Believe it or not Ive been gone for about a month playing League. Yes, I will accept the hate. All my friends play it, so I thoughtd I try it just so I could play with friends. Now im coming back to my home territory. League is disgustingly easy in comparison. Takes about 10 nukes to get someone to half health.
MY CRITIQUE OF LEAGUE
- No in-game voice chat. Cannot get anything done.
- Holy s*** its is so unbelieveably pay to play. Unfourtunately for me I got hooked on the 'buy a champ' rush and eneded up spending about 100 bucks on league. Disgusting. You need to play 63 games in order to save enough in-game currency for a new champ. So say 6300 hours later you wont evenb have enough to buy the entire roster of champs. What?
- The runes and masteries are just dumb. Theres things that give poeple an advantage outaide of the actual gameplay? Makes no sense. Starting off even every match is refreshing.
- The whole 'bushes that hide you' is just kinda unessisary. I mean what does this add to gameplay other than making laning harder.
- Not a fan of the symetrical map thing. Yeah sure it might make it more even but the whole map is juits so very boring I cant stand it. No personality really. I do like the actual textures of things.
- AND FOR THE LOVE OF GOD, I MISS ITEMS SO MUCH. In League, you get two 'Suymmoner Spells'. They are terrible. Imagine only being able to use Blink every FIVE MINUTES. And its like half the range. Its so terrible. Teleports, like from TP Boots, 5 minutes. Phase Boots? 4 Minutes. A really basic heal? Three minutes. Waiting for these things is just awful and makes everything more boring. As well all the items are dumb and passive so you basically get the same set of items depending on whether your carry tank or caster
- The concept of a shield is pretty OP. The true 'shield' in Dota is Aphotic Shield and thats one spell on one hero that basically allows him to destroy pubs. Now imagine that on like very other hero. So broken.
- Everyone has a passive and 4 actives. I dont liek it.
- Last thing: League truly does copy Dota. Id say theres a counterpart for nearly every hero in dota:
Not to mention the endless spell copies, seriously look these guys up
AXE WANNABE
WEAVER + VOID
JUGG + SVEN + NECRO
GOOD THINGS ABOUT LEAGUE
- Pretty cool looking ( skill and items look like Dota 1 though )
- Specialized pings
- Better report system
- Manaless heroes
You should go and look at skills a lot of skills are sort of the same or look the same. like Darius (axe wannabe) has like axe an ult that looks like axe ult only the mechanics are a bit different.
However things like that are a general problem as even smite got abilities that feel copied.
I got one of them to download Dota, and I was coaching him, and he couldnt grasp the idea of a side shop and a courier.
Buying Eye of Skadi in dota :
- Wait until you have 2K gold.
- Click skadi icon. Drag it in quickbuy bar
- Press F5 to select courier.
- Press courier hotkey to send it to secret shop.
- Buy Ultimate Orb. Send it to hero.
- Wait until you have 3.5K gold.
- Press F5 to select courier.
- Buy Orb of Venom
- Press courier hotkey to send it to secret shop.
- Buy Ultimate Orb and Point Booster
- Press hotkey to send stuff to hero
- Use courier speed boost and be careful all the time that courier doesn't get sniped
Buying any item in LoL :
- Click the components in the shop as soon as you have the gold
- Recall to base when you want to get it
Clearly the dota version is more practical and optimized. Kappa.
No let's be honest : the very idea of a secret shop in dota is pure nonsense. And completely unnecessary.
And it's even getting worse, because now you can't even buy Ultimate Orbs from side shop, and it's not like it's the basis for, you know, almost every late game item in dota.
Side shops have a function : they're the items you can buy during the laning stage, so that you can buy stuff like Quelling Blade or Poor Man's Shield during laning but not Healing Salves or Tangos because that would be too easy.
But the secret shop? An outdated concept from 10 years ago that for some reason wasn't fixed yet. Just merge it with the base shop, how hard is that :)
In short; Appreciate both games are different, be content with your choice, and accept others have differing opinions. Because there is no right answer.
I dont hate LoL. In fact, from thsi point on ill probably go like 3 weeks dota 1 week lol. But it bugs me that so many of my league friends just hate Dota for no good reason other than "the graphics are trash (which they arent)". I got one of them to download Dota, and I was coaching him, and he couldnt grasp the idea of a side shop and a courier. He also tried to last hit when the creeps werew at 1/3 HP. It was so funny. I see the appeal of League, but I suppose Dota suits me better.
Holy s*** its is so unbelieveably pay to play.
