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Make Your Own Aghanim's Scepter Upgrades!

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Forum » General Discussion » Make Your Own Aghanim's Scepter Upgrades! 17 posts - page 2 of 2
Permalink | Quote | PM | +Rep by Kyle The Great » August 7, 2014 3:38am | Report
Kunkka: Ship will now land where kunkka clicks and animation time reduced to 1 second
Lone Druid: gets TWO spirit bears :D
Faceless Void: Allied heroes can walk in chronospheres 3:D
Riki: temporary invisibility :P

Kyle The Great


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Permalink | Quote | PM | +Rep by The amazing A.K.A stupid » August 7, 2014 8:08am | Report
Phantom Lancer

Magic resistance of phantom edge from 10/15/20 into 12/18/25

Illusion duplicate chance from 3/5/7 to 4/6/9

Juxtapose chance bonus from 2/4/6 into 3/5/8


Alternatice



Illusions now Juxtapose by the same chance Phantom Lancer can.




I tried my best to think of this I hope it gets added by valve :)
"When we get attacked we fight back for we have faith in our side"

I rarely insult people(like real insult) for I am defenseless against them.

But when I do, I make my point clearly

The amazing A.K.A stupid



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Permalink | Quote | PM | +Rep by Hamstertamer » August 7, 2014 8:50am | Report
Broodmother : Aghanim's Scepter gives a new ability : spawn giant spiders. It's like Spawn Spiderlings but it costs 240 mana, 60 second cooldown, and it spawns two giant badass spiders with 1200 HP and 120 attack damage. Gives Brood the ability to still push in the late game against teams with lots of cheap AOE nukes.

Morphling : Aghanim's Scepter gives a new ability : Tsunami. Moprhling sends a huge wave of water in front of him. The wave travels for 1500 units with a speed similar to Kunkka's boat. Any enemy hit by the wave receives the same damage and stun as if hit by an adaptive strike of the current level. Enemies hit are pushed back to the sides of the wave. Additionaly, enemies hit are slowed by 30% for 3 seconds. Cooldown : 120 seconds.
Gives Morphling some good teamfight, something he definitely lacks. And makes support Morphling viable :)
Strategy guide : Anti-pubstomper guide.
Hero guides : Spectre , Windranger and Clinkz
== Broodmother guide out! ==

Hamstertamer
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Permalink | Quote | PM | +Rep by ThreadOfFate » August 7, 2014 1:28pm | Report
Phantom assassin: increases crit chance to 25%
Wraith king: makes Wraithfire blast cost 45 mana.
Tinker: on top of usual effects, it makes march of the machines last an extra 2 seconds.

ThreadOfFate


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Permalink | Quote | PM | +Rep by croach1337 » August 7, 2014 4:48pm | Report
Im currently playing a lot of phoenix and writing a guide on him. I think he's a perfect contender for an aghs upgrade, not only cos he feels a tad bit weak, but being able to buy an aghs for its stats would be a handy option on phoenix.

My ideas
1 - At the end of supernova (when it stuns) causes 1 random hero (or maybe like 4 random units) within the AOE to take 200/300/400 damage (pure)

or

2 - increase sun rays range by (1.5*current) and increase damage to scale from 5% instead of 4% (and heals would be from 2% to 2.5%)

i hope my love for phoenix hasn't clouded my ability to make a balanced suggestion :3

croach1337



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Permalink | Quote | PM | +Rep by porygon361 » August 8, 2014 6:13am | Report
Track

- Increases the range to 1500
- Reduces the cooldown to 1.5 at all levels.
- Increases the bonus bounty for Bounty Hunter and his allies by 100/150/200


BEST AGHS UPGRADE IN THE WORLD :D.

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Permalink | Quote | PM | +Rep by Crazy Tom » August 9, 2014 8:12am | Report
I like the idea of having Spectre illusions gain Dispersion, but instead of having them remain permanently until killed, what if Spectre could use Reality on an illusion without destroying it?

Also, having your team be able to walk in the chronosphere would make it even more OP than it already is. So stupidly OP.

I like the suggestions for giving Morph and Brood extra abilities to expand their versatility. Especially with Brood this keeps them very viable.


For my own ideas:
Legion Commander: If LC wins her Duel, it comes off cooldown.
Wraith King: Gives his ult two charges, each with a separate cooldown equal to Reincarnation's normal cooldown time.
Phantom Assassin: Increases the crit chance on her dagger to 30%, and when she uses blink strike it boosts the chance to crit on that attack to 30%. Causes her evasion to ignore true strike.
Alternatively, changes Coup de Grace to a cooldown, similar to Bounty Hunter's critical skill, with cooldown of 5/4/3

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