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Kaemira, the Peacekeeper

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Forum » Hero & Item Ideas » Kaemira, the Peacekeeper 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by delta17 » September 24, 2020 4:23pm | Report

Kaemira, the Peacekeeper


COMPLEXITY

◆◇◇

Support

◆◆◆


Str 22 + 2.8
Agi 14 + 1.2
Int 24 + 3.2

315

2

RANGED

625


MORE STATS

HERO SUMMARY


Kaemira, the Peacekeeper is a highly defensive ranged, intelligence hero who commands a legion of small wisp-like creatures called "nymphs" in service of nature. These nymphs can be ordered to support her allies or to raise various structures to defend important points on the map. Her structures take time to finish building, during which are very vulnerable to damage, but once built, they offer a huge advantage at securing down an area.
Guardian Bastion creates a mini-tower wherever she choose, attacking units like a normal tower would. They have low damage and even lower HP but have high armor and have the "structure" armor-type, making them ridiculously durable than expected at first glance. Natural Arch creates a bridge that allows all units that crosses it to bypass terrain. Allies with Kaemira will surely benefit from the amount of shortcuts she can provide, whether for increased farming time, more efficient roaming, or unexpected escape routes. Archer Nymphs gives all allied heroes and structures in an AoE their own mini-archers on their shoulders to boost the team's damage. Archers are stronger on buildings and especially on the Ancient itself.
And finally, she can create an Ancient Garrison, summoning 3 powerful Nature's Elites to defend the area. They cannot leave the proximity of their own garrison, but should they die, the Garrison will keep them back to life. So unless the garrison is destroyed, her warriors can tirelessly defend a lane!
PROS :
  • Can defend lanes without being there.
  • Very decent stats all-around.
  • Permanent Defensive Structures!
  • Can work without any items whatsoever.
CONS :
  • Weak damage output.
  • Very little direct combat capability.
  • Structures give high gold bounty if destroyed!
  • Structures take too long to be constructed.

LORE


Sister of the goddess Verodicia. Will add lore at later time.


[Q] Guardian Bastion


Nymphs emerge to construct and station a guardian tower. Takes some time to build, during which it receives more damage. These Bastions have Weak attack but has high armor and are permanent until destroyed or replaced.
ABILITY
CAST ANIMATION
CAST RANGE
: TARGET POINT
: 0.6 + 0.5
: 250
Max Bastion Count
Construction Time
Construction Dmg Taken
Tower Health

Tower Damage
Tower Range
MANA
COOLDOWN
: 4 (5)
: 8 (4.820)
: 350%
: 100 / 150 / 200 / 250
(120 / 180 / 240 / 300)
: 20 / 25 / 30 / 35
: 600
: 125 / 150 / 175 / 200
: 40
The depths of Krymmeno Dásos forest have experienced several dark invasions. These valiant protectors are the big contributors for their failed invasions.
NOTES / ADVANCED COMMENTS:

[W] Terraform


Terraforms the very terrain from her location to the target point. Any impassable cliffs become stairs and any patch of trees are removed. The terraformed path lasts permanently until replaced.
ABILITY
CAST ANIMATION
CAST RANGE
: NO TARGET
: 0.6 + 0
: 375
Max Path Count
Construction Time
Path range
Path width radius
MvSpd Bns / Slow
MANA
COOLDOWN
: 2 / 4 / 6 / 8
: 5 (320)
: 400
: 180
: 25%
: 40
: 25 / 20 / 15 / 10
Nymphs are nature's architects. Any natural formation can be attributed to these tireless workers.
NOTES / ADVANCED COMMENTS:

[E] Archer Nymphs


Employs archer nymphs to harbor the shoulders of allied heroes and structures in a large AoE, including Kaemira's bastions and garrisons. Archer nymphs are invulnerable and autonomously attack nearby enemies. Nymphs that inhabit structures are stronger.
ABILITY
CAST ANIMATION
CAST RANGE
: TARGET POINT
: 1.0 + 1.0
: 700
Effect Radius
Nymphs duration
Nymph Attack (Hero)
Nymph Attack (Structure)
Nymph Attack (Ancient)
Nymph B.A.T.
Nymph Attack Range
MANA
COOLDOWN
: 600
: 15
: 20 / 40 / 60 / 80
: 30 / 60 / 90 / 120
: 80 / 160 / 240 / 320
: 1.6
: 700
: 100 / 115 / 130 / 145
: 25 (2015)
Despite their wisp-like composition, nymphs are excellent fighters, willing to defend at the Dryad's call.
NOTES / ADVANCED COMMENTS:

[R] Ancient Garrison


Instructs nymphs to raise an ancient garrison which will take some time to complete. The structure will receive more damage during construction. The garrison summons 3 Nature's Elites to defend a location. The garrison respawns them if they're killed. Nature's Elites cannot leave 700 units away from the garrison.
ABILITY
CAST ANIMATION
CAST RANGE

