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Jakiro is a powerful two headed dragon support/nuker/pusher who's skills combine the effects of fire and ice to deal massive damage to your opponents as well as slow or stun them. Previously he was one of the least played heroes but after a recent buff is now seeing his time in the spotlight, even being used in the competitive scene.
Pros
A low cooldown and mana cost stun with a large area of effect.
Great pusher and counter pusher
Fairly high strength gain (2.3) for an intelligence hero.
Can dish out a lot of damage.
Fits well into any team.
A two headed dragon
Cons
Slow movement speed (290)
Short attack range makes harassing somewhat dangerous, but Liquid Fire makes up for it.
Jakiro's skills were buffed in patch 6.75 which made him very good support hero, considered to be one of the best now. He still has a long cast animation however so don't expect instant results.
Dual Breath is a powerful AoE nuke with a slow and DoT effect. It does 2 waves of 35/70/105/140 damage with a 30% movement speed slow, a 20% attack speed slow, and a 5/10/15/20 damage per second DoT over 4 seconds in a cone in front of Jakiro. The cone starts at 200 units width, ends at 250 width, and has a 500 unit distance. The ice wave comes first applying the slows, and the fire wave comes second applying the DoT. The cooldown is 10 seconds at all levels. Costs 135/140/155/170 mana to cast.
Ice Path applies a long, thin path of ice in front of Jakiro on the ground. Any enemy that comes in contact with it will be stunned for 1/1.4/1.8/2.2 seconds and take 100 damage. The Ice Path has a delay of 0.5 seconds before it appears after casting and has a length of 1100 units and a width of 150 units. Has a 12/11/10/9 second cooldown and costs 90 mana to cast.
Liquid Fire is a passive that adds a Damage over Time effect and a large attack speed slow to Jakiro's attacks. The effect adds 10/15/20/25 magical damage that splashes to enemies within a 300 radius of the target, and puts an attack speed debuff of 20%/30%/40%/50% on all affected targets for 5 seconds. This effect has a 20/15/10/5 second cooldown, and although it is magical damage, this does affect towers, including the attack speed slow.
Macropyre is a powerful AoE ultimate ability that deals massive damage over time to anything standing in it. It has a cast range of 850 units, lays 6 flame strikes in front of Jakiro with a length of 900 units, a width of 250 units, a duration of 7 seconds, and each flamestrike deals 100/140/180 damage per second to all enemies who stand in it. Has a 60 second cooldown and costs 220/330/440 mana.
Macropyre is Aghanim's Scepter upgradable, increasing the number of flame strikes from 6 to 9, the cast range from 850 to 1150, the length of the effect from 900 to 1350, and the damage of each strike from 100/140/180 to 125/175/225
Jakiro is a very strong support who can work well on many different team compositions and works best as a lane support or pusher, however, special mention goes to certain heroes.
Enigma
With his Black Hole locking enemies in place for so long as well as moving them closer together, it gives a massive amount of time for your Macropyre to deal damage, softening up your enemies.
Magnus
With his ultimate as well, for the same reasons
A Dark Seer Vacuum into Tidehunter Ravage, then Macropyre and I smell a hero barbecue
Any hero that loves to have stuns or slows will also love you. Your stun isn't a very long duration, but it does have a large area of effect, and a low mana cost and cooldown.
First we will talk about items for Jakiro
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