February 13, 2013
Bane and Lina
Views: 2460
Sando
I played this lane once as
Lina almost by accident...but boy was it effective. It's not one I've really seen before or since, but it would seem to have definite potential as an off-lane spoiler.
The lynchpin of this strategy is
Nightmare. It has a long disable time, even at low levels, and even inflicts a little damage (20 per second). It also makes it very easy for
Light Strike Array to hit. Both heroes have a reasonable ranged attack too.
The big problem with
Nightmare is that you can't auto-attack someone under it's influence without it transfering to you...HOWEVER, you can still target the person with spells...
Assuming both players max their nukes, even without their right clicks (safe to assume you would get a few in as the enemy tried to retreat):
- At level 2 their combo has
360 damage (270 MR)
- At level 4 it has
580 damage (435 MR)
- At level 6 it has
1660 potentially (1245 MR)
3 levels in
Dragon Slave = 230
2 in
Light Strike Array = 150
3 in
Brain Sap = 230
2 in
Nightmare = 100 (5 x 20)
1 in
Laguna Blade = 450
1 in
Fiend's Grip = 500 (5 x 100)
Plus a total of 11.6 seconds of stun/disable that you can split over both lane opponents. Usually you
Nightmare one, and
Fiend's Grip the other,
Lina can use whatever combination of auto-attacks and nukes she likes, as both will be disabled for 5 seconds. It's also quick to initiate -
Bane just pops off the relevent powers. Obviously
Arcane Boots are a big help here.
Obviously you have to account for magic resistance, but when you consider that you also have 3 stuns/disables included in that, the opposition better be seriously tanky...
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