1 | 12 | 13 | 14 |
2 | 4 | 7 | 8 |
3 | 5 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
Hey guys, since the release of the guide I have been making changes in order to give you the best Io guide you can get! Here is a list of the major changes (new sections added and stuff!)
List of updates completed:
-Added Friends and Foes Section
-Reformatted the Ability Breakdown Section for easier reading
-Stupid Text Added Here Because DFire Update Ruins Guides That Don't Require Frequent Changes
List of updates to come in future:
-New information for the Gameplay from Start to Finish
-Alternative builds
-Much prettier layout for Items and more in depth discussion
-More Tips and Tricks(Will be a complete revamp
Hey guys, welcome to another one of my guides. I believe this would be my second published one?
This guide is going to be about my favorite support hero and that would be Io, the Guardian Wisp. I would like to make a point here that there may be some items and skill points taken that you may not necessarily agree with and that's fine. I appreciate constructive feedback, this guide is how I play him and I believe that it is a build that works well enough to share!
So without further digression lets get into it! :)
Io or Wisp as I will refer to him from now on is a very interesting and fun hero to play, his abilities take a bit to get used to but you will find in time that he/she/it grows on you. If any of you have played HoN before you can liken him to Nymphora except his ultimate is singular and you need to have an ally Tethered. He requires some skill to play correctly and not only that, you need a team that is a) willing to cooperate b) good at communicating and c) on the ball in teamfights
Your role is to support not just your carry but your entire team, and no one can do that better while getting your carry fed at the same time than Wisp! :)
Wisp is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, Wisp occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.
Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe, a force older than time, a wanderer from realms far beyond mortal understanding. Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the laws that bind particles together. It is only in the controlled warping of these forces that Wisps presence can be experienced on the physical plane. A benevolent, cooperative force, Wisp bonds its strength to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Wisp moves through the physical plane, the perfect expression of the mysteries of the universe.
Pros
|
|
Cons
|
Level 1 2 3 4 |
Mana 40 40 40 40 |
Cooldown 12 12 12 12 |
Max Radius 900 900 900 900 |
Speed Bonus 20 20 20 20 |
Stuns 0.75 1.25 1.75 2.25 |
|
Type: Targets: |
No Target |
Breaks the link to the unit you are Tethered to. |
Level 1 2 3 4 |
Mana 0 0 0 0 |
Cooldown 12 12 12 12 |
|
Type: Targets: |
No Target |
Summon five spirits that dance in a circle damaging all that they hit around you. If the wisp hits an enemy hero they will explode damaging all in an area around them. |
Level 1 2 3 4 |
Mana 120 130 140 150 |
Cooldown 20 18 16 14 |
Max Radius 875 875 875 875 |
Min Radius 100 100 100 100 |
Hero Damage 25 50 75 100 |
Creep Damage 8 14 20 26 |
|
Type: Targets: |
Toggle No Target |
You and any unit that you have tethered gain increased attack speed and damage resistance at the cost of draining 2.5% of your health and mana per second. |
Level 1 2 3 4 |
Mana 0 0 0 0 |
Cooldown 0 0 0 0 |
Attack Speed 40 50 60 70 |
Damage Reduction 5 10 15 20 |
|
Type: Targets: |
Target Point |
CHANNELED - Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from |
Level 1 2 3 |
Mana 100 100 100 |
Cooldown 90 75 60 |
|
Type: Targets: |
Self |
Calls the spirits closer to you. Can be toggled on and off. |
Type: Targets: |
Self |
Sends the spirits farther away from you. Can be toggled on and off. |
Animal Courier: Only get this if no one else on your team has, you are a support therefore you should but there is no rule saying that you can't have more than one supportive hero per team! :)
Healing Salve: Pretty standard regen item, added bonus is that when used with Tether you share the healing with your lane partner (Must get for laning phase!)
Iron Branch x5: Cheap bonus stats, builds into Magic Wand and Mekansm later on
Bottle: Fantastic sustain for you and your lane partner, keep in mind they only regen with Tether from it if you do!
Boots of Speed: Standard boots for all heroes, as a support you may not need to upgrade them until around midgame however do not skimp out on them early!
Power Treads: My upgrade of choice for Wisp, reasoning is that they give you bonus strength and more movement speed which gives you the mobility and tiny bit more health you need to stay in fights with your team. I do not recommend an other boot upgrade bar Boots of Travel but as a support it is hard to rack up that coin without sacrificing your core.
Mekansm: Every team needs one and you happen to be an amazing carrier for one, this doubles the regen to a Tethered unit and can turn the tide in a losing teamfight!
Urn of Shadows: Often overlooked on Wisp Urn allows you to stack healing when used with Tether and you can also heal an ally while they are fighting in a teamfight. Tether your Ally > Urn yourself > Profit?!
Drum of Endurance: More strength for you (Stay in the fight longer!) and great movement/dmg buff to either retreat from a fight or chase down a straggler.
Pipe of Insight: Situational but necessary for high caster teams. Try to get another support to get one if possible as carrying both Mekansm and Pipe of Insight makes you more of a high priority target than you already are!
Vanguard: Situational but necessary if you find yourself being nuked and need some extra hp, don't forget this gives hp regen so that benefits your partner with Tether as well!
Gem of True Sight: Answer to all your invisible problems, you're a fantastic candidate to carry this because you're very slimy and can get away easily with the right amount of skill involved.
|
|
These are heroes that lane particularly well with Io dont worry if you dont have one of these, make do with what you have on your team. |
Hey guys, dragged up a replay here for you, I deviated a little from my guide, that happens :) guide isn't appropriate for every situation it's there to give you as base to work with! Also - no wards because I wasn't playing traditional support was more Ursa's buff buddy :P
Thanks for reading my guide, I hope that you both found it easy to follow and helpful while playing Guardian Wisp. He is definitely my favorite support and if played right can be extremely fun and rewarding for both you and your team.
I would like to reiterate a point made in the introduction and that is that there may be some items and skill points taken that you may not necessarily agree with and that's fine. I appreciate constructive feedback, this guide is how I play him and by no means the only way to play!
If you would like to play with me in the beta feel free to add me! Steamid: Sarcyn_
Please leave feedback and let me know what you think of the guide, don't forget to +1!
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
Quick Comment (53) View Comments
You need to log in before commenting.