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We're not in 6.81 anymore, their two Aghs used to suck but they got huge buffs since then.
Aghs Puck is absolutely core as the game goes late, it's one of the very rare ways to have a decent late game with Puck actually. Every competitive team builds Aghs on Puck. It has one of the best synergies with any kind of AOE damage like Gyro/Dusa/Ember because nobody can escape the coil. 4.5 second BKB piercing stun, 'nuff said.
Aghs OD, well, it kind of mana drains an entire team, it's also pretty good. Tidehunter without mana? Medusa without mana? You get the idea. Definitely very situational but there's no way it's a bad item.
The interaction is this: "Coil can be applied to magic immune units but will not stun or damage"
Plus activating magic immunity will remove debuff icon but in reality activating magic immunity will not dispel Dream Coil
Infinite bounces is amazing IF your team has enough lockdown/grouping to really let it rip with rapid, close range bounces, but generally it's hard to land even the full 10 against a competent team - hence the Veil which makes it hit a lot harder, and also amplifies anything else your team is throwing out. It's pretty good for survivability too.
Kinda know where you're going with the Blink Dagger hamster - any good team will focus the hell out of you, and it lets you counter-initate at the right moment. Decent escape obviously, but not sure how much else he gets out of it (blinking in and landing a slow < blinking in and landing a stun). You can sometimes achieve the same result with a Smoke of Deceit.
Nigma I like my Refresher Orb, but Aghanim's Scepter is niiice too. I think he's a bit like Tinker - his Agh's is pretty good too, but you have a lot of other things which you need/might be better.
Would you not consider Aghs on Ogre Magi high priority? Getting that second stun, that you can (just about) always cast? Well worth it in my opinion. Not to mention it add's to his tankiness.
Of course this all depends on position and the game. If i'm playing as #5 Witch Doctor and someone else builds a Mekansm/ Pipe of Insight, you better believe im getting that Casual Point Booster and building into an Aghs. But if we need a Mek/Pipe or i need an Ghost Scepter/BKB it's going to be delayed. (I'm getting a Force Staff first anyway...)
Infinite bounces is amazing IF your team has enough lockdown/grouping to really let it rip with rapid, close range bounces, but generally it's hard to land even the full 10 against a competent team - hence the Veil which makes it hit a lot harder, and also amplifies anything else your team is throwing out. It's pretty good for survivability too.
Kinda know where you're going with the Blink Dagger hamster - any good team will focus the hell out of you, and it lets you counter-initate at the right moment. Decent escape obviously, but not sure how much else he gets out of it (blinking in and landing a slow < blinking in and landing a stun). You can sometimes achieve the same result with a Smoke of Deceit.
Nigma I like my Refresher Orb, but Aghanim's Scepter is niiice too. I think he's a bit like Tinker - his Agh's is pretty good too, but you have a lot of other things which you need/might be better.
usually only play Lich when we have a good control hero; mostly Faceless Void.
Remember awhile back that FEAR from EG said all you really need on Ogre is boots, bottle, and Aghs and he's good all game.
Veil of Discord I'd say is more important than Aghs on Lich, I might still pick it up afterwards if your team has a lot of lockdown, otherwise you might be better with something else.
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