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Clinkz is a ranged agility carry specializing in ambushing lone Heroes with high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This assassin Strafes around the enemy, launching a flurry of Searing Arrows that greatly injure enemies. To aid his assault, Clinkz can form a Death Pact and absorb a creature's life for greater damage and health, making him not only able to take more hits, but hit harder as well. Clinkz is a very good offlaner/ganker/carry hero. He can farm easily with his searing arrows and also can be played mid or safelane but i suggest to play offlane. As soon as you reach level 6, don't bother if you are farmed or not. Start your ganks from mid lane, use ultimate on your neutral creep and gank your safelane. Enemy will not even have a clue. Score some kills, buy a teleportation scroll, go back to your offlane.
Clinkz can easily make the enemy carry fail with his early ganks and not letting him farm at all.
With these early ganks, early required items assured, once you complete your Orchid Malevolence, IT'S ON! Clinkz is overall a very good carry and a ganker and fun to play.
Q : Strafe
ABILITY: No target
Clinkz attacks with a barrage of arrows.
Dramatically increases attack speed for a short time.
DURATION: 4/6/8/10
BONUS ATTACK SPEED: 130
45/40/35/30:SD
90: MANA
Mass attack speed for killing and destroying towers. Clinkz will get an animation on him for the duration of the spell, showing that it's currently active.
W : Searing Arrows
ABILITY: Auto-Cast
AFFECTS: Enemy units and buildings
DAMAGE: Physical
Inbues Clinkz's arrows with fire for extra damage.
Searing arrows is a Unique Attack Modifier and does not stack with other Unique Attack Modifiers.
BONUS DAMAGE: 30/40/50/60
10: MANA
Mass damage for harassment, easy kills and late game with items, few hit kills.
Searing Arrows will stack with Eye of Skadi if it is Auto-Cast, but not if it is manually cast. The same goes for triggering Critical Strike.
Works on mechanical units, such as towers and siege units.
Works on magic immune units.
E : Skeleton Walk
ABILITY: No Target
Clinkz move invisibly through units until the moment he attacks or use ability.
DURATION: 20/35/30/35
BONUS MOVEMENT SPEED: 11%/22%/33%/44%
20: CD
75: MANA
Stealth for ganks, scouting and escape.
Clinkz can go through units when under the effects of Skeleton Walk.
Will not interrupt most channeling abilities or items upon activation.
When attacking, invisibility is broken before the projectile reaches the target.
R : DEATH PACK
ABILITY: Unit Target
AFFECTS: Units
Clinks consumes the target friendly or enemy creep, gaining a percent of it's hitpoints as max health and damage.
DURATION: 35
HEATH GAIN: 50%/65%/80%
DAMAGE GAIN: 5%/6.5%/8%
45: CD
100: MANA
Extra health, extra damage.
If the target is an enemy or neutral unit, it will count as a creep kill and give Clinkz the correct gold and experience bounty.
When the duration ends, the maximum HP returns to normal, but Clinkz's current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum.
It can target a Mud Golem, but not Ancient creeps.
When used with the neutral jungle creeps with the maximum amount of hp possible of 1100, Clinkz will gain 550/715/880 HP and 55/72/88 Dmg.
Bonus damage is considered Clinkz's base damage.
Early Game
If you are going solo offlane, take the searing arrows for easy last hits. Get three sage's mask for mana regeneration and more searing arrows for last hits and harassment. Searning arrows does high damage since early level so make sure you harass their supports and carries as well as farm. Complete your Ring of Aquila and two sage's mask for Orchid.keep farming until you reach level 6, eat some neutral creeps with your ultimate and keep harassing in lane. Buy boots of speed and start your ganks from mid lane. After the mid gank, go directly to your safelane, on the way eat another neutral creep from your jungle and score some kills from safelane. After the safelane gank you can immeadiately teleport back to you offlane and continue your farm and harassment.
Mid Game
With some farm and ganks, you should probably be having Power Threads and some components of Orchid Malevolence. Keep farming from lanes wherever you go for ganks. Leave your offlane or with the help of your team, destroy your top tower and start your roaming time. Keep scouting the enemy jungle as their carry might be jungling and score kills. Continue to gank lanes as well. After completing Orchid Malevolence, ganking and killing is even more easier. See any solo hero in any lane farming, just silence and destroy. With so much mass damage of your Starfe and Searing Arrows, push some towers. Never stop to scout and gank the enemy neutrals.
