Whatever let's get into it. Nobody reads my intros anyway so nobody will read this sentence and if they do read this sentence they'll realise it's excessively long and doesn't really serve a purpose except to confuse the people that do read this intro into no longer reading the intro which makes this sentence even more pointless.
General
-Roshan now gives 250 (up from 200) gold to the team that defeats him. Snatching the Aegis now grants 200 gold to the team that does so. Roshan kills before the 1-minute mark award a bonus 100 gold.
I still want to see crazy risk-taking Rosh shenanigans.
-Heroes are now credited with assists if they helped with non-damaging abilities such as
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-Heroes are now granted double their normal attribute gain from level 24 to 25. This is only to appease OCD.
(For example, an Invoker hitting level 25 would gain 3.4 Strength, 3.8 Agility and 6.4 Intelligence, rather than 1.7/1.9/3.2.)
-Hellbear Smasher damage reduced to 44-50.
-Hellbear damage reduced to 36-41.
-Swiftness Aura attack speed increased to 25.
-Dark Troll Summoner Skeleton Warrior movement speed increased to 315.
-Dark Troll Summoner Ensnare cooldown decreased to 13.
The following abilities now disjoint projectiles:
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Heroes
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-If cast on an enemy,
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I'm sick of this hero ruining games so this is a rework intended to turn him into a #3 or even a #4 that transitions ito an aura carrier.
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-For the love of god, improve his attack animation.
-Intelligence gain increased to 1.95.
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-Cast point improved to 0.2. Cast backswing remains the same.
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-Added an Aghanim's Scepter upgrade for Death Prophet. Spirits now reduce the armour of targets they pass through by 1, with a maximum of 4/6/8 reduced armour.
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-If a tower is killed while affected by Corrosive Breath, Glyph of Fortification is not reset.
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-Agility gain increased to 2.3.
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-Activate Fire Remnant cast point increased to 0.3.
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-Aghanim's Scepter side gunner now attacks with the same attack speed as Gyrocopter himself, and has an additional +30 damage.
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-Burning Spears damage per second reduced from 5/10/15/20 to 5/8/11/14.
-Agility gain increased from 1.4 to 2.2.
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-Base attack time reduced to 1.55.
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-Entangle now disables the following abilities: Ball Lightning, Activate Fire Remnant, Time Walk, Waveform, Timberchain, Rolling Boulder, Leap.
-Altered Aghanim's Scepter effect: Causes the bear to gain bonuses based on the Druid's stats. 10HP for every Strength, 1 damage for every 2 Agility, 1 armour for every 10 Agility. No longer allows the bear to attack at any distance from the Druid; instead increases the leash range to 2500.
-True Form movespeed loss reduced to 35.
I still want stats bear.
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-Attack range increased to 410.
Seriously, the scaling on that steroid triggers me so hard. Almost as bad as patch notes in non-alphabetical order HAMSTER
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-Base Strength increased to 16.
-Base damage increased by 7.
-Attack animation improved to 0.4/0.6.
-Agility gain increased to 2.8.
She's pretty fine on anything but damage. The buffs to health really hurt her, and now Medusa is in serious need of any form of damage buff.
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-Base damage increased by 5.
-Hitting a creep over level 5 with Sacred Arrow will now refund 50 mana.
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-Base damage increased by 2.
-Strength gain increased to 2.3.
-Replicate cast point increased to 0.3.
-A Morphling with Aghanim's Scepter can now cast Hybrid on himself, which will create an illusion of Morphling that does 25%/50%/75% of the Hero's damage. The illusion takes 300% damage.
Instant escapes like that are pure cancer, and I say this as a Morphling player.
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-Repel duration reduced to 6/7/8/9.
Outworld Devourer
-Agility gain increased to 2.45.
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-Stifling Dagger cooldown increased to 10 seconds.
-Phantom Strike reworked.
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-Blur reworked.
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-Coup de Grace critical strike chance increased to 20%.
-Coup de Grace critical strike modifier decreased to 200%/275%/350%.
-Whenever Coup de Grace critically strikes, the cooldowns on Phantom Assassin's spells are reset.
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-Base attack time improved to 1.55.
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-Purge capabilities of
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-Movement speed increased to 315.
-Base armour increased by 3.
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-Turn rate improved to 0.7.
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-Removed the 1 second delay on
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-Added an Aghanim's upgrade for Spectre. Haunt outgoing illusion damage increased to 50%. Illusions of Spectre now gain Dispersion.
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-Base damage reduced by 6.
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So much here. Less damage makes his early lane and his farming speed slightly slower, nerfs to
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-Base armour reduced by 1.
-Conjure Image illusion damage reduced to 15%/30%/45%/60%.
Minor nerfs, and it hurt to do this. His early pushing is affected by this until level 8, which means his lane domination is lessened. There are also other pushing options available now.
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-Timberchain mana cost increased to 60/75/90/105.
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-Agility gain increased to 1.5.
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-Aghanim's Scepter now gives Tiny a 30% chance to slow for 20% for 3 seconds on attack in addition to its other effects.
Note that this mostly buffs him without a Wisp on his ****.
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-Base damage increased by 6.
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-Base attack time increased to 1.7.
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Items
-Aghanim's Scepter can now be built with any combination of Ogre Club, Staff of Wizardry or Blade of Alacrity.
Essentially, this just buffs Aghs for carries that don't really want +10 to all stats and would rather a more flexible option.
-Black King Bar can now be upgraded to level 2. Level 2 Black King Bar does not refresh the spell immunity timer, but the minimum duration is 6.5 seconds.
+10/14 Strength
+24/32 damage
-Diffusal Blade can now be upgraded to level 3. Level 2 has been rescaled accordingly.
+20/30/40 Agility
+6/10/15 Intelligence
+40/50/60 mana burn (20/25/30 on illusions)
-Orchid Malevolence now grants +30 Intelligence (up from +25).
-Recipe cost reduced to 675.
-Dagon now grants +5/7/9/11/13 to Agility and Strength, rather than +3. Intelligence boost remains the same. Killing a Hero with Dagon's active now causes a lens flare to move across your screen.
-Manta Style cooldown is now 35 for both modes. Both ranged and melee illusions now take 350% damage.
-Sacred Relic cost decreased to 3600.
With all the nerfs to creep gold in the early-game, it's much harder to pull off something like a
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-NEW ITEM: Izura (2050)
Ingredients: Staff of Wizardry, Robe of the Magi, Recipe (600)
+16 Intelligence
+50% mana regeneration
+5% spell damage
On that note…
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-NEW ITEM: Greaves of Omnipresence (5650)
Ingredients: Boots of Travel, Ultimate Orb, Recipe (1100)
+100 Movement Speed
+15 all stats
+15 attack speed
+15 damage
Active: Greater Teleport
Teleports you to an allied unit or structure. If the unit or structure dies during the channel, the cooldown is reset.
Mana Cost: 50 Cooldown: 45
Independent of Boots of Travel II upgrade, but also works with the upgrade.
Fin.
Calls it a rodent patch and reworks
Still can't get over non-alphabetical orders used on the wiki.
Keepo :)
All the real patch notes are alphabetical, by general, hero and then items. Don't misgender them PogChamp.