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It's me, again. I have said it a few times already that I am pretty experienced. I have played in both pub and competitive matches over the years. Also, I have joined a few tournaments. My team's most humiliating defeat when we lost to an all-girls group in the semi-finals.
Anyway, it's time we start the guide on [{Spectre]] or QWERTY, or so her name in DotA Vanilla.
Other Guides by Yasutsuna:
- Aria's Requiem - A Guide to Slithice
- Support-Killer - A Guide to Tresdin
- Slam And Death - A Guide to Slardar
Well, this is for Spectre, one of my favorite hard carry. As some might notice, this guide is slightly different from my others. This is due to Spectre's versatility, she can make use of nearly every item in the game and doesn't have a straight build apart from a few core items. Well, here goes.
Merits:
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Demerits:
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Spectral Dagger is Spectre's signatures skills. It allows the users to have zero collision and able to travel past anything. It slows enemies hit by the dagger and increases your move speed when you're on it. Like Pudge's Meat Hook, it requires thinking and practice to make full use of it. Below this there's a section on the Spectral Dagger. Know that Spectral Dagger's trail can follow invisible heroes so Lina and Co. can land a stun on them.
Desolate is a very useful skill coupled with Haunt since it let you deals extra damage to enemies who have no allies near him or her. However, IT CAN BE BLOCKED BY Black King Bar. There's not much to say about this straight forward skill except you should exploit it on loners. Dispersion can block some damage and reflect it on enemies. The reason why this is taken later into the game because it is pretty much useless early due to low damage output of enemy heroes. Although some might argue a point of this is good, I don't agree. Because of the AoE damage output, it is very possible for you to overpush a lane. This is what you must avoid when using Spectre because she is very squishy in early games and going too close to tower might let the enemy first blood you. And now, Haunt. Normally, one level of this is enough unless you're going for the Radiance setup. Note that there is a 1 second delay before images starts attacking. It can be used as a potential escape mechanism by using Reality on a hero which won't be able to kill you. Normally, your allies will be the one requesting you to Haunt. But, in the end, it's your call to decide. Reality. This must be used with care. If you use it on the wrong Haunt image, you're particularly walking into a death trap yourself. There's not much to say about this except Haunt will end once you activate this. Note that this skill is pretty important late game to score a kill. So, save up your excess gold so you can insta respawn, Haunt and Reality to get the kill. |
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The Radiance build is a fairly old school build from DotA 1. This builds focus on making an early Radiance which gives you a massive presence in team-fights. Furthermore, the illusions will also get to burn enemies when they're running, which explains the maxed Haunt. Only problem lies that you are very useless before getting Radiance and you are also playing a risky game.
NEVER GO FOR THIS BUILD IF YOU HAVEN'T ACQUIRED SACRED RELIC WITHIN 15 MIN!! Tranquil Boots. You are gonna stay in lane long, very long. So, getting Tranquil Boots can aid you in early game, especially if you're harassed a lot. You can break this to Power Treads after Radiance, though. Quelling Blade is a core for this build. Since Spectre have quite ****ty base damage, it is crucial to get this so you won't miss last-hits since this build is very, very farm dependant. |
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Probably the most basic build found in the Spectre textbook. Diffusal Blade is good since it provides AGI which is her base stats, also meaning more damage. It gives the PURGE skill which can be good to remove debuffs on yourself, such as Amplify Damage. Best part, the FEEDBACK can be used by illusions and Haunt images. Preferably gotten together with Manta Style to increase your potential.
Power Treads gives a little of everything and you can switch the stats into whatever you want, when ever you want. Except when you're invisible or teleporting, though. |
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Maelstrom is good on Spectre because it gives her attack speed. Furthermore, if you're lucky, the CHAIN LIGHTNING can hit your enemies and get you last-hits. Later on, when upgraded to Mjollnir, you can use the active on yourself. Since you;re fairly tanky, I can bet many people will try to attack you and will be rewarded for their bravery by getting a shock!
Power Treads or Tranquil Boots. Treads have a probably higher priority. If you are getting harassed, getting Tranquil Boots will be a better option, though. |
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Now, the reason for boots is you can pick Tranquil Boots if you're getting harassed and Phase Boots if you want a minor boost of damage. I acquired Drum of Endurance first because it offers good survivability for Spectre. An early Yasha will help her to be not so useless in the earlier phases. Well, Manta Style gives two extra images and you can smash your enemies quick and fast. Because your primary attribute is Agility and Manta Style focus hard on Agility, you will get a big advantage here and will allow you to dominate easier.
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Haste: Better left for others since you have Spectral Dagger and possibly Haunt as a chasing mechanism.
Illusion: Can be used if you have Diffusal Blade. Overall, its Spectre's rune.
Invisibility: Maybe for escape purposes only. Not advisable.
Double Damage: Possibly your rune, since you can hit harder. Ideal for you in early game for last-hitting.
Regeneration: Only grab it when you need it.
FRIENDS |
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Bounty Hunter, without a doubt is Spectre's best friend. His Track shares gold which is vital for you before your core items. Who doesn't love babysitters like Omniknight and Undying? They can help you maintain your lane for a longer period of time. Heck, with this guys, you can go for Power Treads instead of Tranquil Boots. Vengeful Spirit isolates enemies which allows your Desolate to proc. Pretty self-explanatory. Because Spectre relies on movement speed to escape, with slowers like Crystal Maiden and Venomancer, you can't run for ****. Hopefully you get to trees or past terrain fast enough before you die. Lion is possibly your worst nightmare, especially when he hunts you down in early-mid game. His Impale-Attack- Finger of Death combo can easily kill you. Razor can drain you of you damage which you have very little and terminate you as easy as anything. Stunners like Sven and Chaos Knight will also cause hell on you. Since you rely on walking or running to escape, these stuns will really be the end of you. Another thing is Lifestealer. You have high hit points in late game and Feast loves you. You'll be dead in no time flat. |
FOES |
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Ol' Spectre is one of my favorite heroes. She is fun to play with and deadly in the right hands. Just remember what you're suppose to do and try not to screw anything up.
Anyway, Spectre is a hero that is highly nerfed around so expect this guide to be updated regularly. Remember to offer ideas or feedbacks along your votes. Thanks!
A special thanks to:
- Dr. D for his formatting guide!
- Nubtrain for his tips about guide writing!
- Guide-Writers whose guide I used as reference.
- Yasutsuna
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