Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

What Steam/Ice Frogger + Community should have done a long time ago...

Please review our General Rules & Guidelines before posting or commenting anywhere on DOTAFire.

Thread Locked

This thread has been locked by the moderators, you cannot reply to it.

<< 1 2 3 4 5 6 7 8 >>
Forum
Forum » General Discussion » What Steam/Ice Frogger + Community should have done a long time ago... 77 posts - page 2 of 8
Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 7:01am | Report
What I am ultimately getting at here is that there are situations in this game where you are going to die, or have such a high risk of dying that it is certainly wise to progress your item build right in your stash, keeping gold spent so that if you do die, you take minimal gold loss.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Atlas » June 15, 2013 7:01am | Report
Soul Ring isn't really for most int heroes, you'll mostly actually see it on strength heroes that don't have a large mana pool, that way they can afford to lose 150 hp. Skeleton King, Omniknight, sometimes Earthshaker, or Sven. It just depends. The only Int heroes that should ever get it are those that have the ability to heal and mitigate the health cost, like Dazzle. Otherwise just save a few hundred more gold and get Arcane's.

As for what Kyfoid's OP, stats don't win games. You aren't benefiting new players by telling them to build stats every game, they learn nothing about the complexities of the game and will get crushed by a single guy that knows how to Armlet toggle or builds a Mek or picks someone like Ursa or Lifestealer that have specific item counters that stop them from killing you. Stats aren't incredibly effective, you're much better off worrying about positioning and knowing when to cast spells instead of relying on being tanky/having a large mana pool. I will honestly buy you a ticket for a pro tournament if you just promise to watch it, pros do none of the things you argue are good, and do plenty of the things you argue are bad (numerous pros think Centaur is incredibly strong, hence why he's disallowed in CM at the moment).

Atlas
<Retired Admin>

Awards Showcase
Show more awards

Established (117)
Posts: 1683
View My Blog
Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 7:03am | Report
frogger_29 wrote:

Look, Kyfoid, this is the very essence and core of Dota that you would like to change (like Samukobo stated). If you change it, it would no longer be Dota. But if you really want it to change, then make your own version of Dota and we'll see what'll happen. If you really hate Dota that much, go play other games like LoL and HoN, as long as you don't change Dota. Because the way I see it, if you were the person who made Dota instead of Icefrog, then it would be a HORRIBLE game. You want Dota to work in the same way that your mind works: ****py and HORRIBLE, which is a big NO-NO. So next time, if you don't want the community, try to think thoroughly of what you're trying to post next time, okay?

Have a nice day!


See the horrible ASSumption and defense mode that this community gets in to when I make points and suggestions that have NOTHING to do with changing the core of the game!

That's why they don't even quote such nonsense from my writing as no such statement exists.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Yasutsuna » June 15, 2013 7:05am | Report
Agreed with frogger, there's a reason why these items exist and why IceFrog keep performing edits on them to stabilize them. I don't know what you're getting at, but bending the game to your own playing style will just screw the whole game up. If I can bent this game, I would probably be the only one owning here. Take this as an example:

Naga Siren
- Mirror Image deals 100% damage and takes 450% damage.
- Ensnare as it is, but with a longer casting range.
- Rip Tide deals the same damage, armor reduction + 50% ms slow.
- Song of the Siren All units becomes invulnerable but only naga can attack them.

If this were to happen, what would other players do? Let me farm on them every game?

Yasutsuna
<Veteran>


Memorable (51)
Posts: 381
Steam: Yasutsuna
View My Blog
Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 7:11am | Report
Atlas wrote:


As for what Kyfoid's OP, stats don't win games. You aren't benefiting new players by telling them to build stats every game, they learn nothing about the complexities of the game and will get crushed by a single guy that knows how to Armlet toggle or builds a Mek or picks someone like Ursa or Lifestealer that have specific item counters that stop them from killing you. Stats aren't incredibly effective, you're much better off worrying about positioning and knowing when to cast spells instead of relying on being tanky/having a large mana pool. I will honestly buy you a ticket for a pro tournament if you just promise to watch it, pros do none of the things you argue are good, and do plenty of the things you argue are bad (numerous pros think Centaur is incredibly strong, hence why he's disallowed in CM at the moment).


