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Make-Shift: Creates a Make-Shift item out of a recipe, the item deteriorates in quality over 100 seconds losing 10% of its effect every 10 seconds. required to channel for 2 seconds to create the item.
Level 1:Items which can be Make-shift
Mana Cost:50% of recipe cost
Cooldown:10 seconds
effects which deteriorate on item-Damage-Attack Speed-Regeneration-Attributes-Movement Speed-Armor-Aura-Magic Resistance-Hit Points-Life Steal-Feedback-Corruption.
Make-Shift: Creates a Make-Shift item out of a recipe, the item deteriorates in quality over 100 seconds losing 10% of its effect every 10 seconds. required to channel for 2 seconds to create the item.
Level 2:Items which can be Make-shift
Mana Cost:40% of recipe cost
Cooldown:10 seconds
effects which deteriorate on items-Damage-Attack Speed-Regeneration-Attributes-Movement Speed-Armor-Aura-Magic Resistance-Hit Points-Life Steal-Feedback-Corruption.
Make-Shift: Creates a Make-Shift item out of a recipe, the item deteriorates in quality over 100 seconds losing 10% of its effect every 10 seconds. required to channel for 2 seconds to create the item.
Level 3:Items which can be Make-shift
Mana Cost:30% of recipe cost
Cooldown:10 seconds
effects which deteriorate on items - Damage-Attack Speed-Regeneration-Attributes-Movement Speed-Armor-Aura-Magic Resistance-Hit Points-Life Steal-Feedback-Corruption.
Make-Shift: Creates a Make-Shift item out of a recipe, the item deteriorates in quality over 100 seconds losing 10% of its effect every 10 seconds. required to channel for 2 seconds to create the item.
Level 4:Items which can be Make-shift
Mana Cost:20% of recipe cost
Cooldown:10 seconds
effects which deteriorate on items - Damage-Attack Speed-Regeneration-Attributes-Movement Speed-Armor-Aura-Magic Resistance-Hit Points-Life Steal-Feedback-Corruption.
Notes: Makeshift items break after the duration expires and become junk. Junk can be sold for 10% of the recipe used, or it can be used as a 1 charge target effect which mini stuns and deal 50 pure damage.
Makeshift weapons are not muted and can be traded with anyone, the craftsman can also make makeshift items from allied or enemy player recipes. Makeshift items drop upon death and can be picked up by anyone, the duration is not reset.
Leveling Makeshift up allows the creation of new items as well as items from lower levels.
Craftsmanship: Increases the effects on the craftsman's items and causes make-shift item to deteriorate slower.
Level 1:(Passive)
Increases the effect of items on the craftsman's by 20%(Including makeshift) and increases the duration at which makeshift items exist by 25%
Craftsmanship: Increases the effects on the craftsman's items and causes make-shift item to deteriorate slower.
Level 2:(Passive)
Increases the effect of items on the craftsman by 30%(Including makeshift) and increases the duration at which makeshift items exist by 50%
Craftsmanship: Increases the effects on the craftsman's items and causes make-shift item to deteriorate slower.
Level 3:(Passive)
Increases the effect of items on the craftsman by 40%(Including makeshift) and increases the duration at which makeshift items exist by 75%
Craftsmanship: Increases the effects on the craftsman's items and causes make-shift item to deteriorate slower.
Level 4:(Passive)
Increases the effect of items on the craftsman by 50%(Including makeshift) and increases the duration at which makeshift items exist by 100%
Notes: The extended duration of makeshift items makes them deteriorate slower at level 1 every 12.5 seconds and at level 4 every 20 seconds, Makeshift items will break after 125 seconds at level 1 and 200 seconds at level 4.
The passive increase to items only works for the craftsman himself and giving a makeshift item to an ally will remove the bonus boost.
Contraption: Creates a make-shift contraption that resembles a random item, the item can be placed on the ground like any other item if an enemy hero attempts to pick up the item it will detonate dealing damage and stunning the target.