: TARGET POINT
: 0.6 + 0.2
: 250
Max Garrison Count
Construction Time
Construction Dmg Taken
Garrison Health
MANA
COOLDOWN
: 3 (4)
: 8 (4.820)
: 350%
: 250 / 375 / 500 (300 / 450 / 600)
: 175 / 300 / 425
: 40

The Peacekeeper Dryad is not alone in protecting the forest.
NOTES / ADVANCED COMMENTS:

Talents

Level 25
Level 20
Level 15
Level 10
:
:
:
:
+40 Guardian Bastion Attack Damage
-40% Construction Times
-5s Archer Nymphs cooldown
+5 Armor
|| OR ||
|| OR ||
|| OR ||
|| OR ||
+1 Ancient Garrison Nature's Elite
Nature's Elites learn Heal
+325 Health
+60 Damage

AGHANIM'S SCEPTER
Upgrades Guardian Bastion and Ancient Garrison. Increases max building count and improves their HP.
AGHANIM'S SHARD
Upgrades Terraform. Grants vision in the bridge. Also, allies using the bridge will get +25% movement speed while enemies take 25% movement speed slow.

GUARDIAN BASTION
Duration : permanent
Unit Type : structure
HP : 100 / 150 / 200 / 250
(120 / 180 / 240 / 300)
HP regen : 0
Armor : 5 / 10 / 15 / 20
Atk Dmg : 20 / 25 / 30 / 35
(60 / 65 / 70 / 7525)
Dmg Spread : ± 4
Acqui. Range : 600
Atk Range : 600
B.A.T. : 1.0
Atk Ani : 0 + 0
Proj Speed : 800
Collision : 48
Day Vis : 600
Night Vis : 500
Bounty : 40 / 80 / 120 / 160
Exp : 0
Abilties : [Q] Deconstruct

[Q] Deconstruct


Destroys the bastion to make room for a new one. Takes some deconstruction time, during which it's disabled and vulnerable to damage. Press the stop command to cancel deconstruction.
ABILITY
CAST ANIMATION
: NO TARGET
: 0 + 0
De-construct Time
De-construct Dmg Taken
: 4
: 250%


BRIDGE
Has no stats and doesn't interact with any abilities whatsoever but still selectable. Like Spin Web's spider webs. Has the abilityDeconstruct. But I'm not giving the bridge it's own ability section to minimize clutter.

ANCIENT GARRISON
Duration : permanent
Unit Type : structure
Health : 250 / 375 / 500
(300 / 450 / 600)
Health regen : 0
Armor : 5
Collision : 48
Day Vis : 250
Night Vis : 250
Bounty : 100 / 175 / 250
Exp : 0
Abilties : [Q] Deconstruct,
[w] Respawn Nature's Elites,
[E] Set Rally Point

[Q] Deconstruct


Destroys the garrison to make room for a new one. Takes some deconstruction time, during which it's disabled and vulnerable to damage. Press the stop command to cancel deconstruction.
ABILITY
CAST ANIMATION
: NO TARGET
: 0 + 0
De-construct Time
De-construct Dmg Taken
: 4
: 250%

[w] Respawn Nature's Elite


Upon creation of the garrison, it immediately summons 3 Nature's Elites. Re-summons a Nature's Elite 14 seconds after the death of one. Newly respawned elites are ordered to move at the set rally point.
ABILITY : PASSIVE
Number of Elites
Respawn Time
: 3 (425)
: 14

[E] Set Rally Point


Move all this garrison's Nature's Elites to a random spot near the target point. Newly respawned Nature's Elites will automatically position towards the previously targeted rally point as well.
ABILITY
CAST RANGE
: TARGET POINT
: 600
Max Re-position Distance : 200

NOTES / ADVANCED COMMENTS:

NATURE"S ELITE
Duration : permanent
Unit Type : summon
Health : 500 / 650 / 800
Health regen : 0
Mana : 500
Mana regen : 5
Armor : 4
Magic Res : 20%
Atk dmg : 42 / 58 / 74
Dmg Spread : ± 2
Acqui. range : 400
Atk range : 150
B.A.T. : 1.2
Atk ani : 0.4+0.4
Proj Spd : instant
Collision : 16
Day Vis : 800
Night Vis : 400
Bounty : 6 / 10 / 14
Exp : 15 / 25 / 35
Abilties : 20[Q] Heal
Notes : Doesn't accept orders (i.e. move/attack) if destination/target is 700 range away from garrison.

[Q] Heal


Auto cast. Heals target ally. Can be cast to structures. Prioritizes allied heroes at 50% or less health, then structures at any health.
ABILITY

CAST ANIMATION
CAST RANGE
: TARGET UNIT
/ AUTO-CAST
: 0.4 + 0.2
: 450
Heal
MANA
COOLDOWN
: 120
: 120
: 8


Credits:


Changelogs

V 1.01
V 1.02

Old Abilities:

1.00~1.01

delta17

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