2 | 4 | 7 | 8 |
1 | 5 | 9 | 10 |
3 | 12 | 13 | 14 |
1 | 5 | 9 | 10 |
6 | 11 | 16 |
15 | 17 | 18 |
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Broodmother is one of the heroes that are commonly known to scare her foes into abandoning the game right away due to their phobias but if that don't work, Her abilities allows her to push through creep waves and towers with her Spawn Spiderlings or become a great crowd control to contain heroes preventing their escape. She can hide and remain a deadly threat with her Spin Web harassing the enemies and recovering from counter-attacks faster than usual heroes. Her Incapacitating Bite remains deadly tool for harassment. Insatiable Hunger is her ultimate that grant a powerful attack bonus
Remembers, this is during laning phase.
Green are recommendations, it provides either a safe access to a shop or hiding spot, or a rather useful ganking position.
Yellow are not recommended but not discouraged.
Red are discouraged as they have no hiding spot or a good chance of escaping, not to mention there's no practical uses for it.
Spiderling
Pros
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Cons
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Type: Targets: |
Active Target Enemy Units |
Broodmother injects her young into an enemy unit, dealing damage. The spiderlings will hatch if the target is killed while under this influence. |
Level 1 2 3 4 |
Mana 120 120 120 120 |
Cooldown 10 10 10 10 |
Range 700 700 700 700 |
Radius N/A N/A N/A N/A |
Duration 2 2 2 2 |
Effect Deal 75 damage and spawn 1 spiderling if the target dies under the duration. Deal 150 damage and spawn 2 spiderlings if the target dies under the duration. Deal 225 damage and spawn 3 spiderlings if the target dies under the duration. Deal 300 damage and spawn 4 spiderlings if the target dies under the duration. |
Type: Targets: |
Self Target Point |
Throws out a web that renders Broodmother invisible in its vicinity, while also boosting regeneration, and granting a passive movement speed increase. |
Level 1 2 3 4 |
Mana 50 50 50 50 |
Cooldown 30 30 30 30 |
Range 1000 1000 1000 1000 |
Radius 900 900 900 900 |
Duration Never Never Never Never |
Effect Provide 2 health regeneration, 20% movement speed, unobstructed movement, and invisibility of 2 second fade delay. Allows 2 webs to be placed. Provide 4 health regeneration, 25% movement speed, unobstructed movement, and invisibility of 2 second fade delay. Allows 4 webs to be placed. Provide 6 health regeneration, 30% movement speed, unobstructed movement, and invisibility of 2 second fade delay. Allows 6 webs to be placed. Provide 8 health regeneration, 35% movement speed, unobstructed movement, and invisibility of 2 second fade delay. Allows 8 webs to be placed. |
Type: Targets: |
Passive Enemy Units |
Broodmother's venom cripples enemy units, causing her attacks to slow, as well as giving the affected unit a chance to miss its attacks. |
Level 1 2 3 4 |
Mana N/A N/A N/A N/A |
Cooldown 0 0 0 0 |
Range N/A N/A N/A N/A |
Radius N/A N/A N/A N/A |
Duration 2 2 2 2 |
Effect Slow the enemy by 10% and make the enemy miss by 30% Slow the enemy by 20% and make the enemy miss by 40% Slow the enemy by 30% and make the enemy miss by 50% Slow the enemy by 40% and make the enemy miss by 60% |
Type: Targets: |
Active No Target |
A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack. |
Level 1 2 3 |
Mana 100 100 100 |
Cooldown 60 45 30 |
Range N/A N/A N/A |
Radius N/A N/A N/A |
Duration 14 14 14 |
Effect Grants 60 damage and 40% lifesteal. Grants 80 damage and 60% lifesteal. Grants 100 damage and 80% lifesteal. |
You have two three methods as playing Broodmother: Deliver the killing blow, becoming the patient warrior, or harass as the central warrior.
In Patch 6.79:
Spin Web
I use a scale of five to see how you would need them or avoid them.
1-I might as well solo/Always Avoid
2-Useless/Sometime Avoid
3-Neutral/Neutral
4-Useful/Not a problem
5-Best Friends/Free farm!
With him, brings a curse and a gift. He fulfills almost every roles but like a layman, he is not specialized.
Friend: Able to Aphotic Shield to protect and Mist Coil to heal, not to mention a useful Curse of Avernus to increase movement speed and attack speed on a certain enemy to increase chances of kills. 3/5
Foe: His Mist Coil allows him to deny himself, preventing you from gaining anything. His Aphotic Shield counters your harassment in early-game. Curse of Avernus feels like forever, if he constantly hits you. Borrowed Time doesn't feel a threat since you have no high-damage components beside physical damage. 2/5
Alchemist is a carry, like all carries. Carries should not be put together in the same lane. No one will ever benefit greatly especially from this person.
Friend: Beside, that he's a carry. He likes to steal your kills and last-hits. Unstable Concoction is probably the only thing that helps Broodmother during a gank. 1/5
Foe: The only annoying thing is his Chemical Rage, being able to regenerate wounds faster and throwing bottles of stun at you that can't be evaded? Fun. 3/5
Kaldr is a hero who has his uses. His abilities revolves around weakening the enemy and strengthening allies which is what Broodmother wants on every harassment.
Friend: He can benefit from Broodmother's Incapacitating Bite and his Cold Feet. Ice Vortex can also stack with slowing the enemy down to a complete halt, not to mention weakening the enemy's resistance to Spawn Spiderlings. Chilling Touch also gives a boost to your harassment dealing more damage on each attack in exchange for a little slow. Ice Blast is also effective when attempting to kill runners. 4/5
Foe: There really is nothing that can stop Broodmother, Cold Feet does not work well with fast heroes. Ice Vortex can be ignored by hiding in trees temporary. Chilling Touch would only work if you get yourself attacked and Ice Blast has a first warning blast to inform you of the second deadly blast. 4/5
"I bring an end to magic."
Friend: His Mana Break combined with Blink makes up for a good duo team of ganks. Being able to slow and depletes their enemies' mana is a definite force to be wary of. 4/5
Foe: His Mana Break will deplete your mana pool for Spawn Spiderlings or when you need it desperately, Insatiable Hunger. Not to mention his Blink will provide an easy escape providing death for the skilled anti-mages. Spell Shield also helps reduce the damage of Spawn Spiderlings meaning Brood cannot make spiderlings off Anti-Mage that easy. Mana Void is a definite danger as Brood requires a huge amount of mana in early and mid game making for a Broodmother waiting to be popped with it. 2/5
Axe makes chaos. Broodmother uses that chaos to increase her potential.
Friend: Berserker's Call provides an easy bait for your teammate allowing you to kill while they are forced to hit Axe. Battle Hunger helps weaken the enemies and if you keep denying. They can stay in that hunger until their death, but an awful part is that he will steal kills with Culling Blade, but it will benefit you with a bonus speed if he manages to kill someone with it. 3/5
Foe: Berserker's Call can force you out of your hidey spot and be revealed if you're too close to him. Battle Hunger causes you to go crazy just trying to farm. Counter Helix is a counter-harassment measure to prevent you from harassing him if you want a little damage drawback. Overall, he hates harassers and harassing will guaranteed an instant death for Broodmother early-game. 1/5
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