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Galahad is a melee strength carry who is a great asset in teamfights. He can just as easily play the tank role due to his passive ability.
Base strength: 25 (+2.3) Base agility: 21(+2.0) Base intelligence: 16(+1.7) Base armour: 1
Lore
Deep within the forests of the Blood-stained mountainside, a tall, lean figure constantly trains himself. Innumerable reports had been sent to local authorities about an insane swordsman attempting to kill them. Swordsman, yes. Insane, far from it. Dangerous? Most certainly so. Countless mayors had ordered his eviction by the harshest force, but all agents who set out to do such a thing came back missing atleast three limbs.
Whatever power this swordsman held, it was only truly revealed when in actual physical danger. The civilians of the local towns learned this when the entire group of surrounding villages decided to rid themselves of him once and for all. Nobody has lived in or near the forest since. Except for Galahad himself.
Skills
Q: Unbending will.
Type: Passive
Target: Self
Galahad hates fighting opponents who have no
honour and gladly punishes those who would be so
crude as to attack him with more than one being
by increasing his defences for every enemy unit
within a 900 AoE (counts Meepo clones and
illusions).
Armour per unit: 1/2/3/4 Maximum stacks: 4/6/8/10 Mana cost: 0 "The unworthy fighters shall be punished!"
W: Blade change
Type: Toggle
Target: Self
Sometimes Galahad must adapt to certain situations
in order to come out on top of an engagement. He has
no qualms in fighting one handed or two handed with his
wide range of blades. Using dual swords he can attack
faster at the cost of damage, but using a larger blade
with two hands increases damage, lowers attack speed
and grants a cleave effect.
One handed (dual sword mode):
+Attack speed: 15%/25%/35%/50%
-Attack damage: 3%/5%/7%/9%
+Cleave: 0/0/0/0
Base attack time: 1.4 Two handed (larger sword mode:
-Attack speed: 15%/25%/35%/40%
+Attack damage: 3%/5%/7%/10%
+Cleave: 10%/20%/30%/40%
Base attack time: 1.9 Mana cost: 0 "It's amazing what one can do with practise."
E: Sonic leap
Type: AoE
Target: Ground
Galahad ran into a problem whilst training. The opponent
could just run away. He couldn't allow such cowardice, so he
perfected a technique in which the very fabric of space buckled
under his speed, allowing him to swiftly leap and consequently
land a certain distance away, slowing and damaging all enemies
within a 500 AoE.
Unit range: 900/1000/1100/1200 Damage: 75/150/225/300 Slow: 10%/20%/25%/30% Cooldown: 16 Mana cost: 100/110/120/140 "Get back here, coward!
The sight of Galahad mowing down opponents restores courage
to even the most weary of fighters, instantly restoring health and mana
whilst also increasing attack speed and damage of allies and himself for a duration
Hp/Mana restore: 100/150/200 Attack speed bonus: 40/60/80 Attack damage bonus: 40/55/70 Duration: 5/6.5/7.5 Cooldown: 160/120/100 Mana cost: 200/300/400 "Let them come, my friends. We shall not fail this day!" Aghanim's scepter cooldown: 80 Aghanim's scepter Duration: 6.5/7.5/8.5 Aghanim's scepter damage bonus: 55/70/90 Aghanim's scepter mana cost: 100/200/300
Responses
Spawning:
-"The isle of masks shall be remembered once more.
Beginning the battle
-"As brother Yurnero once said, fear my blade."
-"My blade will find you all."
Moving
-"I tread lightly, but swiftly."
-"Cower before me."
Killing a hero
-"A pathetic attempt at my life."
-"I think your team might hate you now."
-"*quietly* Feeder..."
Dying
-"My blades...Failed?
-"Not swift enough."
-"Failure...Is an option sometimes..."
Killing Juggernaut
-"I apologise, brother. It was needed."
-"I always was swifter than thou."
-"The juggernaut style is not the best, brother."
-"the Juggernaut, is now just naught.
Meeting Juggernaut
-"How's the mask I made for you, brother?"
-"I will fight with you just this once."
-"I hope you have not been slacking in your practise, brother."
-"Oh good. You again."
If in a team with Juggernaut and Sven
-"Ahaha! Swordsmen of the apocalypse!"
-"The three sword-kateers? No? Ok."
-"Let's have a game. Who can score the most kills? Begin!"
-"We can duel it out later, but we have work to do.
Meeting Windranger
-"I...um...uh...Hi."
-"I don't suppose you would be interested in...No, course not."
-"...I will gladly fight for- I MEAN WITH you."
Dying to certain Heroes. Juggernaut
-"You've...Grown up."
-"How could I lose to my little brother!?"