I've changed my mind about centaur war-runner because of my current approach which I am not sure is orthodox or not, I show this in the replay. I think he's good.

However, all stat items do exist in the game and there should be a place for it on particular characters. It shouldn't just be a time where it is used as a back up way to ..what... spend off some excess money that you happen to have when you are at your fountain? No.

When I say the all stat approach I realize that there is another way to approach it which consists of ghost scepters or ultimate orbs in to eyes of skadis.

The approach that I am talking about, like I have said time and time again which people fail to address, is the approach which consists of keeping gold spend on circlets, strength gloves, and recipes for bracers.

There is what, 6 slots in the stash holder?

This means you could buy 3 str gloves, 3 circlets and start purchasing recipes for bracers which will keep a good deal of time occupied where if you die you will take minimal gold loss.

IF the character is a great all stat character then he can even get the benifit of this apporach in to the long term with drums of endurance.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 7:13am | Report
Yasutsuna wrote:



Naga Siren
- Mirror Image deals 100% damage and takes 450% damage.
- Ensnare as it is, but with a longer casting range.
- Rip Tide deals the same damage, armor reduction + 50% ms slow.
- Song of the Siren All units becomes invulnerable but only naga can attack them.




What is this related to... I don't even....

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Yasutsuna » June 15, 2013 7:19am | Report
No, no Kyfoid, this is what you're suggesting by talking about soul ring in this forum. Basically, wanting to bend the games to your will. Here is what I said I will do if I can bent in as you said. The whole game will be totally unbalanced with naga siren running an overkill.

Yasutsuna
<Veteran>


Memorable (51)
Posts: 381
Steam: Yasutsuna
View My Blog
Permalink | Quote | PM | +Rep by samukobo » June 15, 2013 7:23am | Report
Kyfoid wrote:


See the horrible ASSumption and defense mode that this community gets in to when I make points and suggestions that have NOTHING to do with changing the core of the game!

That's why they don't even quote such nonsense from my writing as no such statement exists.


Kyfoid, when we say the core of the game, we mean the whole nature of the game. DotA is a challenging game where you must use your reflexes, knowledge, intuition, strategy, etc to win a game. It is very hard, and many things are situational and good decision making throughout your team on items, actions and heroes is crucial for your own team.

That is the "core" of the game- would you be able to say the same when it is possible to win a game by memorizing and using a grand total of less than 10 items for every game and just kill and push away? Surely not. Not only that, it would also be less fun. It's hard, and that's why it's fun for us.
Quoted:

ヽ༼ຈلຈ༽ノ

samukobo
<Editor>


Remarkable (28)
Posts: 647
View My Blog
Permalink | Quote | PM | +Rep by Kyfoid » June 15, 2013 7:24am | Report
Let me provide this quality example for you all with this question....

How many times have you ever found yourself running from the enemy team with not quite the amount of gold you need to purchase the item that you want, or even half the gold that you need...

After you die you think, damn, there was a window of opportunity during that chase where I would have surely spent off all my gold on something but I was in the middle of trying to get away from my opponent and wasn't able to do that, but the game doesn't dis allow you from purchasing the item.

*Is this suggesting that I have to have so much skill to be a pro that when I am running I should be able to open up the items tab and spend off all my gold effectively when running from the enemy?

Imagine a program that you could set up which would spend off all your remaining gold a a designated item that might not be the item you wanted but would take if you knew you were going to die.

Formula = If I have this much gold at this time and am nearly going to die in a chase, I hit a button and it spends that gold putting THAT item in my inventory.


Many companies sometimes look at game altering programs and find something like that as being perfectly acceptable rather then hacking.

Kyfoid


Notable (9)
Posts: 625
Permalink | Quote | PM | +Rep by Yasutsuna » June 15, 2013 7:27am | Report
That would defeat the purpose of micro-management now would it? You're suppose to be -

Oh, I'm gonna die. Quick, let me get back to my shop and right-click that **** and so.

Then, when you respawn grab it and go for revenge.

Yasutsuna
<Veteran>


Memorable (51)
Posts: 381
Steam: Yasutsuna
View My Blog
<< 1 2 3 4 5 6 7 8 >>
Forum

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved