Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Kaemira, the Peacekeeper is a highly defensive ranged, intelligence hero who commands a legion of small wisp-like creatures called "nymphs" in service of nature. These nymphs can be ordered to support her allies or to raise various structures to defend important points on the map. Her structures take time to finish building, during which are very vulnerable to damage, but once built, they offer a huge advantage at securing down an area. Guardian Bastion creates a mini-tower wherever she choose, attacking units like a normal tower would. They have low damage and even lower HP but have high armor and have the "structure" armor-type, making them ridiculously durable than expected at first glance. Natural Arch creates a bridge that allows all units that crosses it to bypass terrain. Allies with Kaemira will surely benefit from the amount of shortcuts she can provide, whether for increased farming time, more efficient roaming, or unexpected escape routes. Archer Nymphs gives all allied heroes and structures in an AoE their own mini-archers on their shoulders to boost the team's damage. Archers are stronger on buildings and especially on the Ancient itself.
And finally, she can create an Ancient Garrison, summoning 3 powerful Nature's Elites to defend the area. They cannot leave the proximity of their own garrison, but should they die, the Garrison will keep them back to life. So unless the garrison is destroyed, her warriors can tirelessly defend a lane!
PROS :
Can defend lanes without being there.
Very decent stats all-around.
Permanent Defensive Structures!
Can work without any items whatsoever.
CONS :
Weak damage output.
Very little direct combat capability.
Structures give high gold bounty if destroyed!
Structures take too long to be constructed.
LORE
Sister of the goddess Verodicia. Will add lore at later time.
[Q]Guardian Bastion
Nymphs emerge to construct and station a guardian tower. Takes some time to build, during which it receives more damage. These Bastions have Weak attack but has high armor and are permanent until destroyed or replaced.
ABILITY
CAST ANIMATION
CAST RANGE
: TARGET POINT
: 0.6 + 0.5
: 250
Max Bastion Count
Construction Time
Construction Dmg Taken
Tower Health
The depths of Krymmeno Dásos forest have experienced several dark invasions. These valiant protectors are the big contributors for their failed invasions.
NOTES / ADVANCED COMMENTS:
They may have a very small HP, but remember: they're considered STRUCTURES.
This means they use the "structure" armor-type, taking 50% damage from heroes, 70% from creeps, and 250% from siege; They deal "Siege" attack-type like most towers; and are immune to most spells that doesn't interact with towers.
However, they DON'T have the usual tower abilities like "Backdoor Protection", "Tower Protection Aura", and "True Sight".
Follows the exact same aggro mechanics as towers, unless controlled.
[W]Terraform
Terraforms the very terrain from her location to the target point. Any impassable cliffs become stairs and any patch of trees are removed. The terraformed path lasts permanently until replaced.
ABILITY
CAST ANIMATION
CAST RANGE
: NO TARGET
: 0.6 + 0
: 375
Max Path Count
Construction Time
Path range
Path width radius
MvSpd Bns / Slow MANA COOLDOWN
Nymphs are nature's architects. Any natural formation can be attributed to these tireless workers.
NOTES / ADVANCED COMMENTS:
A visual recreation of Kaemira's Terraform.
The path is invulnerable and is untargetable except for Kaemira herself.
They are considered proper part of the terrain.
Natural trees cannot grow back within the path-width-radius as long as it exists.
[E]Archer Nymphs
Employs archer nymphs to harbor the shoulders of allied heroes and structures in a large AoE, including Kaemira's bastions and garrisons. Archer nymphs are invulnerable and autonomously attack nearby enemies. Nymphs that inhabit structures are stronger.
ABILITY
CAST ANIMATION
CAST RANGE
: TARGET POINT
: 1.0 + 1.0
: 700
Effect Radius
Nymphs duration
Nymph Attack (Hero)
Nymph Attack (Structure)
Nymph Attack (Ancient)
Nymph B.A.T.
Nymph Attack Range MANA COOLDOWN
Despite their wisp-like composition, nymphs are excellent fighters, willing to defend at the Dryad's call.
