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I was on a losing streak and following this guide and the additional comments here got me out of the rut.
Thanks!
Thank you, and commends all around. -Spiritbreaker
In the mean time ur all whining i dont play standard im winning games ok?:)
Not ok.
The mek has already been explained enough, so I'll just say that the guide really needs some work. It needs much more content.
EDIT: If you really plan to building him as a tank without mek, then you also have a lot of items that are not mentioned like pipe.
The second thing I don't like about this guide is a lack of mekansm. I'm not a huge fan of mek on omni. This is especially true if he doesn't have arcane boots (Which I still think he needs). For you to say that mek is not worth getting in a game, is just wrong. Mek is one of the best items in the game, period. A fast mek will pay for itself in towers and saves within 10 minutes if used correctly. When my friends and I play, our off lane NP will always get a fast mek and we push off of it asap. It also works very well at causing people to over commit, where you can cause a turn around. Just like popping a wand. An enemy keeps chasing you when you're almost dead, last second mek/wand, and suddenly they're completely out of position and you're getting a hero kill.
I also suggest you make a complete "Finished build". Because it look like a mess atm.
I don't like that you have put a
A Mekanism is almost mandatory for Omni (If you don't have any other Mek Carries like
Remember as a
I also recommend adding items like: Vladimir's Offering, Drums of Endurance,
Here is my recommendations for core items:
Anything after is (If no one in your team have/is building it): Mekanism, Vladimir's Offering,
Luxury items include (If the game drags on and you have the coin and you don't need to buy Wards/Dust): Aghinim's Scepter,
And remember: You can't have to many heals on your team (Because there aren't that many heroes that can heal others).
EDIT: Added more info and fixed spelling + added links
Why do you say not to buy
Because u heal 250 HP in an area which is nice, but the effect it has on the outcome of a matchchanging battle is minimal. Most of the time only 1 or 2 hero's are attacked/targetted and mekanism doesnt help enough in that situation (250 hp is peanuts). Your ulti and repel and purification do help loads! 2nd If u can disable an attacker or there carry with one of the two disablers, ur winning. Therefore i say the option of disabling 1 or 2 attackers is more beneficial in teambattles then the effects of mekanism 250hp heal.
Also when laning in earlygame u dont need a mekanism as u have purification+ulti. Mekanism and purification+ulti is like a familycar with 20 wheels. Dont overdo it, just use enough wheels wisely so your ride is stable. Yes, its hard in the start controlling your mana but thats why i do build as stated. And if u really want a healingspell, take bloodstone, which is good item which doesnt take up an itemspot. But be assured that disabling there carry + a support for a period of time is allways worth more then an extra mekamism healingspell.
Even on a "noob" build you should always level
Well i dont do repel first, i do purification and it worked for me so far. But noted that i am really carefull until i have robe and boots. I consider myself a bad player but i have won over 80% of my games with this build. I believe the reason is omniknight lets his partner get al the last hits early and keeping him inlane! Thats easier with purification early. Omniknight is really good they later the game goes on, its like omniknight����¯�¿�½���¯���¿���½����¯�¿�½������² after 40 minutes:)