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Juggernaut Synergies between skills

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Forum » General Discussion » Juggernaut Synergies between skills 20 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Unscathed » February 3, 2015 4:56am | Report
To me i find this hero really odd.

Two abilities, bladefury and omnislash, is a nuke. They deal tons of damage, and require no right clicks.(except omnislash but its a small exception)

But i find the ability blade dance rather odd.. Here we have a nuking hero, and we gave him a rightclick buff?

I just find it really strange. And now here we are.. The time where MoM is core on juggy. I mean, im not sure why os this all about. Blade dance itself has little synergy between his two nukes. In fact, he is very easily kited. Sur ehe has bladefury.. But jugg is technically disarmed at that state.

Thoughts on his skills and builds?
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Permalink | Quote | PM | +Rep by porygon361 » February 3, 2015 4:59am | Report
Jugg's crit was probably put there because Icefraud couldn't think of another ability at the time. I'm sure he will replace it with something else if he has a good idea. Why don't you suggest one?

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Permalink | Quote | PM | +Rep by Unscathed » February 3, 2015 5:01am | Report
Agreed. But doing so might need us to rework omnislash because he apparently needs the rightclick danage.

With omnislash, he has at best 4 seconds of kite-free-hits

Might think it soon
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Permalink | Quote | PM | +Rep by porygon361 » February 3, 2015 5:05am | Report
Unscathed wrote:

Agreed. But doing so might need us to rework omnislash because he apparently needs the rightclick danage.

With omnislash, he has at best 4 seconds of kite-free-hits

Might think it soon



Why not rework him into a nuking mid game hero that can handle himself better in solo lanes rather than a right clicking carry hero?

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Permalink | Quote | PM | +Rep by Unscathed » February 3, 2015 5:12am | Report
Better put him mid imo
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Permalink | Quote | PM | +Rep by Sando » February 3, 2015 5:26am | Report
Works fine as he is - sure you don't have the same synergies as other heroes might, but it makes him more flexible in terms of his early/mid/late game role.

Lots of synergy = specialisation
Variety of skills = flexibility
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Permalink | Quote | PM | +Rep by Unscathed » February 3, 2015 5:33am | Report
Hey sando, say, when should i play JuggerMoM and when should i play JuggerNuke?
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Permalink | Quote | PM | +Rep by Sando » February 3, 2015 5:44am | Report
Unscathed wrote:

Hey sando, say, when should i play JuggerMoM and when should i play JuggerNuke?


Are they a different thing? I haven't played much Jugg recently, but the MoM synergy is all about the fact you're invincible during Omnislash, so can enjoy the extra damage in relative safety.

With his AOE heal and several kinds of magic immunity he should be looking to gank/push/teamfight whenever his ult is off cooldown. Farm inbetween. Always try to be ahead of harder carries and use item/level advantage combined with his crits to win the game.
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Permalink | Quote | PM | +Rep by Finalized » February 3, 2015 6:38am | Report
IMO the reason Jugger has a blade dance is because in the late game blade spin is really just pointless. It silences him and disables you from right clicking, however not on structures unless I am mistaken. During the late game most people, if they have any idea of what they are doing, will be purchasing a ghost scepter making Jugger's Omnislash useless.

That brings me to another point... would a diffusal blade be viable on a Jugger if the other team has ghost scepters?

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Permalink | Quote | PM | +Rep by porygon361 » February 3, 2015 7:04am | Report
Finalized wrote:


That brings me to another point... would a diffusal blade be viable on a Jugger if the other team has ghost scepters?



Yes, the pros have proven it to be effective. The slow is also very useful for pinning down heroes and preventing them from running to their team.

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