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Attack Move

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Forum » New Player Help » Attack Move 6 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Romark14 » January 6, 2015 4:11am | Report
Hello,

About attack move. I have been getting into the habit of using this when flat out farming or hitting lone targets, need to maximize dem deeps!

The problem is, i think i am doing something wrong... When i watch pro-games the hero's all move a little in between hits. Now, mine do not, in fact i don't actually know if it is speeding anything up.
Do i need to cancel attack animation, attack move? Or just attack move? Also, do i click as soon as the hit has landed?

I am trying to play more core roles, after 500 games i thought i'd try for more than just supports! :D

Romark
Dimonychan wrote:

Split-puhing <- when you do it.
Rat doto <- when enemy does it.

Romark14


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Permalink | Quote | PM | +Rep by Hamstertamer » January 6, 2015 4:41am | Report
Animation canceling and attack moving are the same thing. It just means canceling your attack animation JUST AFTER your attack hits and the damage is dealt. Or just after your projectile is launched in the case of a ranged attack.

So yes you click to move just after your attack hits/your projectile is sent.

What this does is that it allows you to use this time to move instead of just standing there doing a useless animation. Actually it does NOT increase your DPS, your attack speed isn't increased by this in any way, it only allows you to reposition yourself better between hits.

For example you need to do this when chasing a hero because this way you take minimal time to perform your attack and you can spend more time moving to chase, resulting in more hits in the end.

However it doesn't increase your DPS in any way so people who do this when farming jungle camps or hitting a tower are just control freaks, it may make you look pro and stuff but it achieves nothing.

Example : you play Juggernaut and you're chasing a guy, as soon as you hear the "ching" of your blade hitting, immediately issue a move command to get nearer your target. Or you're playing Windranger and you issue your move command as soon as your arrow is fired. And if you're playing Lone Druid you need to animation cancel on your *bear* when chasing to get more roots.

Hope this helps.
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Permalink | Quote | PM | +Rep by Romark14 » January 6, 2015 6:21am | Report
Hamstertamer wrote:

Animation canceling and attack moving are the same thing. It just means canceling your attack animation JUST AFTER your attack hits and the damage is dealt. Or just after your projectile is launched in the case of a ranged attack.

So yes you click to move just after your attack hits/your projectile is sent.

What this does is that it allows you to use this time to move instead of just standing there doing a useless animation. Actually it does NOT increase your DPS, your attack speed isn't increased by this in any way, it only allows you to reposition yourself better between hits.

For example you need to do this when chasing a hero because this way you take minimal time to perform your attack and you can spend more time moving to chase, resulting in more hits in the end.

However it doesn't increase your DPS in any way so people who do this when farming jungle camps or hitting a tower are just control freaks, it may make you look pro and stuff but it achieves nothing.

Example : you play Juggernaut and you're chasing a guy, as soon as you hear the "ching" of your blade hitting, immediately issue a move command to get nearer your target. Or you're playing Windranger and you issue your move command as soon as your arrow is fired. And if you're playing Lone Druid you need to animation cancel on your *bear* when chasing to get more roots.

Hope this helps.


Thanks for the info. I was under the impression that it completely cancelled the backswing therefore issuing an attack command earlier than it would with an autoattack. This would increase your farm speed.
But, from what you said (which i am not questioning btw) this doesn't seem the case.

Thanks.
Dimonychan wrote:

Split-puhing <- when you do it.
Rat doto <- when enemy does it.

Romark14


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Posts: 380
Steam: Romark14
Permalink | Quote | PM | +Rep by Xyrus » January 6, 2015 8:11am | Report
Romark14 wrote:

Thanks for the info. I was under the impression that it completely cancelled the backswing therefore issuing an attack command earlier than it would with an autoattack. This would increase your farm speed.
But, from what you said (which i am not questioning btw) this doesn't seem the case.

Cancelling the Backswing doesn't reduce the time it takes to launch another attack, it does however, let you move again immediately after the Frontswing has been completed and the Attack has landed.

Attack starts -> Frontswing Plays ->Attack Lands -> Backswing plays -> Next Attack can now begin

Attack starts -> Frontswing Plays ->Attack Lands -> Backswing is cancelled -> duration of backswing animation -> Next Attack can now begin

http://dota2.gamepedia.com/Attack_animation

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Permalink | Quote | PM | +Rep by Romark14 » January 6, 2015 8:32am | Report
Thank you both. Got that completely wrong then!

So in that case, when i do it and my hero doesn't move it is a case of me mistiming it i assume? I'll work on that!
Dimonychan wrote:

Split-puhing <- when you do it.
Rat doto <- when enemy does it.

Romark14


Notable (7)
Posts: 380
Steam: Romark14
Permalink | Quote | PM | +Rep by Timminatorr » January 6, 2015 8:47am | Report
Romark14 wrote:

Thank you both. Got that completely wrong then!

So in that case, when i do it and my hero doesn't move it is a case of me mistiming it i assume? I'll work on that!

Well if you are using the A or whatever your attack move key is, then ofcourse you wont cancel your backswing, he will just keep attacking the enemy closest to the place you clicked.

If you are just using your mouse then your hero should start moving as soon as you click.

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