |
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Helm of the Dominator This is at item I only get if I am going for Armlet AND am planning on getting a Satanic, which is only if I am required to be the hard carry. The lifesteal is what it is gotten for, but the damage and armor bonus are nice. |
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Vladmir's Offering A much better lifesteal item if you are planning on getting one for Night Stalker. The aura is very, VERY good for your team. The bonus armor aura helps in early team fights, boosting the survivability of everyone. The lifesteal aura is great for a team that is heavy on the melee heroes. The bonus mana regen aura is very not that helpful on a Night Stalker for your team since he will be roaming, not staying in a lane to constantly be giving the aura. The greatest aura for late game is the 15% damage increase aura. It is not that noticeable in the earlier stages of the game because a 15% increase to your damage isn't that much, but once you have levels and high damage stats, that 15% is very significant, making you better for your teammates in the later stages of the where your skills are not nearly as effective. This I would say is core on a late game support Night Stalker, unless someone on your team already has one. |
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Vanguard You get good survivability from this item. This is an item that should be gotten if you are having a hard time surviving, and your farm throughout the early game was not that decent. This is a very safe item to get, and a great item for newer players. In my personal opinion is not needed if you are a smart player and know your way around the game. |
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Aghanim's Scepter A very unique effect is given by Scepter, it gives Night Stalker complete unobstructed vision during the night. So when you and your team couldn't normally see because of trees or changes in elevation, now you can. Why is this good you ask? It is near impossible for you or anyone with you to get ganked due to the fact you are a giant ward. It makes ganking other heroes much easier too, and makes it impossible for them to juke in the trees. This is a fantastic item for a Support Night Stalker IF there is strong team play and you are not the designated carry. It is infamous for being the "legal map hack" |
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Abyssal Blade Great item to grab if you got a Skull Basher earlier in the game. Gives you a chance for stun as well as an active stun that goes through magic immunity. Great item to grab if you are the carry on the team and of course if you had already gotten a Skull Basher. |
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Assault Cuirass A good late game item for a Support Night Stalker, as it increases your survivability and gives out a team armor buff, and an enemy team armor debuff. Works on a team with strong auto attackers. Also works well if the enemy team has highly armored heroes. The best when you have both those. Increases your attack speed which is always a nice thing to have more of. |
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Heart of Tarrasque Great for if you are needed to be tanky, usually in a situation when . I have found that it combines very well with a radiance. It helps you keep from returning to base for health after a big team fight or an escaped gank, keeping you pushing and killing. Radiance plus Hearts combo lets you easily tank and quickly kill the Mega Creeps if one or two of your barracks have fallen, so it is a decent item if you are being forced to turtle. |
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Radiance Good for pushing and counter pushing, as well as a game where team fights tend to be longer than usual. Longer team fights mean more damage from the burn aura and therefore more killing. The more squishy heroes they have the better this is, but if there were lots of squishies and you have radiance, you should have already dominated them in early to mid game and are going to win soon. If they have a heavy pushing team, with a Broodmother and/or a Nature's Prophet, this might be the item to go for. There are many better carries for radiance, such as Weaver, Spectre, or Lone Druid, so if they are on your team make sure they get it before you do. This does not mean get multiple Radiances per team, that is a BIG mistake. The burn damage does not stack therefore it is a big waste of a bunch of gold. This means if there is a better potential carrier for Radiance, let them buy it and do not buy it yourself. |
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Satanic Gives you INSANE lifesteal. Good upgrade from Helm of the Dominator and alternative to getting a Heart of Tarrasque. Only get this as a hard carry, preferably with a BKB so you can heal when your HP is low without being interrupted by a stun. |
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Monkey King Bar Any damage item will be good for a Hard Carry Night Stalker. This is especially good as a counter to a hero that has or is going for a Butterfly. I don't ever get it but I put it on the list because it is an "acceptable" item to get for a carry Night Stalker. |
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Daedalus Another good damage item for a Hard Carry Night Stalker, gives a critical strike. Not too much to say about this one, similar to MKB. Not a big item for me, even if a Hard Carry. |
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Mjollnir I just personally like this item a lot. Gives you damage and great attack speed. Another item that is great against a heavy push strat, as you can clear creep waves pretty quickly. The active is pretty good too if you are getting focused. Another item that isn't that great to get on him but I just personally like the item. Want to make that clear, that it's not the item, it's just me. |
