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As the team already has global spells, Io adds even more stability to this lineup; Lucent Beam and the Tether slow (easy to get because of the high movement speed of Luna) are enough to ensure the Cold Feet disable and, still, Eclipse + Relocate is really strong. If Clockwerk gets a hook on anyone, both Furion and Wisp can teleport themselves (with another Hero if needed) to assist him and, because of Ice Blast, you basically have a 5-man global team. And yeah, I'm an SPG fan, but that's not the only thing that justifies a medic Wisp without a "good" partner like CK or Tiny.
There arent that much offlaners left but i think an offlane/ emergency jungle Batrider could be really good in this scenario.
Dire wants more chaotic teamfights and this way they can deal better with prophet splitpush as well as grip the Io
Have to say, I think the Radiant got the better of this draft, fairly strong lanes and massive global presence, Dire are going to have to do well here to be competitive. A few last picks for Dire went through my head before I saw Tim's post... Tinker would be good for global anti-push, Leshrac for maybe forcing the issue early and getting some towers, Disruptor could Glimpse away some global TPs...tricky to draft an answer to all their problems.
They need to win mid really hard, so I'd almost be tempted to put Clinkz there, but this is going leave few places for Puck to go. Even Batrider is going to struggle against that bottom lane combo and the combined extra damage of Luna and Ancient Apparition's boosts. Don't think an aggressive trilane is an option either. GG
With Radiant having such weak supports, and Dire having Supports with a great Lane Presence in Alchemist and Crystal Maiden, it makes more sense to me to go Aggressive Tri-Lane on Radiant's arses with something like a Viper and shut down the Luna before she can become a problem. What are Io and Ancient Apparition gonna do 3 vs 3 at lvl1? Also, as Timminator said Dire has very few options regarding Offlaners, further encouraging an Aggressive Tri-lane. The only way to counter it would be to Rotate Nature's Prophet or Clockwerk in for some Ganks, but that leaves a Puck or worse still, a Clinkz to Free Farm their Lane, not to mention, the Puck can easily Roam Bottom to make sure that Viper gets his needed Kills.
Since the Clinkz is gonna be caught out easily by the Clockwerk or the Global madness if he isn't careful, there isn't much hope for a Split-Push strategy for the Dire. While the Nature's Prophet has to be careful when Split-Pushing, he has 2 Global Ultimates for backup, meaning the Dire have to commit more to stop him from Split-Pushing, or face harsh retaliation.
As for lanes, Luna and Nature's Prophet are going to have an easy time Farming their Lanes, so Dire will have to Rotate their Supports early to make sure it doesn't stay that way for long.
All in all, I'd say Radiant has the stronger Draft, but replace Batrider with Viper and Dire has the potential to end it in the Mid-Game by shutting down the Luna's Farm and taking Towers as fast as possible
P.S. Anyone can feel free to start the 2nd Draft or comment on the 1st one as they please...or both, just bear the rules in mind, and if you're not sure of the Drafting order, it's in the Opening Post ;{)
Well, that could be Dire's best option, put Bat mid, Clinkz safe and aggressive tri. Still, I wouldn't write off that Radiant safe lane, with Luna's aura and Freezing Touch (450 damage at lvl 1) they're going to hit like a train from the get-go
Gotta love the Radiant draft, a really good global team (though it lacks one of the best teamfighters for global spells, i.e. Faceless Void) with snowballing potential in the mid game.
Nature's Prophet can easily get towers if not stopped, but that's why the Dire side has at least three heroes ( Clinkz, Puck, Batrider) that can pick him off. The Radiant team still has the late game advantage and can't be completely shut down in the mid game because of their global presence. If it wasn't for the extremely high number of gankers in the Dire side, I'd say the Radiant team had advantage through the whole game.
As the team already has global spells, Io adds even more stability to this lineup; Lucent Beam and the Tether slow (easy to get because of the high movement speed of Luna) are enough to ensure the Cold Feet disable and, still, Eclipse + Relocate is really strong. If Clockwerk gets a hook on anyone, both Furion and Wisp can teleport themselves (with another Hero if needed) to assist him and, because of Ice Blast, you basically have a 5-man global team. And yeah, I'm an SPG fan, but that's not the only thing that justifies a medic Wisp without a "good" partner like CK or Tiny.
By the way, the Dire side can easily win the laning phase and, if Clinkz gets an Orchid when Luna isn't even close to finishing her BKB, they're gonna have some troubles turtling. Getting pickoffs on them, as said before, is also very difficult.
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