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Come late game, which heroes can capitalize most on a Divine Rapier?
My Top 3
1. Medusa: Split shot is ridiculous with rapier. Her ability for spread damage is really high and her tankability is super good too. I put her as one because of her damage potential as well as tank potential so she can survive with it as well.
2. Ember Spirit: It was hard to decide the order of the top three for me-Ember Spirit I would say has the greatest damage potential with a rapier. If you get Divine Rapier, Battle Fury, and Daedulus and add in Sleight of Fist his damage in team fights is ridiculous. Think about it: not only are you hitting each hero AND creep for 400+ damage(less for the creeps) but they also get hit with the cleave from units standing near them. Add that with a 25% chance to crit, you are basically guaranteed a crit on someone that will splash even MORE to units near them. Its just ridiculous. The only reason he is number two is that he is squishy. You can argue that he can get away with Fire Remnant but silences will kill him more than Dusa and if he is the one who gets caught out and chain stunned then he dieswhile Dusa still has a chance to live or at least stall until teammates get there. Also Sleight of Fist has a CD
3. Kunkka: I would say that his damage potential rivals Dusa but its not on par with Ember. With X, Blink Dagger and boat, he is also very hard to kill. The only thing is that Tidebringer has a cooldown while split shot does not. He and Ember are kind of tied for me, Kunkka can survive longer but Ember has more damage. Both do well when they can initiate the fight or are defending high ground and both get rekt if they're getting ganked without a way out (i/e: if Kunkka isn't X'd or Ember doesn't have a remnant)
Kunkka has way more damage with Divine Rapier than Ember Spirit because Tidebringer ignores armor values, he's not dependant on enemies being grouped up unlkie Ember Spirit, and he can take key enemy hero without much effort with Blink Dagger into [{Abyssal Blade]], quickly hit thaty hero to death and get away with [{X Marks the Spot]]. He's also harder to kill than Ember Spirit - both with an escape ready and without it. He can also try more often - his biggest cooldown is 12 on Blink Dagger/28 on Shadow Blade while Fire Remnant has a 35 second cooldown.
So he is a better Divine Rapier carrier. He is arguably even better than Medusa because he can't be splitpushed easily with X Marks the Spot, he is much harder to stop from slaying your whole team because he deals instant burst of damage, unlike Medusa. And as I mentioned, he can initiate onto enemy carry, while Medusa can't.
Gyrocopter is too easy to kill and has no escapes to consider him a good Divine Rapier carrier, unless he's very fed.
Weaver is also easy to bring down if you focus him, and you will since he is squishy as hell and had a Divine. Can work against no-stun doto but he would have rekt without it against such lineups.
Medusa is far and beyond the best Divine Rapier holder. Her Mana Shield makes her extremely difficult to deal with, combined with Eye of Skadi and Linken's Sphere giving her about 2.5k Health. That and her inherent massive amount of armour, gives her an effective health pool of around 4-5k.
Kunkka is number 1, slippery foe, makes good use of his massive cleave, it comes at the cost of him being kind of weak without it.
Ember is 2nd. Doesn't need it, but is extremely deadly with it due to slight of fisting.
Medusa 3rd, it plays to her potential damage in AOEs and tankability. Mobility works best with the item in case things go poorly, but still powerful in many cases.
Can win you the game outright if your team is a bit ahead (Ranged pusher heroes, preferably with AOE damage): Dragon Knight, Weaver, Gyrocopter, Luna, Drow Ranger, Sniper, QoP (So I'm told, this one I don't really agree with).
Wraith King: Seems good in theory, but make sure you have the mobility to use it against your enemies.
To be honest I'm way more scared to play against a multiple rapier Ember Spirit than a multiple rapier Kunkka I think we can control a bit more who exactly will receive the damages, and it's pretty strategic. But Medusa is by far in my opinion the best rapier carrier. She becomes tanky man, so this can be an other readon why she's the best. What count the most is how will the hero use the item, then there is the survivability cause obviously is pretty damn important! Medusa all the way, following Ember Spirit and Kunkka :D
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