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Xyrus vs Peppo: FIRST BLOOD!

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Forum » General Discussion » Xyrus vs Peppo: FIRST BLOOD! 15 posts - page 1 of 2

Poll Question:


What's the final score?
5-0 Xyrus-sama owns!
4-1 Xyrus is godlike
3-2 Xyrus wins
2-3 Peppo wins
1-4 Peppo really wins
0-5 Pepo, don't expect anyone to pick this option 8{3
Permalink | Quote | PM | +Rep by Xyrus » June 16, 2014 12:00pm | Report
ROUND 1



P.S. Dark Seer is Solo Top (I always mess up the Laning options on DOTA Draft ._. )
http://dota2draft.net/show?op=d&fp=r&pick=m2ZM1k0B2K2ZG0Za2t2Zo0p2&ban=ZHqZIZfZDYZJcZEZL

ROUND 2


http://dota2draft.net/show?op=r&fp=d&pick=k0Za4ZN4B2g1Zf0ZX2Zu2ZL4ZQ1&ban=ZJZGMZCfqZHZIlZr

ROUND 3


http://dota2draft.net/show?op=d&fp=r&pick=ZJ0Za1Zb1ZO1L2M2ZI1ZU1i0S1&ban=ZHqKZEZvZflZGYZd

ROUND 4


XYRUS

Lycanthrope


Doom Bringer
VS.
PEPPO




http://dota2draft.net/show?op=r&fp=r&pick=Y1Zd2Zx3Zu2f0Zw1ZR2Zm1ZY1F0&ban=ZJZfZaZHLMqWkx

ROUND 5


http://dota2draft.net/show?op=r&fp=d&pick=ZG1Za4D2f0W3ZH2b1ZX1T1Zj0&ban=ZJZEmlZxZfqkZIZL




Who won this epic battle? You decide! 8{D

Edit:Adding icons to other matches, just so it's easier to visualise without opening a million tabs

Xyrus
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Permalink | Quote | PM | +Rep by xCO2 » June 16, 2014 1:25pm | Report
I'd love to rep the Pep, but honestly I lean more towards Xyrus' picks.
I can see how either team could win at certain stages of the game for most of these though.

2-3, In favor of Xyrus. A shame Peppo hasn't the walls to draft the seer.

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Permalink | Quote | PM | +Rep by DzikaPanda » June 16, 2014 1:50pm | Report
Pippo 5-0, Xyrus 2k mmr noob plz no captinino ****erino.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail

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Permalink | Quote | PM | +Rep by Hades4u » June 16, 2014 1:59pm | Report
I'll go for 3-2 for Xyrus, nice little mini-game.


c:
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Permalink | Quote | PM | +Rep by ashwinthegrim » June 16, 2014 2:23pm | Report
I was amused to find that I picked dire on all 5 counts (this wasn't biased or premeditated). I just liked the laning choices the dire made each time.

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Permalink | Quote | PM | +Rep by Xyrus » June 17, 2014 12:20pm | Report

I was amused to find that I picked dire on all 5 counts (this wasn't biased or premeditated). I just liked the laning choices the dire made each time.

#DireAdvantageConfirmed 8{3

I can understand most of those being victorius, but...what about Round 4? T-T

P.S. Ty for whoever supported Xyrus-sama 5-0 8{D

P.P.S. Go Rot yourself Dzika! 8{(

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » June 17, 2014 12:43pm | Report
We also had a draft in which I completely outdrafted him but accidentally pressed backspace and cancelled it, it should've been 2-3 for me. D:

But come on, round 2 at least is a flawless win for me. Also, objectively, I really prefer my draft in round 5: aside from support Sven that you may or may not like, a BKB on both Bristleback and Shadow Fiend is basically gg.

Come on, I want to hear your opinions! Say at least which teams you liked more (like, Radiant-Dire-Radiant-Dire-Dire).

Spoiler: Click to view

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Permalink | Quote | PM | +Rep by ashwinthegrim » June 17, 2014 2:37pm | Report
Xyrus wrote:


#DireAdvantageConfirmed 8{3

I can understand most of those being victorius, but...what about Round 4? T-T


For round 4, this was my reasoning.

1. Puck vs DK mid was kinda even. Neither hero has a strong advantage over the other.

2. Void, SWM, Witch doctor defensive trilane is really nice. Between witch doctor and SWM, there is enough nuke/silence/stun that tide cannot get in range.. Plus, they can always pull, since defensive trilane..

3. Doom/lich bot is a good defensive combo for radiant, but i felt it wasn't enough to shut down a centaur early. There isn't enough damage unless the centaur makes a mistake and pushes up too far. Centaur should find his levels fairly faster than the tide.

4. Mid game is probably the only advantage the Radiant have (with DK/Doom possibly being a stronger combo and the wombo-combo of Black Hole/Ravage along with a Chain Frost, compared to Puck and Void), but the laning phase isn't strong enough for the radiant to snowball during the mid game.

5. Late game, I'd favor Dire any day. Faceless void late game is a beast. Once Witch Doc is able to get level 2 ulti, teamfights get a lot more dangerous even for tanky heroes like DK/Doom. If he picks up an Aghs, it's even worse.

P.S: I'd have liked a Batrider or a Dark Seer offlane on Radiant, rather than a Tide.

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Permalink | Quote | PM | +Rep by Xyrus » June 17, 2014 3:16pm | Report

2. Void, SWM, Witch doctor defensive trilane is really nice. Between witch doctor and SWM, there is enough nuke/silence/stun that tide cannot get in range.. Plus, they can always pull, since defensive trilane..

Worst comes to worst, Tidehunter can Jungle or Stack Ancients thanks to Kraken Shell and Anchor Smash.

If they Push Top, I Push Bot with Eidolons.

3. Doom/lich bot is a good defensive combo for radiant, but i felt it wasn't enough to shut down a centaur early. There isn't enough damage unless the centaur makes a mistake and pushes up too far. Centaur should find his levels fairly faster than the tide.

Lich can Deny his Exp with Sacrifice. If Enigma comes to Gank, between Malefice, Frost Blast and a Jungle Creep ability, Centaur is in a lot of trouble. Frost Blast is also pretty good for Harrassing the Centaur since it doesn't Proc his Passive

4. Mid game is probably the only advantage the Radiant have (with DK/Doom possibly being a stronger combo and the wombo-combo of Black Hole/Ravage along with a Chain Frost, compared to Puck and Void), but the laning phase isn't strong enough for the radiant to snowball during the mid game.

5. Late game, I'd favor Dire any day. Faceless void late game is a beast. Once Witch Doc is able to get level 2 ulti, teamfights get a lot more dangerous even for tanky heroes like DK/Doom. If he picks up an Aghs, it's even worse.

Even if I was forced to Turtle during the Mid-Game, how would Peppo get to the High-Ground?

P.S: I'd have liked a Batrider or a Dark Seer offlane on Radiant, rather than a Tide.

I planned to have the Tidehunter + Enigma combo from the start, so those 2 Heroes were out of the question...maybe Batrider Mid would have been good but Peppo got his 3rd Pick 1st, I couldn't risk him getting a Batrider, as this would make Enigma completely unviable, so he had to be Banned instead 8{(

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Permalink | Quote | PM | +Rep by Peppo_oPaccio » June 17, 2014 3:29pm | Report
Round 4 is more of a "the first who makes a mistake losses" match, unless Radiant team wins in the early-mid game. Meh, not my best draft, but I have the late game advantage and good counterpush.

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