Love it or loathe it, the Valve matchmaking system is probably the single most important aspect of making Dota 2 a fun game to play. Personally, I'd rather lose a close, exciting game, than win an easy stomp.
Matchmaking is so important in Dota because the differences in skill between players tends to make or break the game. Assuming the system gets it pretty well balanced then it comes down to team work, picks, good plays and maybe a bit of luck - hopefully making for a gg.
Did a bit of research and found out some interesting things about the matchmaking system:
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There are no actual skill brackets for matchmaking (you can see which category your games get placed in by going to "Watch", and then filtering by skill and your name), it's on a continuous scale. This is good to hear, as you'd think they'd be some pretty big variations by putting players into just 3 categories.
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Your usual role and hero choices aren't taken into account when matchmaking. This is a bit disappointing…
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