Late Game
Now that you will be having all your required items, the enemy must be annoyed and cautious about you. If their supports are planting Sentry wards everywhere, feel free to pick a True Sight of Gem and continue roaming again. Destroy their wards, kill the enemy and roam again. During team fights, avoid going from the forward direction as it is obvious that they will plant Sentry Ward for a well fed Clinkz, start from the last hero, kill one by one. Maintain your distance and slaughter them all . And of course, Searing Arrows will be giving mass damage to tower buildings as well. Don't get too carried away with your killing spree and keep searching for targets. Always push lanes and destroy towers right after your successful gank in any lane.
Basically, while ganking, scout with you ability Skeleton Walk, silence with Orchid Malevolence, Activate your Searing Arrows and Starfe. 4-5 hits max to kill an enemy support, and just few more arrows to kill enemy carry or strength heroes. After killing a solo enemy hero from any lane, take the advantage and destroy towers as starfe has insane attack speed.
As for early game, Tango, Circlet, Slippers of Agility are good items or you can directly buy Wraight Band
- It will add attribute points, good agility for early game and not so squishy. Tango for health regen if you get harassed.
Get a Boot of Speed, three Sage's Mask then complete your Ring of Aquila.
-boot of speed for better movement speed for early ganks and sage's mask for mana regeneration as Clinkz need to use all of his abilites for farm and ganks.
Next complete your Power Threads and two Oblivion Staff.
-Power Threads give agility and bonus movement speed and attribute. Also can be switched to a selected attribute from Agility to Strength to Intelligence. Oblivion Staff gives +6 Intelligence, +10 Attack Speed, +15 Damage and +75% Mana Regenration. It is a component of Orchid Malevolence.
After completing your Orchid Malevolence, Daedilusis next.
-Orchid Malevolence silences the target unit for 5.0 seconds and amplifies the damage it takes by 30.0%. Its gives +25 Intelligence, +30 Attack speed, +30 Damage, +150 Mana Regenration. It has it's cool down for 18 seconds and consumes 100 mana.
-Daedilus has it's passive of critical strike. It grants a chance to deal critical damage on an attack. And adds +81 Damage. CRITICAL CHANCE: 25 % and CRITICAL DAMAGE: 240%
Too much money? Don't hesitate to complete your Monkey King Bar as well.
-Monkey King Bar also has it's passive of Mini Bash, it gives a chance of mini bash and deal bonus damage. +88 DAMAGE, +15 ATTACK SPEED. CHANCE TO MINI BASH: 35% and MINI BASH DAMAGE: 100.
If there are too much crowd control in enemy team, stuns, magic damage and disabilities etc, there you go Black King Bar.
-Black King Bar, when activated, it grants Magic Immunity. Duration and cool down decreases with each use. Ultimate abilities are able to disable through Black King Bar.
You will be melting the enemies and their towers, still not satisfied? Butterfly it is.
-Butterfly gives +30 Agility, +30 Damage, +35% Evasion, +30 Attack Speed.
A bit of new Meta, why Blink Dagger and Scythe of Vyse ?
A Blink Dagger Clinks is for early mega kills and super duper surprise ganks. What is dust or sentry wards? Basically, you blink in, silence with Orchid Malevolence , there, you just got a kill and blink out. For a Dagger Clinkz, Scythe of Vyse is a very good extended item, especially if the enemy has heroes like Slark or with escape ability. For example, Blink in, silence, hex and you scored a kill in 3 seconds. This build is a bit risky though, for late game, depending on your team. If your team is failing, GO FOR THE CORE ITEMS.
For early game, Clinkz, if laning with supports who can stun or disable, it is an ownage lane. For example, Crystal Maiden and her Frostbite, Dazzle and his Poison Touch, basically any support who can slow, stop or stun the enemy.
For Mid and Late game, you can always win a team fight with heroes like Magnus and it's ultimate Reverse Polarity, Tidehunter's Ravage, Witch Doctor's Paralyzing Cask, Slardar's Slithereen Crush, Jakiro's Icepath, Earthshaker's Fissure and Echo Slam, Elder Titan's Echo Stomp, Centaur Warrunner's Stampede and Hoof Stomp and Beastmaster's Primal Roar. With good team combo and disabilities, it is very easy for Clinkz to damage the enemy team and win a team fight with his mass damage and attack speed.
And it is GGWP ;)
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