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Hello guys. I'm here to ask you for your suggestions and advices. My main question is: Is it only me or Anti Mage lost his place as carry in current meta?
I had some bad experience when I drafted Anti-Mage.
First, everyone should be so careful when decide to pick him. Anti-Mage is so weak during lane phase if opponent is going to run agro trilane. Without free farm, he will be useless and game is lost in my opinion. Or I'm wrong? Is there some way to actually do well against agro trilane? On the other hand,I must say he is doing well against solo offlaners because his Mana Break.
Let's suppose that Anti-Mage had free farm and we are 20 minutes in the game. That is the time when opponents will start to push and force out team fights. By that time Anti-Mage will have Battle Fury, Power Treads and maybe Manta Style. If you decide to help team in team fights, I found that you can't do much because lack of Black King Bar is devastating. Also many semi-carries or carries will be stronger than you. If you don't help, your team will probably lose towers and might even feed opponents. So what is right to do in this situations?
The most happened scenario was that opponents won match after 30-35 minutes. And I never saw game changing contribute from Anti-Mage at that time. So hit me with some smart and constructive posts please.
Hello guys. I'm here to ask you for your suggestions and advices. My main question is: Is it only me or Anti Mage lost his place as carry in current meta?
Not at all, he's still Drafted occasionally in Competetive. He just lacks the same impact as Troll Warlord, Sniper or Juggernaut. He's still a much better Split-Pusher than them by far though.
I had some bad experience when I drafted Anti-Mage.
First, everyone should be so careful when decide to pick him. Anti-Mage is so weak during lane phase if opponent is going to run agro trilane. Without free farm, he will be useless and game is lost in my opinion. Or I'm wrong? Is there some way to actually do well against agro trilane?
Fight or Rotate.
Andy isn't that weak in Tri vs Tri, he just isn't that strong either. Just bear a few things in mind:-
You gain Exp extremely slowly, so Blink will have a 12 second Cooldown for quite a while, and your 6 will come much later that Mid's o Solo Offlane's.
Tri vs Tri is won by the Defensive Tri-Lane so long as they don't die. If there are 0 kills on both sides 10 minutes in, you just owned them, be careful when Blink is on Cooldown.
Don't worry if you aren't Farming much against the Aggro Tri, you can always Rotate and Farm up elsewhere later on, they can slow you down, but a good Carry Player can't be stopped.
If you're not getting Farm from your Lane and you're not ready to Rotate, hide by the Tower and send your Supports to Gank Mid, if your Mid is Freefarming with 2 Kills and 0 Deaths, you can bet they're going to start worrying about him more than you...or else just let him get Fed and he can stomp in hte Mid-Game while you catch up <}3
Let's suppose that Anti-Mage had free farm and we are 20 minutes in the game. That is the time when opponents will start to push and force out team fights. By that time Anti-Mage will have Battle Fury, Power Treads and maybe Manta Style.
If you've had Freefarm, you should definitely have at least this much by 20:00.
If you decide to help team in team fights, I found that you can't do much because lack of Black King Bar is devastating. Also many semi-carries or carries will be stronger than you. If you don't help, your team will probably lose towers and might even feed opponents. So what is right to do in this situations?
Split-Push and Farm. If you're Team can't fight without you, they need to play it safe and Farm up themselves. So long as you don't get caught out and manage to get plenty of Space, you can easily get Black King Bar along with the other Items mentioned previously by 25:00 - 30:00.
Push out a Creep Wave as far as you dare, then clear out nearby Jungle Camps, and move to the next Lane. If you're constantly Killing Creeps, you'll almost always Outfarm the other Team.
The most happened scenario was that opponents won match after 30-35 minutes. And I never saw game changing contribute from Anti-Mage at that time. So hit me with some smart and constructive posts please.
I think it's not That much out of Meta. It's situational: usually, bad games for phantom assassin are good for anti mage because of the physical or magical damage.
I think that you really need to have proper supports and enemies to pick him. and you Need a mid game space Creator like broodmama...
I've had success with him when playing him lately. He's still a good pick when the enemy team has a lot of magic damage, and he can farm relatively safely with blink and escape gankers.
I watched a Na'vi game the other day where they drafted a last pick AM against Skywrath, Zeus, Tinker, some other nuker, and PL. Perfect pick with all the magic damage flying around, and cleave really hurts PL's illusions. It's just about knowing when to pick him. If you want a hard farmer, someone like Spec or Medusa is probably going to be better, and if you want your carry to leave the lane and participate early then pick Troll or Juggernaut.
If you're confident with the hero and you can find farm in the early game, AM is still a good pick. He won't be able to manfight a Jugg or Troll though.
I'm grateful that you guys shared your thoughts with me. I'll try to draft him as 5th pick in games where opponents have a lot of intelligence heroes (or just high mana pool heroes) in combination with defensive supports (such as Dazzle, Witch Doctor, Warlock) and snowballing mid hero (such as Lina, Storm Spirit, Templar Assassin). Also I'll try to play more rat doto style. I hope it will work.
Good counterpick against Storm Spirit. Situational if you still want to try out rat dota.
P.S : He's really bad against Templar Assassin. He's going to get 2 shot even if he blinks fast enough, traps make him so easy to be tracked down. (if the TA player is smart enough).
Anti-Mage is the fastest farmer and one of the hardest to kill with Blink. Based on the other team's lineup, it is completely situational for what items are needed to survive team fights. If against a stun-heavy lineup, Black King Bar must be built after the Manta Style Pickup. This shouldn't take too long considering you can get up to 900GPM thanks to Blink and Battle Fury
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