1 | 4 | 6 | 8 |
2 | 5 | 7 | 9 |
3 | 12 | 13 | 14 |
10 | 11 | 16 |
15 | 17 | 18 |
Chaos Bolt
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Range: 500
Stun Duration: 1-2/1-3/1-4/2-4
Damage: 1-200/50-225/75-250/100-275
Cooldown:10
Mana per cast: 140
Stun duration and damage appears above targeted unit's head (visible to allies and enemies).
Ability to disable is useful the whole game. Ganking, chasing, escaping etc. Maybe damage isn't so decent, but maxed duration (2-4) is just AWESOME. Maximum duration(4) can be compared to Enigma 's Black Hole .You shouldn't just SPAM it at early stages of the game, though, as it wastes a lot of mana.
Reality Rift
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Range: 550/600/650/700
Bonus Damage: 25/50/75/100
Bonus Duration: 1.2
Cooldown:24/18/12/6
Mana per cast: 70
Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance).
Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position.
Any illusions of Chaos Knight owned by the same player as Chaos Knight within a 1400 radius are also teleported to Chaos Knight's new position.
Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
Similar to Chaos Bolt this ability has multiple uses.You can also use it to try pushing your enemies to your towers early-game.I never really understood the bonus damage, though. It just makes sure, that if you are chasing a wounded enemy you kill him.
Chaos Strike
Chaos Knight's mojo gives him a chance to deal bonus damage.
Critical Chance: 10%
Critical Damage: 1.5/2/2.5/3
I grab this on 3-rd level and then leave it alone till i max Chaos Bolt and Reality Rift , for some bonus early-game damage. Even with that small chance, the damage is pretty cool.
Phantasm
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage.
Duration: 24
Number of Illusions: 1/2/3
Cooldown:140
Mana per cast:125/200/275
This ability removes most buffs from Chaos Knight.
I'm Russian with English education, though i still can have some grammar mistakes, sorry for that. This is my first guide here, too. If there are any mistakes i will fix them.
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