Level:1 (Active)
Deals 100 magical damage and stuns the target for 2 second.
Mana cost: 100
Cooldown: 25
Contraption: Creates a make-shift contraption that resembles a random item, the item can be placed on the ground like any other item if an enemy hero attempts to pick up the item it will detonate dealing damage and stunning the target.
Level:2 (Active)
Deals 200 magical damage and stuns the target for 3 second.
Mana cost: 110
Cooldown: 25
Contraption: Creates a make-shift contraption that resembles a random item, the item can be placed on the ground like any other item if an enemy hero attempts to pick up the item it will detonate dealing damage and stunning the target.
Level:3 (Active)
Deals 300 magical damage and stuns the target for 4 second.
Mana cost: 120
Cooldown: 25
Contraption: Creates a make-shift contraption that resembles a random item, the item can be placed on the ground like any other item if an enemy hero attempts to pick up the item it will detonate dealing damage and stunning the target.
Level:4 (Active)
Deals 400 magical damage and stuns the target for 5 second.
Mana cost: 130
Cooldown: 25
Notes: With the Craftsman in game it will be far more easy to fool enemy heroes since makeshift items will be a somewhat common sight littering the map, if you see a makeshift radiance on the ground you will be compelled to pick it up, contraptions drop upon death.
Tweak:
Tweaks the weapon and armor of the target unit permanently increasing there base Damage, Armor and Movement Speed depending on the craftsman's level. Requires the craftsman to channel the effect at melee range for 2.5 seconds.
Level 1:Increases movement speed of the target by 1% and increases armor and damage by 4% X the level of the craftsman permanently.
Mana Cost:150
Cooldown:30
Tweak:
Tweaks the weapon and armor of the target unit permanently increasing there base Damage, Armor and Movement Speed depending on the craftsman's level. Requires the craftsman to channel the effect at melee range for 2.5 seconds.
Level 2:Increases movement speed of the target by 1.5% and increases armor and damage by 5% X the level of the craftsman permanently.
Mana Cost:200
Cooldown:25
Tweak:
Tweaks the weapon and armor of the target unit permanently increasing there base Damage, Armor and Movement Speed depending on the craftsman's level. Requires the craftsman to channel the effect at melee range for 2.5 seconds.
Level 3:Increases movement speed of the target by 2% and increases armor and damage by 6% X the level of the craftsman permanently.
Mana Cost:250
Cooldown:20
Aghanim's Scepter:Increases the craftsman's level by 5 and raises his level cap to 30.
Note: The effects of Tweak do not stack, if cast on a target who tweak was already cast on it will only refresh with the current level effects applied. Tweak only increases base stats. At level 6 tweak will increase movement speed by 6% and base damage and armor by 24%. Dropping or selling the Aghanim's Scepter will lower your level cap back to 25 but will not cause you to lose the levels gained from it, repurchasing the item will not level you again.
An interesting idea. I can't say how well it would work because of how he needs gold to use Makeshift, which is... well, it's different. Though I do like the interplay of that and his booby traps that he can place; it's quite funny to visualize in my mind.
Well like it says he can make make-shift items out of any recipe ally,enemy or his own, so if you have an ursa on your team and he wants to do roshan at 3 minutes into the game he can buy a vlads recipe for 300 gold and the craftsman can craft it into a make-shift Vladmirs offering for him, remember make-shift items are not muted and can be traded amongst the team at will, there are plenty of ways that make-shift items can be used on various heroes to help them greatly in the early game and in the late game, if that team fight is coming up and your sniper in low on items just buy a few cheap recipes and turn them into make-shift late game items and win your next teamfight. great non expensive items that could be make-shift to give your team a significant lategame advantage would be Crystalys,Maelstrom,shiva's guard,manta or whatever else your team may need for the next few minutes.
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SilencersCurse
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Crazy Tom
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SilencersCurse
Posts: 57