Nah, the champions rotate weekly and you seriously won't get much of any benefits from buying stuff with real money.
The runes and masteries are just dumb. Theres things that give poeple an advantage outaide of the actual gameplay? Makes no sense. Starting off even every match is refreshing.
The masteries and runes are there to make the game more versatile. For example, it is far easier to play jungle Fizz when you have different runes, since he is mainly a AP mid champion. Masteries have keystone masteries this season, which means that you have to decide which good mastery you want. Runes are there to make jungling (for example) easier..
The whole 'bushes that hide you' is just kinda unessisary. I mean what does this add to gameplay other than making laning harder.
It's an alternate take on DotA's juking mechanic. Instead of using the fact that indifidual trees deny vision behind them, you have patches of bushes that make you invisible when you're in them. It allows you to gank without being seen, and juke to escape.
Dota's juking mechanic is almost bug exploiting these days since it abuses the glitches in the *horrendous* pathfinding system. And LoL's juking mechanic doesn't rely on pathfinding in any way, so IMO it's actualy significantly better and less prone to abuse.
To be honest I think that dota's juking mechanic downright sucks. For example the fact that there are unpathable locations in the woods on the edges of the map, so you can't even chase down heroes without a tree-clearing skill. That's horrendous game design and anything is better than this.
Actually I really like the fact that trees in LoL are essentially a "hard" obstacle that you can't juke through and juking is limited to patches of grass, with a specifically designed mechanic for that, and positionned on usual gank paths.
It looks like some thought was actually put into this, unlike the "trees block vision" which is the basic vision mechanic of any RTS and just doesn't fit mobas IMO.
Hamster answer was pretty good for this
Not a fan of the symetrical map thing. Yeah sure it might make it more even but the whole map is juits so very boring I cant stand it. No personality really. I do like the actual textures of things.
The imbalance between Radiant and Dire in dota was highly unfair. Radiant Shadow fiend or Tinker? Dire Anti-mage? Dire Rosh advantage? Stats showing that Dire has a globally higher winrate than Radiant?
That stuff was so rigged that the Dota map was reworked in depth to fix this imbalance and make it more symmetrical. Now both radiant and dire can pull their had camp for example, which is really gamechanging. For me this clearly shows that symmetry wins.
This one too
In League, you get two 'Suymmoner Spells'. They are terrible. Imagine only being able to use Blink every FIVE MINUTES. And its like half the range. Its so terrible.
LoL's 5 minute cooldown blink is so terrible and underpowered that EVERY SINGLE COMPETITIVE PLAYER skills it, no matter his role. There are tons of options instead of this but 100% of pro players take blink, regardless of their position. It's so bad that it's literally core on every hero!
Maybe blink is actualy balanced in LoL and dota's dagger and blink skills are way too good, just saying...
This too
Though I'll add something: Summoner spells are meant to be those things that can either make the play or ruin it. For example bot lane usually has ignite and heal. If you ignite the ADC before he heals, he gets less heal from it and you'll usually end up winning the battle. If you don't ignite before the heal, they'll get more effective health back and you screwed up. These things really can make the game interesting. It also makes certain champions more viable. For example Cleanse (removes most CC) is usually taken by mid lane champions who have poor mobility or when the enemy team has high CC.
The concept of a shield is pretty OP. The true 'shield' in Dota is Aphotic Shield and thats one spell on one hero that basically allows him to destroy pubs. Now imagine that on like very other hero. So broken.
The shields are basically a core part of some champions' kits. The shields are usually far weaker than in DotA but the timing of them is very crucial. For example, Lux's well timed W can save you from Ignite's whole damage even on early levels. If you use it to block any damage, you might end up dying because of that behaviour.
Last thing: League truly does copy Dota. Id say theres a counterpart for nearly every hero in dota:
Not to mention the endless spell copies, seriously look these guys up
LoL was created by Guninsoo who worked on Dota 1. So yes there are similarities.
This and also: DOTA 2 TEAM ALSO "COPIES" DOTA. BOTH GAMES HAVE DEVELOPERS AND PEOPLE FROM ORIGINAL DOTA, SO THEY AREN'T BASICALLY COPYING.
This is literally the worst argument in this whole LoL vs DotA 2 thing. Guinsoo and Marc "Tryndamere" Merrill had both made things for DotA back in the day and many assisting developers who did it for free and fun.
Power levels are relative, so it makes discussions considering the different mechanics hard. After a certain point it's just a matter of taste. Especially when it comes to items, because Items in DOTA and LoL are very different.Like the games themselves; I understand why people play League because of the mechanical elements to every hero, but I'd never be able to love it because so much feels forced. Forced meta, forced role positions, frequent patching, formulaic hero designs.
