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Bio: The Anti-Fighter was part of a temple which rivaled Turstarkuri, his skills where focused on crippling non magic users and with so, many fell before the power of the Anti-fighters.
Description: This hero is meant to cripple enemy farming heroes his Confusion spell and Doubt passive works against magic immune targets and he is a melee intellect type hero.
Hit Points:530 Mana:286 Damage:49-53 Armor:3 Movespeed:315
Attack Range:128(melee)
Description: Confusion swaps the targets primary attribute with his lowest attribute meaning if he used it on a hero with 30 strength 20 agility and 10 intellect then his primary would be swapped with his intellect stat his new stats would look like 10 strength 20 agility 30 intellect assuming his primary stat is strength it does not swap his highest stat just his primary.
Confusion: Level 1: Mana|115| Cooldown|45 seconds| Range|750| Duration|10 seconds| Effect|Swaps the target heroes primary attribute with its lowest attribute.
Level 2: Mana|110| Cooldown|45 seconds| Range|750| Duration|12 seconds| Effect|Swaps the target heroes primary attribute with its lowest attribute.
Level 3: Mana|105| Cooldown|45 seconds| Range|750| Duration|14 seconds| Effect|Swaps the target heroes primary attribute with its lowest attribute.
Level 4: Mana|100| Cooldown|45 seconds| Range|750| Duration|16 seconds| Effect|Swaps the target heroes primary attribute with its lowest attribute.
Description: If this ability hits the target from behind it will stun, if this ability hits the target from the front it will instead slow for twice as long.
Paralysis: Level 1: Mana|150| Cooldown|24 seconds| Range|200| Duration|1.5-3 seconds| Effect|Deals 50 damage and stuns for 1.5 seconds or slows by 25% movement and attack speed.
Level 2: Mana|145| Cooldown|20 seconds| Range|200| Duration|2-4 seconds| Effect|Deals 100 damage and stuns for 2 seconds or slows by 30% movement and attack speed.
Level 3: Mana|135| Cooldown|16 seconds| Range|200| Duration|2.5-5 seconds| Effect|Deals 150 damage and stuns for 2.5 seconds or slows by 35% movement and attack speed.
Level 4: Mana|130| Cooldown|12 seconds| Range|200| Duration|3-6 seconds| Effect|Deals 200 damage and stuns for 3 seconds or slows by 40% movement and attack speed.
Description: When attacked by an enemy hero there lowest stat is reduced this means that if the hero has 30 strength 20 agility and 10 intellect then his intellect would be reduced however if under the effect of confusion then the target heroes primary stat would be further crippled, the duration of the stat loss has been greatly reduced but the timer for the effect to fall off does not start until the target hero is out of combat this is the passive effect of this skill.
Doubt: Level 1: Duration|7 seconds| Effect|when struck by an enemy hero there lowest stat is reduced by 1 stacking up to 5 times.
Level 2: Duration|8 seconds| Effect|when struck by an enemy hero there lowest stat is reduced by 2 stacking up to 5 times.
Level 3: Duration|9 seconds| Effect|when struck by an enemy hero there lowest stat is reduced by 3 stacking up to 5 times.
Level 4: Duration|10 seconds| Effect|when struck by an enemy hero there lowest stat is reduced by 4 stacking up to 5 times.
Notes: The hero needs to be out of combat however for the timer of this effect to begin counting down meaning the target hero has to not take any damage or deal any damage for a short time.
Description: The Anti-Fighter warps the minds of those around the target forcing them to see the target as an enemy, all spells used by the target effects all heroes both dire and radiant and all spells from all heroes(except target) effect the target. This would mitigate the option for the team to simply try and ignore this hero.
Betrayal:Ultimate
Level 1: Mana|150| Cooldown|45 seconds| Range|400| Duration|15 seconds| Effect|Causes the target hero to become hostile to everything and increases damage taken and dealt by 5%.
Level 2: Mana|125| Cooldown|40 seconds| Range|600| Duration|20 seconds| Effect|Causes the target hero to become hostile to everything and increases damage taken and dealt by 10%.
Level 3: Mana|100| Cooldown|35 seconds| Range|800| Duration|25 seconds| Effect|Causes the target hero to become hostile to everything and increases damage taken and dealt by 15%.
Notes:The target of this ability loses all alliances to either side causing him to appear as hostile to everything, he is still in control of his own actions and killing him by either team will have the same effect as if killing an enemy hero.
I'm ok with this hero, and the names of his abilities are quite poetic. The thing I don't understand is his ultimate. At level 4, the target hero attack everything in sight... For 45 seconds? The hero cannot cast spells or anything? If the answer if yes and no, then there's a serious problem. Doing this to a kitable hero like Ursa would render him dead in the next 15 seconds. Either the duration has to be decreased, or the heroes must be able to use items and cast spells, but lose control of their movement and aggro.
Like the idea, no one would be able to face up to him 1v1. I mean who can fight back when they get pounded straight into the damned ground (other than my Fistfighter and Slark, if course :P)!
EDIT: On further scrutiny, I find your hero quite imbalanced. Confusion swaps the stats for a really long 30 seconds at level 4, for almost no risk! Doubt presents the same problem as well, although the risk is obviously greater. I suggest for the durations to be 7/10/13/16 and 5/7/9/11 respectively. No harm using numbers that are not multiples of 5 :P
I kind of like the hero idea. (despite him being imbalanced like porygon already mentioned)
First thing you should do though is make a better layout. My eyes hurt.
And alot of explanations should really be made. What does "be hostile to all" mean? Does it mean his ult works like WWs? Does the player still get control of a "hostile to all" hero?
And what do you mean by reducing the hero's lowest stat? Is it something innate to the hero or does it depend on the hero's present stats instead?
I don't understand his ult, and his 3 spells are seriously OP. Nerfs and explanations are really needed, but otherwise I like the idea.
Thanks for the feedback for starters I will explain his ultimate, by hostile to everything I mean that the target hero becomes hostile to the heroes, towers and creeps of both radiant and dire, this mean that if you use this Betrayal on a Gyrocopter using Flak cannon the spell would also target his own team and creeps, same goes for his teams spells against him. if you use Betrayal on a hero like enigma who is casting Black Hole then all heroes both radiant and dire would be effected, other than everything treating the targeted hero as hostile this spell has no other effect. This spell might be kind of annoying if you got jerks on your team who wont stop auto attacking you while under the effect of it hah.
The skill Doubt effects the heroes lowest attribute for example...
Rikimaru
Strength:20+5
Agility:39+11
Intellect:18+3
Then if Rikimaru where to attack the Anti-fighter his intellect would be reduced however if under the effect of Confusion then his agility would be further crippled.
I plan on posting many future ideas so if you know of a good layout let me know it would definitely be optimal to have and I will definitely rework some numbers for the durations of his skills.
Edit:Changed his first skill Confusion to have a much lower duration and his 3rd skill has a lower duration as well but will not start the duration until the target hero is out of combat. Also added a second part to the Skill Doubt called Double Doubt.
If the ulti description is saying what I think is saying, it means you can almost have it perma on one hero, if u focus it. The duration at lv 3 is 35, and the cd is 30? Just a little tweak is needed there, especially for an ulti like that.
I tweaked his ultimate and gave it a slightly long cooldown and a slightly shorter duration also changed mana cost to scale down instead of up and added a temporary increase in damage dealt and taken by the target under the effect of Betrayal.
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