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I'd love to rep the Pep, but honestly I lean more towards Xyrus' picks.
I can see how either team could win at certain stages of the game for most of these though.
2-3, In favor of Xyrus. A shame Peppo hasn't the walls to draft the seer.
Pippo 5-0, Xyrus 2k mmr noob plz no captinino ****erino.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail
We also had a draft in which I completely outdrafted him but accidentally pressed backspace and cancelled it, it should've been 2-3 for me. D:
But come on, round 2 at least is a flawless win for me. Also, objectively, I really prefer my draft in round 5: aside from support Sven that you may or may not like, a BKB on both Bristleback and Shadow Fiend is basically gg.
Come on, I want to hear your opinions! Say at least which teams you liked more (like, Radiant-Dire-Radiant-Dire-Dire).
I can understand most of those being victorius, but...what about Round 4? T-T
For round 4, this was my reasoning.
1. Puck vs DK mid was kinda even. Neither hero has a strong advantage over the other.
2. Void, SWM, Witch doctor defensive trilane is really nice. Between witch doctor and SWM, there is enough nuke/silence/stun that tide cannot get in range.. Plus, they can always pull, since defensive trilane..
3. Doom/lich bot is a good defensive combo for radiant, but i felt it wasn't enough to shut down a centaur early. There isn't enough damage unless the centaur makes a mistake and pushes up too far. Centaur should find his levels fairly faster than the tide.
4. Mid game is probably the only advantage the Radiant have (with DK/Doom possibly being a stronger combo and the wombo-combo of Black Hole/Ravage along with a Chain Frost, compared to Puck and Void), but the laning phase isn't strong enough for the radiant to snowball during the mid game.
5. Late game, I'd favor Dire any day. Faceless void late game is a beast. Once Witch Doc is able to get level 2 ulti, teamfights get a lot more dangerous even for tanky heroes like DK/Doom. If he picks up an Aghs, it's even worse.
P.S: I'd have liked a Batrider or a Dark Seer offlane on Radiant, rather than a Tide.
2. Void, SWM, Witch doctor defensive trilane is really nice. Between witch doctor and SWM, there is enough nuke/silence/stun that tide cannot get in range.. Plus, they can always pull, since defensive trilane..
3. Doom/lich bot is a good defensive combo for radiant, but i felt it wasn't enough to shut down a centaur early. There isn't enough damage unless the centaur makes a mistake and pushes up too far. Centaur should find his levels fairly faster than the tide.
Lich can Deny his Exp with Sacrifice. If Enigma comes to Gank, between Malefice, Frost Blast and a Jungle Creep ability, Centaur is in a lot of trouble. Frost Blast is also pretty good for Harrassing the Centaur since it doesn't Proc his Passive
4. Mid game is probably the only advantage the Radiant have (with DK/Doom possibly being a stronger combo and the wombo-combo of Black Hole/Ravage along with a Chain Frost, compared to Puck and Void), but the laning phase isn't strong enough for the radiant to snowball during the mid game.
5. Late game, I'd favor Dire any day. Faceless void late game is a beast. Once Witch Doc is able to get level 2 ulti, teamfights get a lot more dangerous even for tanky heroes like DK/Doom. If he picks up an Aghs, it's even worse.
Even if I was forced to Turtle during the Mid-Game, how would Peppo get to the High-Ground?
P.S: I'd have liked a Batrider or a Dark Seer offlane on Radiant, rather than a Tide.
I planned to have the Tidehunter + Enigma combo from the start, so those 2 Heroes were out of the question...maybe Batrider Mid would have been good but Peppo got his 3rd Pick 1st, I couldn't risk him getting a Batrider, as this would make Enigma completely unviable, so he had to be Banned instead 8{(
Round 4 is more of a "the first who makes a mistake losses" match, unless Radiant team wins in the early-mid game. Meh, not my best draft, but I have the late game advantage and good counterpush.
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