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Actually not. Weave needs a significant amount of time to be useful, while Death Ward is (or at least should be) casted with a surprise effect, and Warcry provides your allies with 16 armor without a need of waiting.
Look. Even Dazzle with Aghanim's Scepter and level 3 Weave will take 9 seconds to grant your team with 15.75 armor, which is still lower than what Warcry can make immediately. Death Ward lasts 8 seconds at best, which is very rare to see. In 8 seconds, in best circumstances Weave will give you 14 armor. Also, remember that you are getting only 1.75 armor each second. On the other hand, Warcry gives you 16 armor and movement speed, and you dont need farm and levels on your position 5 support, but (at worst) level 14 on your 1st/2nd position carry, or position 4 support.
Warcry also has a nice radius, and you just have to click the ability, instead of pointing it on the ground. In those clutch moments you gotta have things working for you right now. There is no time to wait when Doctor is doing his dance.
On paper Weave looks better, but we all know, that this is very unlikely to have the enemy Witch Doctor use his ult when Weave is at it's peak.
In practise, Warcry is just a better ability against Death Ward than Weave. I am perfectly sure of it.
early game all long range stuns and silences counter it, but when BKB is up it's harder. You'll need a Chronosphere or Netherswap or another BKB piercing interrupt.
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