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Hello, I am AlphaStrategizer, and I am new to DotaFire...in fact, this is my first guide, not so ironically, this is also my favorite hero, so I suppose that's rather fitting. I have to admit, that as I do not live with internet, and I only do weekly voyages to a relative's house for internet, I do not get as much online time as others, however, I do excel in knowing the strengths and weaknesses of various heroes, and I often spend my time offline playing Dota 2 against bots and identifying good strategies, but they are bots. What do bots know? Therefore, I create hypothetical strategies, test them against bots, and when I go on my weekly expedition, I test them online. Windranger is my favorite hero, tied with Tinker, because of how versatile and powerful she can be. So, what's so good about Windranger? Windranger is an insanely powerful hero, capable of tearing apart a singular target, and has the potential to have insane scaling late game. She is extremely adept at eliminating priority targets at any stage of the game, once she has Aghs and a select damage item, which includes enemy hard carries. She has access to an insanely powerful stun, a nice damage nuke, and a handy escape tool. Her best skill, however is Focus Fire, an ability that, once combined with Aghs, has insane damage and a low cooldown. Since you can use this ability against towers, split pushing is an insanely powerful strategy, as you can do insane ddamage to the towers, and then run away from anyone threatening to kill you. Or, you can be more teamfight oriented, stunning then killing an enemy carry or dangerous support, or rushing into an advancing team, killing one of them, (normally a squishy support) then running off. Overall, Windranger is an extremely versatile hero, capable of fulfilling the carry portion of every role relatively well, and is almost always an excellent addition on your team.
Pros...
Ability to quickly escape ganks and death.
A powerful Early game nuke.
Insane 1v1 potential.
Powerful Split Pusher
Priority Target Eliminator
Insanely Dangerous Stun
Effective Assassin
Tower Melter
Insane Scaling for a Semi-Carry
Cons...
Entirely reliant on fast Aghs...( I am serious, if you have a late Aghs, then you are worthless...
Insane problems with choosing what to have/Slot Problems/Sometimes, no regen.
Squishy when Windrun is off cooldown.
Shackleshot is not very reliable.
As you can see, Windranger has a lot of Pros, and only a few cons, one of which about the fact that she's so powerful, she has problems choosing how to kill people.
So, where should the ever flexible Windranger be? Windranger can fill relatively any spot comfortably, although I am excluding jungling. As a support, a comparitively poor choice but semi effective, Windranger can slow enemies with her Windrun and stun them with Shackleshot, setting up easy kills for the carry, but, I am not like that. I do not play support Windranger. Carry, however, is much more effective. The ability to do insane damage with Focus Fire, have a dangerous stun with Shackleshot, and an effective flee with Windrun if you're in danger makes her an elusive yet lethal carry, capable of striking fast and hard, before ditching her opponents, whether by running away, or killing them, then putting their bodies in a ditch.
Offlane Carry is probably the best. You can have a good hard carry in the safelane, a decent midlaner like Puck or Shadow Fiend in midlane, and then there's you. The forgotten carry. But being forgotten doesn't make you unimportant. As an offlane Windranger, you have on job. Make the enemy's hard lane carry miserable. Spam Shackleshotsand auto-attacks. Hit them with a Powershot whenever they try to last-hit. Focus Fire them and give them the choice of fleeing or dying. (Not quite to that extreme, if they or the support have a stun, but still very dangerous.) Your job is simple, get as much farm you can while denying them their's. If you aren't too worried about ganks, then take a point from Windrun and stick it in Powershot for even more annoyance.
Offlane Solo is relatively similar, but mostly more dangerous, yet more rewarding. The ability to have more levels can give you insane potential, and access to Shackleshot means you don't need a support to set up kills, and Windranger has Powershot, which is great harass. However, if you are on your own, don't mess around with Windrun. You will get points ASAP into Windrun, as it is the only thing protecting you from any ganks or an aggressive lane. There is no safety net. However, as a solo offlaner, yo uare giving the potential to your team to have a Tri-lane, to give your hard carry even more late game potential, or have a powerful jungler, such as Ursa, Axe, Chen, or Enchantress.
Then we have Mid. Mid lane is if you already have an infamous offlaner, such as Broodmother, or Clockwerk, and you won't go as a support. Mid is generally relying on getting levels and farm, simple as that, but putting more points in Powershot gives you much more offensive potential. This means you can grab an easy First Blood on enemies like Storm Spirit, or Shadow Fiend. Ironically, Mid is probably your least ganking lane as Windranger. Generally, you should go for a fast Hand of Midas, then try to get as much farm as possible. After you get to mid game, shift into another lane, and keep lanes that the rest of your team isn't pushing pushed up. Feel free to farm to your heart's content.
Finally, we have Safe Lane. Imagine this. You are in a match, but...wait, no one on your team has picked a Hard Carry? You've already picked Windranger because she is an insanely flexible hero, but you just so happened to get team mates who never play carries? EGADS!!! You're done...game over...gg no re wp gtg syl. Wait, don't throw in the towel. Although Windranger should generally not play Safe Lane Carry, that doesn't mean she's miserable at it. Just treat it like offlane, except your job is even more important when it comes to getting farm, and even less important when it comes to denying creeps. However, I would recommend actually going Safe Lane Windranger if you are dealing with an extremely dangerous solo offlaner. Broodmother and Clockwerk, whilst mentioned earlier, are also extreme threats that can hurt your team just as much as help it. (Wait, a good hero can be used against you? SHOCKING!!!) Broodmother is exceptionally weak to a fast Maelstrom over Boots or Aghs, and your Windrun gives you temporary immunity to her spiderlings. Clockwerk is more of a problem, but just stay away from him, and remember that if he has Hookshot, you have Focus Fire, which when combined with Shackleshot and Windrun, can normally keep you alive, along with doing immense damage and possibly even killing him. Overall, remember that Windranger is an excellent 1v1 hero, so enemy solo offlaners are very vulnerable.
Well, I hope you learned something. I really do. Windranger is an often underestimated hero and I truly hope that you now have a better understanding of how she works. If you have any comments, please place them, as I really want to have feedback. However, if there is criticism, please have it be constructive. Please don't say, " YOU *********** ******* WHY DID YOU ********* BECAUSE SUCH AND SUCH HAS TO BE HERE YOU ************!!!!" Please respond along the lines of, "I disagree with you... because I believe that...would be better." Please tell me what I should change, as this is my first guide, and I want to better myself. Have a Nice Morning/Afternoon/Evening/Night, and thank you for reading my guide.
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