NOTES / ADVANCED COMMENTS:
Archer Nymph — UNDISPELLABLE (only dispelled by death)
Archer nymphs are their own source of damage. This means effects like Blade Mail or Retaliate are effectively useless.
They are not separate units themselves. Meaning spells like Echo Slam and Stroke of Fate ignores them.
Follows the exact same aggro mechanics as towers, unless controlled.
Deals "basic" attack type.
With 1.6 BAT, archer nymphs deal the following average attack DPS.
Heroes: 12.5/25/37.5/50
Structures: 18.75/37.5/56.25/75
Ancient: 50/100/150/200
[R]Ancient Garrison
Instructs nymphs to raise an ancient garrison which will take some time to complete. The structure will receive more damage during construction. The garrison summons 3 Nature's Elites to defend a location. The garrison respawns them if they're killed. Nature's Elites cannot leave 700 units away from the garrison.
ABILITY
CAST ANIMATION
CAST RANGE
: TARGET POINT
: 0.6 + 0.2
: 250
Max Garrison Count
Construction Time
Construction Dmg Taken
Garrison Health MANA COOLDOWN
The Peacekeeper Dryad is not alone in protecting the forest.
NOTES / ADVANCED COMMENTS:
Similar case with Guardian Bastion, Garrisons are considered "structures" and thus use the structure armor-type.
Talents
Level 25
Level 20
Level 15
Level 10
:
:
:
:
+40 Guardian Bastion Attack Damage
-40% Construction Times
-5s Archer Nymphs cooldown
+5 Armor
|| OR ||
|| OR ||
|| OR ||
|| OR ||
+1 Ancient Garrison Nature's Elite Nature's Elites learn Heal
+325 Health
+60 Damage
AGHANIM'S SCEPTER
Upgrades Guardian Bastion and Ancient Garrison. Increases max building count and improves their HP.
AGHANIM'S SHARD
Upgrades Terraform. Grants vision in the bridge. Also, allies using the bridge will get +25% movement speed while enemies take 25% movement speed slow.
GUARDIAN BASTION
Duration
: permanent
Unit Type
: structure
HP
: 100 / 150 / 200 / 250 (120 / 180 / 240 / 300)
HP regen
: 0
Armor
: 5 / 10 / 15 / 20
Atk Dmg
: 20 / 25 / 30 / 35 (60 / 65 / 70 / 7525)
Dmg Spread
: ± 4
Acqui. Range
: 600
Atk Range
: 600
B.A.T.
: 1.0
Atk Ani
: 0 + 0
Proj Speed
: 800
Collision
: 48
Day Vis
: 600
Night Vis
: 500
Bounty
: 40 / 80 / 120 / 160
Exp
: 0
Abilties
: [Q] Deconstruct
[Q]Deconstruct
Destroys the bastion to make room for a new one. Takes some deconstruction time, during which it's disabled and vulnerable to damage. Press the stop command to cancel deconstruction.
ABILITY
CAST ANIMATION
: NO TARGET
: 0 + 0
De-construct Time
De-construct Dmg Taken
: 4
: 250%
BRIDGE
Has no stats and doesn't interact with any abilities whatsoever but still selectable. Like Spin Web's spider webs. Has the abilityDeconstruct. But I'm not giving the bridge it's own ability section to minimize clutter.
ANCIENT GARRISON
Duration
: permanent
Unit Type
: structure
Health
: 250 / 375 / 500 (300 / 450 / 600)
Health regen
: 0
Armor
: 5
Collision
: 48
Day Vis
: 250
Night Vis
: 250
Bounty
: 100 / 175 / 250
Exp
: 0
Abilties
: [Q] Deconstruct,
[w] Respawn Nature's Elites,
[E] Set Rally Point
[Q]Deconstruct
Destroys the garrison to make room for a new one. Takes some deconstruction time, during which it's disabled and vulnerable to damage. Press the stop command to cancel deconstruction.