-"I underestimated you.
-"I'm sorry. For everything." Riki
-"Slippery little bastard."
-"What coward runs?"
-"Stealth? You were an easy target." Legion Commander
-"You were an honourable opponent, old friend
-"This rift between us was wider than I thought."
-"You always were the better duellist, old friend." Sven
-"You compensating...For something? Spectre
-"One ghost is merely another... to add to my haunted past."
-"Desolated..." Phantom Assassin
-"I should have known that I was your target."
-"...Fair play." Windranger
-"Why, Lyralei? Why?"
-"Lyralei...Whatever I did, I'm sorry."
This hero is really strong, I think the ultimate should be nerfed a bit but overall very awesome. He can jump in, wreak havoc and get out nearly unscathed, but he needs a lower than average strength gain (2.3/2.4 per level?) or he will be too tanky and thus too OP in my opinion.
I like that you made juggernaut his brother, its a nice touch :)
This hero is really strong, I think the ultimate should be nerfed a bit but overall very awesome. He can jump in, wreak havoc and get out nearly unscathed, but he needs a lower than average strength gain (2.3/2.4 per level?) or he will be too tanky and thus too OP in my opinion.
I like that you made juggernaut his brother, its a nice touch :)
I enjoy the feedback, and changed have been made accordingly ^_^.
This Hero is good, but needs some changes. First you need to change the scaling of his first skill (staying the same for 2 levels) and add a max unit counter (for example 5/7/9/11) if you did this you could keep the scaling the same and just increase the unit count at lvl 2. For his second skill change the - damage of one handed mode as - 80 damage is ridiculous and could leave him with next to no damage at early levels (maybe do it as a % decrease not a static damage decrease). Change the scaling of Sonic leap to 75/150/225/300 to make it balanced at all lvls as it scales + 50 then + 100 (with this its + 75 damage at all levels). Lastly lower the ult's mana/health regen allot as this is WAY to OP (healing 400 health/mana at lvl3 is so powerful) and consider putting it in an AOE around him (if its global its basicly and OP version of Hand Of G-d). With these changes I believe that this Hero would be balanced and strong.
This Hero is good, but needs some changes. First you need to change the scaling of his first skill (staying the same for 2 levels) and add a max unit counter (for example 5/7/9/11) if you did this you could keep the scaling the same and just increase the unit count at lvl 2. For his second skill change the - damage of one handed mode as - 80 damage is ridiculous and could leave him with next to no damage at early levels (maybe do it as a % decrease not a static damage decrease). Change the scaling of Sonic leap to 75/150/225/300 to make it balanced at all lvls as it scales + 50 then + 100 (with this its + 75 damage at all levels). Lastly lower the ult's mana/health regen allot as this is WAY to OP (healing 400 health/mana at lvl3 is so powerful) and consider putting it in an AOE around him (if its global its basicly and OP version of Hand Of G-d). With these changes I believe that this Hero would be balanced and strong.
I appreciate the feedback. I will address what of these that I can.
The first skill was done quite on purpose to scale like that. I felt 4 armour per unit, especially in 5v5 situations when all the enemy creeps are nearby? Holy **** is that a lot of armour. The max unit counter WOULD help to counteract that, but 11 is a little low. i'll have to tweak that.
I agree that -80 damage is a bit stupid, but I don't see how I couldn't deal with that without making the other ridiculously overpowered. However, the skill was supposed to let you have an early game advantage with better attack speed and BAT, then slowly begin to stay in the two-handed form. Again, the suggestion does help a lot.
Also, I almost quivered at how OP this was when writing the ability. I was actually going to address that later today, but I guess it's time to get down to it now.
I appreciate the feedback. I will address what of these that I can.
The first skill was done quite on purpose to scale like that. I felt 4 armour per unit, especially in 5v5 situations when all the enemy creeps are nearby? Holy **** is that a lot of armour. The max unit counter WOULD help to counteract that, but 11 is a little low. i'll have to tweak that.
I agree that -80 damage is a bit stupid, but I don't see how I couldn't deal with that without making the other ridiculously overpowered. However, the skill was supposed to let you have an early game advantage with better attack speed and BAT, then slowly begin to stay in the two-handed form. Again, the suggestion does help a lot.
Also, I almost quivered at how OP this was when writing the ability. I was actually going to address that later today, but I guess it's time to get down to it now.
The issues (I hope) have been balanced out as per your suggestions. Thank you for the feedback (again :P)
and anyway, it always happen anywhere anyway
don't mind it, the comments are bound to stop sooner or later anyway
it's better to start a new thread about a new idea if you want to
btw, it's not a guide really, idea if you will. Or were you questioning about your Juggernaut's guide?
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