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Yeah...kind of...except that this combo is honestly completely impossible to land without a setup stun. When they see you channeling your obvious glowing red ball they'll just walk away. And the purge will only hit the hero when he's close to his tower.
I feel it's best used with a setup stun the same way as Cold Feet.
why would you ever even need to channel it? the 630 initial damage is free since the damage is always the same regardless on how long you charge, only the extra 360 is there if you can follow him. add in orchid. have fun.
Because you can, pretty much^^
I mean there's a reason why there is this channel thingy, right? Otherwise it's just a 300 damage nuke with no disable. Which great in the first 20 minutes of the game, but afterwards...it drops off pretty hard.
Right now what I think of Oracle is that he's an early game snowballing hero who can spend the first 20 minutes of the game walking around and bursting everyone with his combo, but afterwards his magic damage output drops off pretty hard and he's left with either playing hard support (ult your carry, heal him, and disarm the enemy carry), or going semi-carry because at that point right-click is his only way of dealing any damage.
Because you can, pretty much^^
I mean there's a reason why there is this channel thingy, right? Otherwise it's just a 300 damage nuke with no disable. Which great in the first 20 minutes of the game, but afterwards...it drops off pretty hard.
Right now what I think of Oracle is that he's an early game snowballing hero who can spend the first 20 minutes of the game walking around and bursting everyone with his combo, but afterwards his magic damage output drops off pretty hard and he's left with either playing hard support (ult your carry, heal him, and disarm the enemy carry), or going semi-carry because at that point right-click is his only way of dealing any damage.
uhhhh, cause that 630 magic damage?
a hero doesnt need to have 4 overpowered spells, he has some really strong utility spells, his ballerness is just toned down a bit by him not having a simple targeted stun. and who the hell wants more of those in the game anyway.
he is still strong lategame though. benefiting from items is not the same as having good lategame.
heroes like dazzle, shadow demon or elder titan can be better lategame then a 6 slotted viper for example.
The sad thing is that people are already calling him OP and broken. But when it comes right down to it; he really is just a glass cannon. Silences and stuns wreck him hard.
For the most part; people only see him as a glass cannon nuker. Yet, I kind of see him like Abaddon; a hero that can be as effective at the edge of combat along with being in the middle of it. Depending on need; he can go from nuker to full support. His Ult itself is by far the best support Ult in the game. Let your main carry continue wrecking the other team even past the point of death.
Also is a direct counter to LC's Duel. She only gets the points if she wins the duel. Use his Ult on the dueled hero right when hes about to die. He'll still die; but she won't snowball out of control.
Still need more practice at playing him though. Still mess up my combo timing.
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