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Sniper Re-Work Idea(s)

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Forum » Theory Crafting » Sniper Re-Work Idea(s) 49 posts - page 4 of 5
Permalink | Quote | PM | +Rep by Cataclysm2146 » December 28, 2014 12:19pm | Report


It will take some time.
But it's inevitable

Nice signature you got there, bro.

Cataclysm2146


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Permalink | Quote | PM | +Rep by Fedorable » December 28, 2014 6:22pm | Report
porygon361 wrote:

Has anyone noticed that Kyphoid and Fedorable always have the same profile pic? Like, it was Lich before, then both Void, and now both Lich again. Coincidence? I THINK NOT!

Ergo Kyphoid = Fedorable.


****! They're onto us!

Fedorable
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Permalink | Quote | PM | +Rep by Cataclysm2146 » December 28, 2014 7:38pm | Report
Fedorable wrote:



****! They're onto us!

Nice collective pronoun.

Cataclysm2146


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Permalink | Quote | PM | +Rep by wangyuphing » December 31, 2014 1:01am | Report
MrLocket wrote:

Actually I have an idea for Sniper.

Q : As usual, the tower pushing effect is really good but too bad it's removed in recent patch, give it a stacking effect would be better and the stacking effect will have diminishing effect. (e.g. movement speed slowed by 30% -> 50% -> 60%)

W : New skill - Camouflage : Upon activation, Sniper will be invisible for 20 seconds, he will be revealed if he attacks, cast a spell or moved more than 800 units in 5 seconds (a meter is shown on how far have you traveled since last 5 seconds). His invisibility cannot be revealed by any other sources ( like Slark's Shadow Dance). Has an activation delay of 3 seconds and cannot be used if Sniper is under attack by enemy hero with cooldown of 3 seconds. Sniper remains invisible even after 20 seconds but the invisibility now is reveal-able by any source of invi-detection and invisibility is lost if Sniper move, attack or cast a spell(like Meld).

E : New skill - Sharp Eye : With years of hunting experiences, Sniper is able to detect any enemy that dare to sneak around him and take that enemy out. If an enemy hero remains at least 5 seconds within 1200 units around him, that target will be revealed until that target moved out at least 1800 units from sniper. Takes 10 seconds to detect invisible enemy hero.

R : Take aim : Passively increase sniper's attack range by 300/400/500. If Sniper is attacking an enemy hero who is being revealed by sharp eye, Sniper is not visible if he is staying in fog, if the attack target is outside of Sniper's attack range, sniper will then cast Assassinate (sub-skill of take aim) if the target is under killing threshold of 280/390/500 HP (note that the damage is similar as old Assassinate under normal magic resistance) and land a killing blow upon success.

W and E are only shown in max level, while R is fully shown ( level 1~3 ).

so your W and E is like having a Shadow Amulet and Gem of True Sight on him.

wangyuphing


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Permalink | Quote | PM | +Rep by Kyphoid returns » December 31, 2014 1:10am | Report


Nice signature you got there, bro.

Check it out, i just made it cooler.
Go On, Feed Me.

Kyphoid returns


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Permalink | Quote | PM | +Rep by MrLocket » January 11, 2015 10:48am | Report
wangyuphing wrote:


so your W and E is like having a Shadow Amulet and Gem of True Sight on him.


Partially, yes.
This idea is to give sniper more roles instead of being only a ranged creep who walk and right-click away everyone he saw.

Q gives him an instant scouting power, but that will warn his target and eventually let his target back to his safety, so W will let sniper walk into enemy side of the map to scout and find his prey and cannot be spotted by anyway, downside is he have to walk slowly and it's an unreliable escape because he will need a total of 6 seconds to turn into invisible if he was attacked by his enemy, even if he successfully turned into invisible, his enemies still can nuke him with AoE nukes.

E allows him to spot any heroes that wandering around, e.g. jungler or roamer, thus allows sniper to become a ganker or roamer, and probably enemy jungle sweeper. It's no way the same as Gem of True Sight because he needs 10 seconds to reveal that invisible enemy hero and 10 seconds is totally enough for anyone to move away from sniper.

His playstyle:
Activate W and walk slowly into enemies' side of the map, jungle or lane alike, once he has his target lock-on with E, he can slow his target with Q and hit his target with extended attack range from R, best thing here is enemy will never know where he is while he staying behind trees or fog, if his target run away with low hp, sniper will kill him with his sub-skill Assassinate from his R.

This is exactly the same as real life, where commonly sniper/sharpshooter will walk silently into a dark spot and lock-on his target, and then snipe him. Mission accomplished.
My face -> ( / *3*)/

MrLocket


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Permalink | Quote | PM | +Rep by wangyuphing » January 19, 2015 1:36am | Report
MrLocket wrote:



Partially, yes.
This idea is to give sniper more roles instead of being only a ranged creep who walk and right-click away everyone he saw.

Q gives him an instant scouting power, but that will warn his target and eventually let his target back to his safety, so W will let sniper walk into enemy side of the map to scout and find his prey and cannot be spotted by anyway, downside is he have to walk slowly and it's an unreliable escape because he will need a total of 6 seconds to turn into invisible if he was attacked by his enemy, even if he successfully turned into invisible, his enemies still can nuke him with AoE nukes.

E allows him to spot any heroes that wandering around, e.g. jungler or roamer, thus allows sniper to become a ganker or roamer, and probably enemy jungle sweeper. It's no way the same as Gem of True Sight because he needs 10 seconds to reveal that invisible enemy hero and 10 seconds is totally enough for anyone to move away from sniper.

His playstyle:
Activate W and walk slowly into enemies' side of the map, jungle or lane alike, once he has his target lock-on with E, he can slow his target with Q and hit his target with extended attack range from R, best thing here is enemy will never know where he is while he staying behind trees or fog, if his target run away with low hp, sniper will kill him with his sub-skill Assassinate from his R.

This is exactly the same as real life, where commonly sniper/sharpshooter will walk silently into a dark spot and lock-on his target, and then snipe him. Mission accomplished.

who are you? you sounded like NAVY SEAL are you one of them? if you are please teach me how to snipe XD

wangyuphing


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Permalink | Quote | PM | +Rep by Kyphoid returns » January 19, 2015 2:11am | Report
If you ar e in the fight and you auto attack on heroes, you will be seen.
Thats a vision principle in dota.

A real sniper diesnt work this way unless you have a Designated Marksman Rifle to quickly relocate and shoot out immediately in a battle situation.

Snipers are generally loaded out to take HVTs or high value targets. Spotting scouting and judging enemy deployment are more so their primary work.
Real snipers fire one shot in one day dayor for an even larger duration.

Point is, they make count each of the few bullets they fire.

DMRs on the otherhand are run of the mill long range gunmen, firing blidly, providing cover,tactical work being more ofa secondary objective for them. They are not deserving of sniper as their title.
Go On, Feed Me.

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Permalink | Quote | PM | +Rep by KoDyAbAbA » January 19, 2015 2:39am | Report
sniper needs to be removed from the game kappa.Such waste of a very good opportunity :c

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Permalink | Quote | PM | +Rep by wangyuphing » January 19, 2015 4:15am | Report
KoDyAbAbA wrote:

sniper needs to be removed from the game kappa.Such waste of a very good opportunity :c

isnt removing a little bit too extreme?

pity for those scrubs who love playing Shadow Blade sniper

wangyuphing


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