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skywrath : solid pick. ****s with Storm Spirit and Juggernaut.Goooood.
Very viable in current meta as he excels in shutting down early game farm and remains relevant throughout the game with his scaling nukes, silence-***-damage amp and ultimate.
CYKA : She's good early, **** mid game and then good again late game.'cuz bkb.
Not so viable, but that ultimate is freaking stronk,
Imba spirit : ****ing op hero nerf ****ing shut-down pc burn doto maphacks nerf pls ;_;
meh, he's strong early but that's about it. But if he gets his aghs get ready for next level anal humping.
Crit-shaker : good roamer, doesn't need that many items. pretty good.
Super viable.So many stuns, cannot underestimate.
Bane : dumb**** OP pudge hook magnet piece of **** hero.nice teeth tho.
Me no likey. no viablerino.
This guy is a hero that excels in completely pushing out the enemy melee heroes out of the lane in the first 15 minutes.There is literally nothing that you can do to stop skywrath harass.BUT WAIT. that **** be scaling bro.Yeah, making small int items gives huge boosts to skywrath's harassing prowess, something that is only matched by, maybe a sniper or a lIna. The scalability and all-game presence of this hero makes him a monster pick.He's like an OD, but better.The only thing that sets this hero back is his lack of a disable, BKB-piercer and his utter reliability on magical damage. This guy don't do nothing if you buy a Black King Bar or even a Pipe of Insight. skywrath also excels as an anti- caster hero with his amazing silence(check the amp on that thing bruh
Able to pick off the hardest of carries with the right kind of farm, Skywrath mage is a force to be reckoned with at any point of time.
Also, always pick Rubick against this *******. the pain will be real.
In short:
This is a great hero but a hard one. If you know what you're doing, he is easiest hero to get a rampage with at level 6, or simply a double or triple kill in the off lane at minute 5. He is usually strongest from lvl 6 to 16, minute 5-25, but can ruin the game if you screw up.
He has cheap escape, stun and harass/get-last-hit abilities, and do not require farm, only levels. He is therefore usually played as a solo off-laner who always goes to roam at level 6 (after getting that multi-kill in his lane). Second choice would be early-roamer, usually at level 3. He can also be great mid (I will often great first blood here with a roll and a kick into tower), if there are nobody else who needs the farm and XP there.
His play style depends a lot on how your lane goes and how well you do the first 15 minutes. A good start extends your "ownage-period" up to 30-40 minutes, but a bad start turns you into a walking reverse- Force Staff, as Kanye puts it. Basically, he is a utility, early-ganking, late-support hero who needs to move around actively and farm kills the first half of the game. Late-game your task is to be an annoying ****er to the enemy team, silencing, stunning and slowing, saving team mates and disabling enemies. Without dying ;)
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