The professional scene is better produced than ours, but in terms of game quality it feels a lot worse as a viewer. But again, my subjective opinion since I don't find constant lane swaps that lead to macro games, and eventually stomps with next to no action entertaining.
Hero design is technically the other place you can make non subjective arguments because you known things are way more formulaic as a result of Riot's F2P system, and arguably mobility creep. You don't things as out there as Storm Spirit or Invoker, or Rubick.
In short; Appreciate both games are different, be content with your choice, and accept others have differing opinions. Because there is no right answer.
Holy s*** its is so unbelieveably pay to play.
This is, up to now, the only valid critic of LoL I have ever seen. You can't have a good game experience without paying a single dollar, if you try it'll come down to endless grinding and a very, very restricted pool of heroes you can actually play. That's why I'm not playing LoL.
The runes and masteries are just dumb. Theres things that give poeple an advantage outaide of the actual gameplay? Makes no sense. Starting off even every match is refreshing.
Agree that it makes more sense in a single player RPG than in a game like this. But IMO it's a side effect of the "pay to play" aspect, and far from being the worst.
The whole 'bushes that hide you' is just kinda unessisary. I mean what does this add to gameplay other than making laning harder.
It's an alternate take on DotA's juking mechanic. Instead of using the fact that indifidual trees deny vision behind them, you have patches of bushes that make you invisible when you're in them. It allows you to gank without being seen, and juke to escape.
Dota's juking mechanic is almost bug exploiting these days since it abuses the glitches in the *horrendous* pathfinding system. And LoL's juking mechanic doesn't rely on pathfinding in any way, so IMO it's actualy significantly better and less prone to abuse.
To be honest I think that dota's juking mechanic downright sucks. For example the fact that there are unpathable locations in the woods on the edges of the map, so you can't even chase down heroes without a tree-clearing skill. That's horrendous game design and anything is better than this.
Actually I really like the fact that trees in LoL are essentially a "hard" obstacle that you can't juke through and juking is limited to patches of grass, with a specifically designed mechanic for that, and positionned on usual gank paths.
It looks like some thought was actually put into this, unlike the "trees block vision" which is the basic vision mechanic of any RTS and just doesn't fit mobas IMO.
Not a fan of the symetrical map thing. Yeah sure it might make it more even but the whole map is juits so very boring I cant stand it. No personality really. I do like the actual textures of things.
The imbalance between Radiant and Dire in dota was highly unfair. Radiant Shadow fiend or Tinker? Dire Anti-mage? Dire Rosh advantage? Stats showing that Dire has a globally higher winrate than Radiant?
That stuff was so rigged that the Dota map was reworked in depth to fix this imbalance and make it more symmetrical. Now both radiant and dire can pull their hard camp for example, which is really gamechanging. For me this clearly shows that symmetry wins.
In League, you get two 'Suymmoner Spells'. They are terrible. Imagine only being able to use Blink every FIVE MINUTES. And its like half the range. Its so terrible.
LoL's 5 minute cooldown blink is so terrible and underpowered that EVERY SINGLE COMPETITIVE PLAYER skills it, no matter his role. There are tons of options instead of this but 100% of pro players take blink, regardless of their position. It's so bad that it's literally core on every hero!
Maybe blink is actualy balanced in LoL and dota's dagger and blink skills are way too good, just saying...
The concept of a shield is pretty OP. The true 'shield' in Dota is Aphotic Shield and thats one spell on one hero that basically allows him to destroy pubs. Now imagine that on like very other hero. So broken.
Aphotic Shield dispels stuns on teammates (the true strength of the skill), and deals AOE damage when it expires. LoL's shields don't have that. LoL's shields are the equivalent of Pipe of Insight, they block a certain amount of damage and then disappear. It's stuff that supports can cast on their carry, kind of like Solar Crest and similar. I see nothing OP about that.
Last thing: League truly does copy Dota. Id say theres a counterpart for nearly every hero in dota:
Not to mention the endless spell copies, seriously look these guys up
LoL was created by Guninsoo who worked on Dota 1. So yes there are similarities.
However this is nothing close to HoN which is almost a carbon copy of dota and could be called dota 1.5.
LoL is a different game with different gameplay, different heroes and different items. A lot of the stuff is inspired by dota 1 but it's similar, not a copy.
Pretty cool looking ( skill and items look like Dota 1 though )
C'mon, graphic-wise, Dota 2 is far better.
Tldr league=dota copypasta