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Boots of Travel If you are up against a Tinker or a Nature's Prophet and it's late game, your phase boots or treads aren't doing much for you. If you are losing the game in regards to map control, Boots of Travel are a great item to counter this. Along with a Mjollnir and/or Radiance, this would give you some mad pushing power. ONLY get these in extreme circumstances, I have won losing games before because I got these, but also have lost close games because I wasted my gold on them. Always be careful what you spend your gold on. |
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Juggernaut Since Juggernaut is deadly effective very early in the game with his Blade Fury, your strong disable and ganking abilities will easily get the Juggernaut fed, and give you a strong advantage against your team during the mid game. Juggernaut is quite dependent on an early lead to be effective later in the game, so do your best to prioritize ganking the lane he is in and making sure to give him the kills. |
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Disablers Heroes that have strong stuns or disables early game will almost guarantee you successful ganks, with a little bit of team work of course. It will also help the team composition since Night Stalker doesn't have any stuns. Good examples would be Lina, Sand King, Lion, and Shadow Shaman. |
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Shadow Shaman Shadow Shaman gets a special place on this list as he is an amazing pusher/disabler that works very well with Night Stalker. First off, his Shackles ensures a kill if you come to gank. His pushing power makes of for Night Stalker's lack of pushing power. A chain silence between Night Stalker and Shadow Shaman can keep any initiator from starting anything until it's too late. And to top it all off, two powerful early game nukes just demolish the enemy in conjunction. |
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Io Wisp is a very unique character, and all of his skills benefit you throughout the game. His Tether can be hard to stay in range of because it gives you even more movement speed, but the added regen, especially for mana, is superb. Not as useful early in the game but much better when you move from ganking to team fighting. Overcharge makes you even harder to kill when the games moves into the later game. It is his ultimate Relocate that works so well in conjunction with you. You get to go anywhere on the map for 12 seconds, which is more than enough time to pull off a successful gank with your skill set. |
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Jungling Heroes Most jungling heroes are quite weak during the early game. Lycanthrope is incredibly weak early game, even into the first night, so a gank on him is imperative early game. He may have his ultimate up so be careful of wasting mana and time on him. Lifestealer is a pretty easy jungle hero to kill if you get a silence off on him first so he cannot use Rage and Open Wounds on you. Nature's Prophet can get easily ganked in the woods as you can silence him and you can cancel his TP with your Void. Enchantress and Chen are pretty squishy in the early game, you just gotta watch out for the creeps they are controlling as they are pretty strong, especially early game. |
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Invisibility Heroes Heroes who have an active ability to become invisible ( Clinkz, Bounty Hunter) are very squishy early game and is similar to the blinking heroes. Get rid of their escape mechanism and they are fodder. |
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Bloodseeker If you get caught over extending and he uses his ultimate on you, you're toast. In this case, your speed will work against you destroying your health if you don't notice right away. The use of caution around a Bloodseeker can keep you from death, but it is a notable mention on this list of enemies. |
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Strong Ranged Mid Heroes Invoker, Tinker, and Queen of Pain are all mid heroes that will harass you out of the lane and keep you from getting your 'before first night' core. It is really hard to lane against these heroes if they are controlled by good players, and may set back your ganking time by a decent amount of time. |
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Heroes with Tracking Abilities Slardar and Bounty Hunter are the two that come to mind. If they can have true sight of you for any amount of time, it can really hinder your ganking in the beginning of the game as the enemy team will always know where you are. If they see you, that usually means an unsuccessful gank. More of an annoyance and a slight setback than an actual counter, but worth mentioning. |
I'm really not much for conclusions; they are almost always the reason I got bad grades on essays that I write for school. Feel free to call out any errors I've made and I'll change them as soon as possible. I am a firm believer in constructive criticism as a powerful learning tool, so go at it. There is a fine line between constructive criticism and being a Negative Nancy though, so respect that line (i.e. Don't be an *******). Also if there is anything I could add that I have missed, be sure to let me know.
Realize though that these scores are not only dependent my skill level, but the skill level of the rest of my team and the enemy team. These are all of my Night Stalker games that I played while making this guide, and also a couple random good ones from before that.
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