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And nice short guide! 1+
what does a hero truly need: a dog, dk is a man and dogs are mans best companion I'm told, get a dog dk. Really xyrus, put a dog in core items, they can fetch your things for you instead of the stupid donkey
Baby Roshan > Dog > ... > Donkey <}3
One question: What are your thoughts on starting with a quelling blade to compensate for DK's mediocre base damage? Could be a little greedy, considering it delays your bottle but maybe in an easy match-up?
#1 They struggle with timing Last Hits
This one is the easiest to fix, as all you need is a bit of practice. Simply create a lobby with just you, no other bots or players and get every last Creep. After a while you'll get the timing for Last Hits down.
#2 The Creep Wave gets Pushed under their Tower, meaning they're competing against 100-120 Damage
This is a little more complicated, but you'll eventually learn to gauge whether an extra Auto-Attack is needed to lower the Creeps HP so you can Last Hit it in between Tower Attacks.
For example, a Ranged Creep will typically take 2 of DK's Auto-Attacks and 2 Tower Attacks to bring down, so hit it as soon as you can, then wait until the Tower has Attacked it a 2nd time. Providing it isn't being attacked by other Creeps, this will always work at lower level (naturally as your Damage increases, it only take 1 hit from DK to finish it).
#3 Their opponent has higher Base Daamge, a better animation and/or more skill with Last Hitting, and they use this to Deny as many of your Creeps as possible.
Try getting 22/33 Creeps in the following exercises:-
Eventually, you should be able to get a good amount Last Hits against most players, even if they have good Base Damage.
If they're a Melee Hero, e.g.
If they're Ranged, you're gonna have to play it safe,
One question: What are your thoughts on starting with a quelling blade to compensate for DK's mediocre base damage? Could be a little greedy, considering it delays your bottle but maybe in an easy match-up?
Great guide; love the rune icons.
You can thank Hades and Mowen for those, I just nagged those 2 to make them. 8{)
Tiny mistake with the
When 15 charges x 15 hp = 225 hp, not 255, so less than mek.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! I cannot fail DOTO Math!!! Never!! T-T
Fixed it, ty for the heads up. 8{)
Also what do you think about Orchid on DK? It gives him good attack speed and damage and also solves his mana problems.
I only ever buy
It can work on DK too, but you already have a 2.5 - 3.25 second Stun, so preventing someone from Escaping is already pretty easy, the 5 second Silence isn't going to add much. The Damage Amplification may be useful, but I'd rather focus on powering up my Right-Click.
I'd rather have the 150 Damage and 20% Movement Speed from
Tiny mistake with the
When 15 charges x 15 hp = 225 hp, not 255, so less than mek.
Also what do you think about Orchid on DK? It gives him good attack speed and damage and also solves his mana problems.
Isn't putting off a level 2 Dragon Blood 'til level 8 a little risky? I know it's generally pretty easy to get to that level, but if you don't want to get ganked early I would definitely have two points on it by your ultimate.
Otherwise, awesome guide. Very thorough. I like that in a guide.
I did getting the 2nd point in
Getting a 2nd level early in
However, there isn't much benefit to delaying your other Skills if you're able to Farm comfortably without it.
Ty for the upvote <}3
Otherwise, awesome guide. Very thorough. I like that in a guide.
I had a good laugh, but you're actually right: in that case I'd go BKB into Mjollnir or Cuirass, sometimes Armlet if I'm behind. What Xyrus meant, though, is that if you can get it early and there are no invisible Heroes (without considering ultimates) in your team, you can mess up with the enemy supports and make them buy Sentries before they would actually need to when, for example, you have a
Actually what I meant was, that if there's even 1 Invis Hero on your Team, against smart players, they're going to get Countered. That applies to anyone carrying a
I played a game a little while ago, where after picking up my
So whether there are any other Invis Heroes, I'll always assume I'm going to get countered with
The thing is, I'm not really bothered about these things. They don't stop you from being effective with a
Gem of Truesight is a major risk on the other Team's part, because if you get it? BYE BYE SENTRIES! 8[D
Honestly, I'm more concerned about
P.S. This is all going to be added to the guide, it's part of the "Map of Rune Spot to avoid while Invis (Shadow Blade)" bit.
there is never too much Invisibility,really ?Dude I am sorry but if you already have potm/roof+ 1 more invisible hero and you still go for shadow blade excuse me but you are stupid and you deserve to lose.
I had a good laugh, but you're actually right: in that case I'd go BKB into Mjollnir or Cuirass, sometimes Armlet if I'm behind. What Xyrus meant, though, is that if you can get it early and there are no invisible Heroes (without considering ultimates) in your team, you can mess up with the enemy supports and make them buy Sentries before they would actually need to when, for example, you have a
I am actually surprised that this is your first guide, Xyrus. It looks clean, well formatted. I would maybe increase icon size a little bit, but it's still fine.
Well, I've been around these parts for a while, and have started but never finished a lot of guides, so I've had plenty of opportunities to play around with the formatting. I'll play around with the icon size, I just went with 64 by default since it seemed big enough but not too big.
I like the
+1 and I hope you will get those 60 upvotes soon!
Ty, and
You said that leaving the mid lane to grab rune will always make you lose farm. That is not true however, You can set up all of the creeps, last hit them all at once with dragon's breath. This will push your creep wave under the other player's tower, so you can grab the rune and not miss a last hit because the tower cleared your creep wave before your creeps could kill theirs.
I've tried this and believe me, you'll always lose at least 1 Creep, especially given the amount of time to takes to waddle over to the Rune and back again in Melee form. I might add this bit to the guide though, since you are inevitably going to want a Rune and it does minimize the loss. 8{)
Plz mention
Apparently it used to, but that was just a bug, I'll add it anyway since it's still useful though. 8{)
http://www.playdota.com/forums/showthread.php?p=7865585
Otherwise gj +1 and get those 60 upvotes. Nice math btw.
I'm 10% there baby! >8{D
I still prefer
Yeah, a lot of people prefer Halberd it seems,
As for
Ty for the +1s guys