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He is a Support, because he has no "Carrying" Skills, and
He also requires very few Items to be a major threat in the Early Game, a well played Epicentre +
Also, you mention that he is an Initiator and Disabler, this doesn't change whether he should be a Support or not (pay no attention to Valve's useless Tags, they're only there for Bot AIs). A Support is a Hero that doesn't need much, if any, Farm to be effective, and isn't much more effective given Farm.
Again, while
Are you unable to land
The difference between Semi-Support and Hard Support comes down to the Hard Support trying to buy as many
Fair enough. You are using "support" in a much broader way than most people seem to, but I agree in principle at least with what you are saying there.
As to always skipping the boots, have to disagree, if there is a true support then they should get the support stuff and
Thanks for all the patience and further explanations, I appreciate it and I am sure that I am not the only one who will benefit from your answers.
First, why do you say
He is a Support, because he has no "Carrying" Skills, and
He also requires very few Items to be a major threat in the Early Game, a well played Epicentre +
Also, you mention that he is an Initiator and Disabler, this doesn't change whether he should be a Support or not (pay no attention to Valve's useless Tags, they're only there for Bot AIs). A Support is a Hero that doesn't need much, if any, Farm to be effective, and isn't much more effective given Farm.
And second (and tied to the first) if not a support, then why not boots? Just saying that everyone knows this does not help me understand, is there a good reason why a disabler/semi-carry should not get boots right off, or is that just the current accepted wisdom?
Again, while
Are you unable to land
So by semi-support you just mean buying courier? Does he do anything else supportish or does this role just fall to him since many high level games tend to be short on true supports to do this?
The difference between Semi-Support and Hard Support comes down to the Hard Support trying to buy as many
Nobody gonna mention
SK is a semi-support usually - i.e. he'll usually buy an
He doesn't normally do too much in lane, as a support you won't be farming, so
He can work as a very situational mid (you need the right opponent) using
Love his combination with
Hmmm, had not thought to try with
So by semi-support you just mean buying courier? Does he do anything else supportish or does this role just fall to him since many high level games tend to be short on true supports to do this?
SK is a semi-support usually - i.e. he'll usually buy an
He doesn't normally do too much in lane, as a support you won't be farming, so
He can work as a very situational mid (you need the right opponent) using
Love his combination with
I'll try to explain my suggestions a bit more in-depth:
1. Not buying boots with your starting gold is one of the first things you learn on Dota: you should buy at least an
2. There are very little Heroes on which you don't have to max out their main skill at level 7, and also getting one point in
3. Nevermind about that, even though I would prefer an extra mobility item (
4. I read your explanation about the
5. You don't really need damage on SK if you play him the proper way (i.e. as a support), just get a
These suggestion kind of work for every other support too; learning how to play well one of them is basically learning how to play the others.
Thanks for the additions explanations! I appreciate it and will update the guide in several areas most likely.
Just two follow questions though.....
First, why do you say
And second (and tied to the first) if not a support, then why not boots? Just saying that everyone knows this does not help me understand, is there a good reason why a disabler/semi-carry should not get boots right off, or is that just the current accepted wisdom?
Thanks again and sorry to be such a pest with the questions.
1. Not buying boots with your starting gold is one of the first things you learn on Dota: you should buy at least an
2. There are very little Heroes on which you don't have to max out their main skill at level 7, and also getting one point in
3. Nevermind about that, even though I would prefer an extra mobility item (
4. I read your explanation about the
5. You don't really need damage on SK if you play him the proper way (i.e. as a support), just get a
These suggestion kind of work for every other support too; learning how to play well one of them is basically learning how to play the others.
i think you should add bkb
Thanks for the feedback. Note that
Never start with Boots. Also, the skillbuild is pretty random and you don't consider any other mid-game item besides the
Thanks for the feedback and help. I have a number of questions so please forgive the list...
I will try implementing some of your suggestions and see how they work out for this role. Thanks for the feedback and I would welcome clarification on the points I raised, maybe I amd just missing where you are going with some of this stuff.
its an ok guide but why not implement a Magic Wand in the starting items since its so vital early going into mid game... i would generally start [tango, mana pot and 3 branches]
First, thanks for the feedback. I know that guide needs lots of work, and you are helping, so I appreciate it.
I do not personally like mana pot as it slows me down getting something that will last longer