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Sindy, the Crystalline Archer

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Forum » Hero & Item Ideas » Sindy, the Crystalline Archer 36 posts - page 2 of 4
Permalink | Quote | PM | +Rep by kkoopman3 » August 7, 2014 10:19am | Report
HAHAHAHAHAHA! +Rep for that one!

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Permalink | Quote | PM | +Rep by TheSofa » August 7, 2014 10:42am | Report
Powergoat wrote:

I would love to meet yzreel in person, but he would probably find an imbalance in my socks


HAHAHAHAHAHAHAHAHAHAHA. Too funny, too funny.

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Permalink | Quote | PM | +Rep by Yzreel » August 7, 2014 10:43am | Report
Powergoat wrote:

I would love to meet yzreel in person, but he would probably find an imbalance in my socks


Lololol I don't think so, contrary to here, my real life is rather ignorant, even if I can talk about mostly anything and criticize if needed I usually keep silent until asked (which is why you need to ask for my comments :p)
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Permalink | Quote | PM | +Rep by Bunkansee » August 7, 2014 12:59pm | Report
Yzreel wrote:

Well.... considering that I am called by you all and I've realized that I have never say anything about your hero, here I come?

Alright first of all, let's talk about your hero's concept and stats?
I would say that it is rather interesting, seeing as how you seem to take Troll Warlord's basic idea and improve it to a hero rather similar to Sniper on steroid. However, I do find some things to say (or, quoting TheSofa: "tear apart") that I will cover later. First of all, I cannot seem to find her primary attribute (it can even change by changing the arrows it seems right now), but assuming from her highest stats, I would say that this hero is agility hero? If so, I find her skills oh so mana-depleting. Really, all 3 of her active skills cost a ton of MP (except her ultimate, which is still rather high). At level 9, assuming that she max skill 2,3 and ultimate, it would take 175+225+200 that is equal to 600 MP. Since you doesn't state the stats growth (you really need to), I'll assume the int growth is around 2.0 (it's pretty high for non-int), so at level 9 she is supposed to have 19+2*8 int, which is 35*13 = 455 MP. This amount of MP is not even enough to do her whole combo, and buying Magic Wand still cannot cover it. However, I cannot say for sure since you doesn't state her primary attribute and stats growth, but as how I see it currently, she will have HUGE mana problem.

Okay, now going to the skills. Let's start with her first skill, shall we? I notice that this skill is the defining factor of her, but I have one question: "which one is the default arrow?" it seems pretty important to know because currently, it seems that if you take the E or ultimate skill without this skill they will do absolutely nothing. Going for the details of the skill, I have problem with the blue arrow because currently it is practically on par with Headshot, losing in 30 points of damage, but having 0.35 seconds longer mini-stun duration with same chance. If it's a normal passive I'd say it's fine, but seeing how it can also give her two other effects, I'd say that you need to nerf it a bit. The pink arrow seems alright as it is, while the yellow one is pretty much alright (oh, by the way it's called "splash", same as Elder Dragon Form level 2), but might require some changes as well.

Second skill is rather simple, so I don't think I have anything major to say. Some things I need to say are probably the detail, I don't know its cast range and if it damages structures/magic immune units (basically the damage type) so I can't say how this skill is going to be used. For the balancing, I'd say that you need to rescale this skill, I mean, this skill has 150/200/250/300 damage scaling with same cooldown, but having 100/125/150/175 MP cost. The MP increase is pretty heavy for an agility hero, and the damage increase is very low (the increase is 2 damage for 1 MP, very underwhelming). Considering how the spell is a very long duration spell (5 seconds) and has a pretty small radius, it is very weak currently since people can just evade it. I suggest to change the scaling and make it stronger/reduce duration (probably to 4 seconds damage, with 40/60/80/100 damage per second by 120 fixed MP cost, or around 90/100/110/120), this way it can dish more damage more easily with better scaling.

Third skill is rather interesting and I find the high MP cost justified, seeing how all three skills are very strong. However, I need to say that the "activating this skill again releases the arrow" part is rather odd, I know it's like Snowball, but I think it's better if it's quick release like Powershot. At first I thought that this skill will have the most problems, but it is rather surprising to see that it is actually nicely balanced! The pink arrow's slow and damage is fine for a single hero because it requires a second cast time, and the blue arrow's stun is very strong, but since it cause no damage it is alright, while the yellow one is practically Powershot. What I have to say is probably the same as the second skill. I mean, 30 damage + 5% slow increase is rather weak and I find no reason to level it up with 25 MP increase/level, as well as 0.3/0.2/0.3 longer second (this is very ridiculous). The only reason for me to level this skill is probably the yellow one, but it is also very meager 50 damage increase (imagine Rocket Flare). I think you need to rework this skill's scaling with similar trick of second skill, but this one need to retain high mana cost (not the mana increase though).

