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Soul Keeper changed back to Terrorblade, 950 range Sniper, 1000 ms Void in Chrono, 10-30% death time reduction for Meepo, Walrus Punch dealing 350% at any time, Tinker Aghanims among other changes.
Lots and lots of interesting balancing changes too!
Various nerfs to the most commonly used pro heroes, various buffs to weak powers and items, Broodmother should be much easier to kill in lane, Tinker gets multi-rocket powah, AOE on Agh's Finger of Death, long list :)
OH GOD. I've just read it all: there are huge buffs to underestimated Heroes (i.e. Quas- Wex Invoker, Wraith King, Ogre Magi...) and items ( Iron Branch, Blink Dagger, Veil of Discord...). I actually think the Ogre Magi buff is a bit useless unless going mid (which is bad in my opinion) but the others, especially the Blink, are really huge: I'm gonna guess competitive players will start getting their Dagger before finishing Boots on Magnus and Puck.
Lastly, the Drum of Endurance: why? I'd rather have three charges and pay 700 gold for the recipe, but I guess it has to do with balance even though less and less players build them on Heroes on whom it used to be good (Luna, Gyro, Mirana). D:
EDIT: I forgot to talk about Broodmother: now she's finally balanced. Not that I thought she was op, but she still was really annoying. And about Tinker, the Agh's upgrade will change things: he can already farm really quickly, so getting it before/after a Sheepstick shouldn't be a problem most of the time.
OH GOD. I've just read it all: there are huge buffs to underestimated Heroes (i.e. Quas- Wex Invoker, Wraith King, Ogre Magi...) and items ( Iron Branch, Blink Dagger, Veil of Discord...). I actually think the Ogre Magi buff is a bit useless unless going mid (which is bad in my opinion) but the others, especially the Blink, are really huge: I'm gonna guess competitive players will start getting their Dagger before finishing Boots on Magnus and Puck.
Lastly, the Drum of Endurance: why? I'd rather have three charges and pay 700 gold for the recipe, but I guess it has to do with balance even though less and less players build them on Heroes on whom it used to be good (Luna, Gyro, Mirana). D:
EDIT: I forgot to talk about Broodmother: now she's finally balanced. Not that I thought she was op, but she still was really annoying. And about Tinker, the Agh's upgrade will change things: he can already farm really quickly, so getting it before/after a Sheepstick shouldn't be a problem most of the time.
You know this is Dota I like the buffs but, there were some small little nerfs not huge. Huskar got buffs, Spirit Breaker to and others :). And you are right about Drum of Endurance I was like "Dafuq".
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Yeah, I agree with you: I don't really mind Spirit Breaker (that buff makes a lot of difference my opinion, but his "usefulness" still doesn't change), Tidehunter or Sniper, but those small buffs to Slardar and Riki are quite decent. Still, I don't think they have nearly as much impact as the ones I mentioned above.
Yeah, I agree with you: I don't really mind Spirit Breaker (that buff makes a lot of difference my opinion, but his "usefulness" still doesn't change), Tidehunter or Sniper, but those small buffs to Slardar and Riki are quite decent. Still, I don't think they have nearly as much impact as the ones I mentioned above.
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