2 | 3 | 5 | 7 |
1 | 13 | 14 | 16 | 17 |
4 | 8 | 9 | 11 |
6 | 12 | 18 |
10 | 15 |
1. | Introduction |
2. | Pros / Cons |
3. | Picking WD |
4. | Good to know. |
5. | Role |
6. | Skills |
7. | Talents |
8. | Skillbuild (My build) |
9. | Items |
10. | Ability Shortcuts |
11. | Counters, Friends and Food. |
12. | Summary |
13. | Changelog |
+ Can easily get first blood.
+ Can heal the carry with Voodoo Restoration
+ Has a really powerful ultimate, Death Ward
+ Powerful stun with Paralyzing Cask
+ Powerful DoT that scales well with Maledict
+ Powerful ganker
- Squishy
- His ult can easily be avoided.
- Did i mention that he's squishy?
- His stun is useless if there's big waves of creeps nearby.
- His ult is channeled, he can get stunned.
- Dependent on his team
(If you're an experienced player, skip this section)
Sheepstick = Scythe of Vyse
Ultstick. = Aghanim's Scepter
Ult = Ultimate (R spell)
WD = Witch Doctor (Seriously you should already know that)
AoE = Area of Effect spells. Stuns or deals damage in an area.
DoT = Damage over Time spells.
BkB = Black King Bar
UAM = Unique attack modifiers
He is a ranged support hero capable of ganking but he lacks health and an escape.
Tank 1/5
Nuker 3/5
Escape 1/5
Disabler 2/5
Pusher 1/5
Jungler 1/5
Carry 1/5
Support 4/5
Ganker 4/5
Remember: You're a support, you're supposed to pull camps, ward and defend the carry at all cost. If you have to, die for the carry. The carry is way more important than you. And the golden rule: NEVER STEAL FARM!!!
Level 10: +20% XP Gain is very good. You could get the 200 HP bonus, but being able to level up faster is much more important for WD imo.
Level 15: Why would you even get +75 DMG? WD is a support, not a carry. -35s respawn time allows you to always be able to fight.
Level 20: This one is completely optional. If the enemy team is full of spellcasters pick the MR bonus. If not, pick the +8 armor.
Level 25: Also optional, but in 90% of the time i'd pick the extra range of my death ward.
I usually max Cask first. Maledict is 2nd and voodoo restoration is 3rd.
->
->
->
This is the order they're maxed in, NOT their priority order.
Cask is maxed first so you can gank and defend yourself early on. 8 bounces of stuns is no joke. 1 point in voodoo restoration is enough in the laning phase.
Build:
1 Voodoo Restoration
2 Paralyzing Cask
3 Paralyzing Cask
4 Maledict
5 Paralyzing Cask
6 Death Ward
7 Paralyzing Cask
8 Maledict
9 Maledict
10 Maledict
11 Death Ward
12 Voodoo Restoration
13 Voodoo Restoration
14 Voodoo Restoration
15 Stats
16 Death Ward
17-25 Stats
The ganker build is a bit different.
In this build you skip the early point in his heal to max his stun and Maledict earlier.
WD doesn't need very many items but some items can be useful. Try to build utility mostly.
Start: (My build)
Double Tangos
Gauntlets of Strength
Healing Salve
Observer Ward
Iron Branch (Can be skipped for a Clarity potion.
The starting build i use. The gaunlets gives you some much needed survivability and there's alot of healing in this build. Share some Tangos if your carries need some. You can do that by using Ctrl + the button you have for the tangos.
This chapter is about the keyboard and the buttons. The standard Dota buttons are bad. I recommend changing them to something comfortable. I use:
Spell 1,2,3 and Ult = Q W E R
Spell 5 and 6. = F G
Items 1,2,3,4,5 & 6 = 1 2 3 4 5 6
Select Hero. = Spacebar
Select all creeps. = A
Select all units. = S
Stop movement/halt. = V
Courier call, boost = F3 and F4
Quickbuy items. = F5
Select skill upgrade= C
Upgrade stats. = X
View K/D/A and lvl. = P
Deny towers/creeps. = D
Swap between micro. = TAB
I also use quickcast on some items and spells.
Ability W and Ult (And ability Q, depending on hero)
Items 1, 2 and 3
And I always got some items in some specific slots:
Earlygame:
Tangos, 1. Mangos, 2 or shields. Healing salve, 3. Clarity, 4. Boots, 6.
Midgame-Lategame:
Lifesaving items (Mekansm, blink dagger and magic wand) = 2
Non-active boots and tread = 6
Phase boots = 2 or 4 or 6.
Town Portal Scrolls = 3, always. Also includes BoT.
Force Staff = 4
Disables or 2nd lifesaver = 1
Dagons = 1 or 2.
Passives = 4, 5 or 6
Ultstick = 5
UAMs = Any free slot
Anyone with burst damage, silences or immunities is your counter.
Witch Doctor is a very powerful support. If anyone got some good tips or some counters then tell me by commenting or sending a pm! And remember to adapt to the situation. The skillbuild and the items are you my opinion so if there's something that you don't like just don't buy it or skill it when you're playing.
March 2016 v4 (Latest): More items and other small fixes.
March 2016 v3: Cleaned up the items section and completed the Ganker build.
March 2016 v2: Changed nearly everything and added icons, counters and much more.
12 March 2016 v1: Guide was created.
Todo:
More counters.
More description of the ganker build.
More formatting
Update the ganker build to 7.00
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