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Problem with Riki is his Backstab. It deals very powerful damage, but very easily countered. With this buff, I hope to see Riki in a pro scene. Plus, I dont care about the noobs.
OLD
Backstab (Passive, affects enemy units)
If Riki attacks from behind, bonus damage is applied based on his current agility.
Damage Bonus: 0.5/0.75/1.0/1.25 � Agility
IDEA
Backstab (Passive, affects enemy units)
If Riki attacks from behind, bonus damage is applied based on his current agility. In addition, Backstab reduces turn rate and has a chance to cast Blink Strike with no mana cost, but halved bonus damage.
Instead of blink strike why not give it chance to use Smoke Screen, only less effective, cause what if i decide to not attack and than I blink strike into a tower by accident.
Me likes the idea. Would solve some of the issues with Riki in the pro scene, including the fact that they actually know what they're doing. However, vision or a gem would still be a hard-counter to Riki so I think that if these buffs are necessary in a game, he's probably gonna lose anyways.
Isn't the whole point of a "stealth assassin" to be able to pick off isolated targets and burst them down quickly, but to be unable to manfight when he gets seen and focused?
I think it's OP, whether in pro or in pub. Let the gankers do the ganking and leave the manfighting to the carries.
Each hero in DotA needs to have a discernable weakness (e.g Medusa has a ****py mid game and can't do anything but farm, Lion has short range on his skills and feeds a lot, Invoker is easily countered by BKB, Skywrath Mage has 0 armor, Clinkz has no disable, and Riki can't manfight heroes who have a Monkey King Bar). If you try to compensate for heroes' weaknesses by just removing them, it makes no sense.
Riki *is* actually viable in competitive, but it's more for the silence of Smoke Screen, which is a great setup for pickoffs on evasive heroes. He was picked in TI3.
He actually was picked by CIS in TI4 wild card round... but with not so great success :P
I think his ulti should be modified somehow, it's basically a wasted slot compared to other invis-spells.
Wasted slot? Permanent invis?! Low tier pub matches this will wreck ANYONE, hands down. This is a very viable ulti. What is it you suggest to change?
Dunno what kind of change, but even Bounty Hunter can be permanently invisible when he has Shadow Walk on lvl 1. And yeah, in lower tier it's OP, but only in lower tier. Compare it to for example Vendetta, you can be permanently invisible when lvl 16 and you get massive "nuking" damage with it. Honestly, I think it's the worst ult in the game and weakest of Riki's abilities.
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