ABILITY
CAST ANIMATION
: NO TARGET
: 0 + 0
De-construct Time
De-construct Dmg Taken
: 4
: 250%
[w]Respawn Nature's Elite
Upon creation of the garrison, it immediately summons 3 Nature's Elites. Re-summons a Nature's Elite 14 seconds after the death of one. Newly respawned elites are ordered to move at the set rally point.
ABILITY
: PASSIVE
Number of Elites
Respawn Time
: 3 (425)
: 14
[E]Set Rally Point
Move all this garrison's Nature's Elites to a random spot near the target point. Newly respawned Nature's Elites will automatically position towards the previously targeted rally point as well.
ABILITY
CAST RANGE
: TARGET POINT
: 600
Max Re-position Distance
: 200
NOTES / ADVANCED COMMENTS:
600 range + 200 distance means the Elites can technically reposition at 800 range away from the garrison despite being limited at 700 range.
NATURE"S ELITE
Duration
: permanent
Unit Type
: summon
Health
: 500 / 650 / 800
Health regen
: 0
Mana
: 500
Mana regen
: 5
Armor
: 4
Magic Res
: 20%
Atk dmg
: 42 / 58 / 74
Dmg Spread
: ± 2
Acqui. range
: 400
Atk range
: 150
B.A.T.
: 1.2
Atk ani
: 0.4+0.4
Proj Spd
: instant
Collision
: 16
Day Vis
: 800
Night Vis
: 400
Bounty
: 6 / 10 / 14
Exp
: 15 / 25 / 35
Abilties
: 20[Q] Heal
Notes
: Doesn't accept orders (i.e. move/attack) if destination/target is 700 range away from garrison.
[Q]Heal
Auto cast. Heals target ally. Can be cast to structures. Prioritizes allied heroes at 50% or less health, then structures at any health.
Now has a spell that has varied effects based on terrain.
"Land Scrape" - Target AoE. River water crystalizes, slowing enemies; Cliffs erode, mini-stunning enemies downhill. Trees come to life, attacking a nearby enemy once.
No longer have "Tower Protection Aura" (previous unlocked by LvL20 talent)
Tower Atk Dmg from 26/32/36/44 to 20/25/30/35
Mana Cost from 120/140/160/180 to 125/150/175/200
Natural Arch renamed to Terraform
Now modifies terrain instead of making a bridge over it.
Added picture.
Mana cost -40 (now 40)
Cooldown -5 (now 25/20/15/10)
Ancient Garrison
Nature's Elite's Heal ability is now locked until learned by LvL20 Talent
Garrison HP from 200/300/400 to 250/375/500
Garrison Scepter HP from 240/360/480 to 300/450/600
Guardian Bastion Towers no longer have Land Scrape ability.
Guardian Bastion and Ancient Garrison Construction Dmg Taken from 250% to 350%
LvL10: "-1s Land Scrape cooldown" to "+60 Damage"
Old Abilities:
1.00~1.01
Formerly Guardian Bastion's ability
[W]Land Scrape
Auto cast. Target AoE. Effects vary depending on the terrain it's cast. Water crystalizes, slowing enemies when in the river; Cliffs crumble, mini-stunning enemies whether uphill or downhill, enemies uphill are knockbacked into low ground. Trees come to life, attacking a nearby enemy once.
ABILITY
CAST ANIMATION
PIERCES IMMUNITY?
CAST RANGE
: TARGET AREA
: 0 + 0
: NO
: 600
AoE Radius
River Slow
Slow Duration
Cliff mini-stun
Tree Atk Dmg COOLDOWN
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Paragon of Darkness
Terraformer
Peacekeeper
Karmic Executioner
Fræʃir
Astral Channeler
Arachnopath
—
Ectobeast
Frosthound
Tempest Spirit
—
Paradox Construct
Wraith Slayer
Jadewind
—
Mamizou
Hata no Kokoro
Ceres Fauna
—
Satori
Enno
Nanashi Mumei
—
Ichirin
Bronze Emperor
—
—
Lion Rework
—
—
delta17
Awards Showcase
Remarkable (22)
Posts: 108
View My Blog