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lol no no think like spirit bear. it has a certain range before it cant attack this is similar. but RED cant move outside the 6000 radius so basically tier 1 bot to tier 1 mid to enemy tier 1. once he apporaches the 6000 limit he can not move any further like kinetic field.
and i have ideas for the ulti but nothing concrete any help lads?
he normally has a high attack range (650) so he will have a 48 someting percent chance to deal 35% critical damage when he attacks normally and when he is in a nest his range is 1450 within a cone so he can do 285% critical damage at a 22% chance at full range.
for his ult i was thinking more along the lines of a actual sniper
sitting in wait for a lone time for that perfect shot.
so like
if BLUE has been in a nest for 30 seconds with out attacking he starts to accrue a percentage based attack modifier
this attack modifier is this
the longer he goes without attacking the higher the percentage is to deal 100% of an enemies hp as damage
i dunno i want it to be calculated i want it to be like an actual sniper who will sit in one place for days on end just so they can get thier target.
This is actually really interesting, but well Smug (let's make this a thing), this is really dangerous as well.
I love the idea of making it like a real sniper from our world, but well... just to say the least, Sando will hate you if you do this wrongly.
Anyway, interesting idea! Good luck on developing it further, I'll help you after you're done putting everything into this hero!
Oh, also:
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THIS IS VERY SIMILAR TO A HERO I MADE!! CHECK OUT REDWINGS THE INFANTRY SQUAD IF YOU'RE CURIOUS!! 100% WON'T DISAPPOINT!
Seriously though, I made a hero pretty similar on this (not the Techies-like feature), but an attempt on making it more of our world). It's also similar in a way that your hero is a 2 unit hero, but mine is 12! Even if this hero was made quite a while back, it's still one of my favourite ideas, go ahead and check it, comment if you want! :p
Woah, this hero(es) is incredibly realistic to an IRL sniper. As a suggestion, I believe the ult may be a bit too OP.
If he is solo laning,or goes mid, he would reach level 6 before other heroes, which is perfectly normal.
However, once he reaches level 6, it will just be unfair. I doubt many people will get BKB or and Eul's at level 5.
I would think a better approach would be to keep the percentage chance the same, but have the damage scale (30%/40%/50% ?)
Anyways, i love this hero for its utility and realism!
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