4 | 8 | 9 | 10 |
1 | 12 | 13 | 14 |
2 | 3 | 5 | 7 |
6 | 11 | 16 |
15 | 17 | 18 |
I really enjoy Enchantress but hardly ever see anyone play her. This guide is the way I play her and I hope this gives a good grounding. This guide will explain why I use the builds I use and the basics of how I think best to play her. This guide is aimed at people who play pub matches and don't know much about enchantress.
I've included 2 alternate item builds which I'll discuss in items but I prefer the 1st and find it the most consistent for most situations and thus the best for a guide
The first point goes into Enchant as this allows you to jungle from the start.
The next 2 go into Nature's Attendants which is also the first skill you want to max out grabbing at 2, 3, 5 & 7. Enchantress's greatest positive is her ability to heal the entire team.
The fourth goes into Untouchable which is also the 2nd skill you should max out with levels 8-10. It is arguable as to whether to max out Untouchable or Enchant first. Everyone else seems to go with Enchant first but I prefer Untouchable. Enchant allows you to slow a single target and is great for ganking heroes. Untouchable helps with survivabilty and makes you harder to gank. I find the single level in Enchant is enough of a slow for me to keep chase with heroes while Untouchable increases survivability and pushing towers. I also find Untouchable better in team fights which should have started by level 8. At the end of the day its your choice on how aggressive you want to be this just works better for me.
Enchant is then finished 3rd between levels 12-14 depending on your preferd order.
Impetus should be taken at every opportunity so 6,11 and 16
Buy Town Portal Scroll as needed. other than that follow the guide;
FEELING GENEROUS:
If you find yourself in a pinch and everyone has left without buying an Animal Courier it won't affect your game much to buy it (good old public games). You get great farm in the jungle and will still have all of the items by level 6 for ganking.
Large increase to health and mana pools, with great health and mana regeneration. You shouldn't die often as Enchantress while being involved in most kills, which will lead to multiple charges. It's also made of many small items making it easy to assemble and gain the adavantages as you go, as opposed to Scythe of Vyse and Shiva's Guard which require Mystic Staff worth 2700. The other little perks like quicker respawn and experience after death don't hurt eigher
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Both Have good stat boosts and mana regeneration with Scythe of Vyse having slightly more pure stats while Orchid Malevolence increases attack speed and damage (both base and added at end of silence). Orchid Malevolence is also easier to assemble comprising smaller items and costing less. I normally choose which I buy depending on the game. If they have alot of 'right clickers' then I build Scythe of Vyse, If they rely on spell nukes/AOE stuns then Orchid Malevolence. If they have a mix I normally build orchid malevolance first then choose between Scythe of Vyse and Shiva's Guard
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Good increase to intelligence and the armor boost will help with survivability. Im not sure if the slowing aura stacks with Untouchable so if someone can comment I'll update this bit.
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A useful boost to your health pool and increase to intelligence stats, however Cripple isn't as useful as Scythe of Vyse's or Orchid Malevolence's actives unless your trying to chase someone down. By this point your looking to build your 2nd or 3rd major item if you made Bloodstone first and thus gold isn't really an issue so the difference in cost shouldn't be considered.
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Gives a nice boost to intelligence stats and increases mana regeneration. The increase in movement speed, however, is not required for Enchantress. 'cyclone' is useful again for crowd control but unless your good with it and have strong team synergy I find it often hurts teams as much as it helps.
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This is a great item for enchantress to carry if your not ******ed. If there team has 2-3 invis or a strong invis like riki someone on your team should buy a gem. Most people assume there tanky character will get the gem but in truth it should be the person least likely to die, this is Enchantress. In battles you will be in the back of your team and if the fight turns you can easily outrun most with Untouchable. Enchantress needs to be guarded against surprise burst attacks as she has a low health pool and Gem of True Sight helps prevent this. In short if you play sensibly you shouldn't loose it
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Increases all attributes and health/mana regeneration. Most importantly will block most spells once every 20 seconds. This is a great item if you're going up against heroes with a single long distance move such as Sniper's Assassinate or Spirit Breaker's Charge of Darkness.
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If you find yourself being targeted and dying far to often then you might consider buying a Shadow Blade. If you find you need to buy this you shouldn't be playing enchantress or your team is completely useless and the game is over anyway. You don't need an escape mechanism you need better map awareness, buy an Observer Ward
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Gives massive health pool increase and regeneration. Buy a Bloodstone its cheaper and gives the much needed mana regeneration as well. If you have a Bloodstone you dont need a Heart of Tarrasque as well.
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Of course Aegis of the Immortal goes well on all heroes but you shouldn't be dying or innitiating. Much better off giving it to a tankier hero on your team than taking it yourself.
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3 & 10 = Easy camps
2 / 4 / 7 & 8 = Medium camps
1 / 5 / 9 & 11 = Hard Camps
6 & 12 = Ancients
CARE:
Need to watch out for anyone with;
SILENCE
Doom bringer
Silence makes you practically useless. You cant heal people without Nature's Attendants and without Impetus you might as well be blowing kisses.
BLINK DAGGER AS NATURAL PROGRESSION
You won't be completely eaten by them as Untouchable will allow you time to move unless they have a stun, but they will definately make life more difficult for you
ILLUSIONS:
Don't really think it needs it's own chapter but i didnt know where else to put it. You can Enchant illusions, all types of illusions. Chaos Knight uses his ulti take one. Someone uses Manta Style, take one. Pops an illusion rune, take one. At the worst you hit the wrong one and they are slowed. You then know who to attack.
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