For the ultimate skill.... care to elaborate? It is rather confusing for me how the skill works, seeing how the skill requires 3 seconds cast time, but it says that "it can be fired at any direction when used again" implies that this skill is skillshot, but you never explain the range nor how it works, does it deal aoe damage? does it affect the first unit it struck? do you need to click the target for activation? Okay, going to the details, I think the pink arrow is OP, I mean, it is 18 seconds of absolutely no channeling spell (meaning no TP as well) with a rather high damage amount of 540 (well... there's Doom though). I'd suggest that you reduce the duration and increase damage because currently the total stun time is 18/2*0.5 which is 4.5 seconds stun. For the blue arrow, I think it is rather fine currently (keeping in mind that it is a skillshot), while the yellow arrow is also a bit OP because if it reduces magic resistance and armor to 0 (like I assume when you say it disable their uses) it's just too much, even if it's just 3 seconds (it's okay if it is skillshot). Anyway, it seems that the ultimate is pretty balanced if it is skillshot, but if not I suggest that you nerfed all 3 of the skills a bit (not too much though)

Overall, I like the idea and you already balanced them quite well. However, you lack A LOT of detail (stats growth, primary attribute, cast range, mechanics, etc.) and you might also need to work on the scaling. However, good work all around, GJ :D


DAMMMMNNNNN! I was enjoying the multiple OMG THIS HERO IS SO COOOL!s

Okay well, the primary attribute was not stated and that is my bad, this got tossed between wordpad to forum and back again. So the initial problem is mana costs, so I will either nerf the mana costs or decrease both mana and effectiveness.

The default arrow is... nothing. I'd have to do a lot of rewriting or make the Q an innate ability which would destroy the ability to upgrade it. I rarely put cast range, so I'll have to put more details, I'm not going to say anymore about the cast ranges and stuff because that's something I can add in my spare time.

So I should change the mana costs and make the W scale a little better.

Okay I have to reply to a lot of things for this part.

For a start, the charge and release when you want is kinda like walrus punch, you activate and use when you need, however since it has a channel time it might be better for an instant cast. So scale more stuff... great >.<

Okay now the ultimate, the "fired in any direction" was a typo, it was supposed to be like the e skill as in you can charge it and activate again to fire it when you please.

All in all, NUBL2MAKEDETAILS.


Details will come soon I think :p



PS I'm screwed, I'm never gonna be able to make this stuff balanced because when I nerf it'll be too much and when I re buff it it'll be too much. I'll give it a go, but I wish I never summoned the mighty Yzreel D:

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Permalink | Quote | PM | +Rep by TheSofa » August 7, 2014 1:07pm | Report
Bunkansee wrote:



DAMMMMNNNNN! I was enjoying the multiple OMG THIS HERO IS SO COOOL!s

Okay well, the primary attribute was not stated and that is my bad, this got tossed between wordpad to forum and back again. So the initial problem is mana costs, so I will either nerf the mana costs or decrease both mana and effectiveness.

The default arrow is... nothing. I'd have to do a lot of rewriting or make the Q an innate ability which would destroy the ability to upgrade it. I rarely put cast range, so I'll have to put more details, I'm not going to say anymore about the cast ranges and stuff because that's something I can add in my spare time.

So I should change the mana costs and make the W scale a little better.

Okay I have to reply to a lot of things for this part.

For a start, the charge and release when you want is kinda like walrus punch, you activate and use when you need, however since it has a channel time it might be better for an instant cast. So scale more stuff... great >.<

Okay now the ultimate, the "fired in any direction" was a typo, it was supposed to be like the e skill as in you can charge it and activate again to fire it when you please.

All in all, NUBL2MAKEDETAILS.


Details will come soon I think :p



PS I'm screwed, I'm never gonna be able to make this stuff balanced because when I nerf it'll be too much and when I re buff it it'll be too much. I'll give it a go, but I wish I never summoned the mighty Yzreel D:

You didn't. Kkoop abd I did. You're welcome. xD

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Permalink | Quote | PM | +Rep by kkoopman3 » August 7, 2014 1:29pm | Report
:D Anytime, anytime.

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Permalink | Quote | PM | +Rep by porygon361 » August 7, 2014 3:27pm | Report
He must have taken the entire day to write that...


kkhoopman3, you've doomed us all :(.


Thanks to Yzreel, I don't have anything else to comment on, other than its awesomeness of course :).

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Permalink | Quote | PM | +Rep by kkoopman3 » August 7, 2014 4:24pm | Report
kkhoopman3? Who's kkhoopman3? I don't know a kkhoopman3. Anybody know a kkhoopman3? Hmmm... Well he must be an awful person if he doomed us all.

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Permalink | Quote | PM | +Rep by porygon361 » August 7, 2014 4:36pm | Report
kkoopman3 wrote:

kkhoopman3? Who's kkhoopman3? I don't know a kkhoopman3. Anybody know a kkhoopman3? Hmmm... Well he must be an awful person if he doomed us all.



Check out that typo :3

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Permalink | Quote | PM | +Rep by TheSofa » August 7, 2014 4:44pm | Report
kkoopman3 wrote:

kkhoopman3? Who's kkhoopman3? I don't know a kkhoopman3. Anybody know a kkhoopman3? Hmmm... Well he must be an awful person if he doomed us all.

Yeah, haven't you heard of him? He's like the meanest person in the whole wide web.
This kkhoopman guy. Such a disappointment.

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