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I am entertaining the possibility of a wex-exort build on Invoker, with QE builds being phased out and a lot of QW build coming up I have been thinking maybe WE build could work.
The problem is that you have no HP regen and invoker is a hero that doesnt use a bottle and has bad rune control. You also have no cc abilities until quas is leveled so ganking requires an extra person just to stun.
The problem is that you have no HP regen and invoker is a hero that doesnt use a bottle and has bad rune control. You also have no cc abilities until quas is leveled so ganking requires an extra person just to stun.
Well its not like you cant go bottle :P.
But the problem with this skillbuild is that wex does very little in lane, and ofcourse the lack of cold snap hurts.
I have taken these kind of things into consideration, a single set of tangos should see you through early game easily enough and from then I thought maybe you could get some tranquil boots if you where having major hp issues, although a ring of health would be better probably. Honestly in early ish game you are going to be ganking other lanes so the people in the lane if coordinated should be able to help you with it (stuns). I just think that with a WE build you would have a fairly large team fight presence and the ability to land easy 5 person EMP's
really interested to here about someone who has tried it, I completely agree that alacrity is underrated, I will have a go with it soon in a pub after a few practice bot games
This type of Invoker is my type of Invoker!! Don't play it very much as my friends rage at me cause of my ideas with him going WE :-(
The biggest issue with this skill build though is the lack of control, but you have 4 other players on your team, they can sort this problem out! This is just theory crafting, but I think this skill build would work great with Faceless Void, as he has the ultimate control with his ultimate Chronosphere where you skills can wreck havoc and you can give Alacrity to the Void.
With these two heroes you would have a hard early game, but you can solve this with some early game strong supports.
Against bots, you either teamwipe them, or they buy two Mek's and just heal through all your damage and then kill you! :-p
I hope I'm not too late for this. But anyway, here's why it is a great concept but, in theory, it doesn't work:
Provided you get a Bottle (which is actually very beneficial as Invoker is pretty mana-hungry) and a level of Quas, you then have both attack speed and attack damage. The first problem is: what will you keep activated, Exort or Wex? You could say it's actually beneficial, as you can adapt to the situation (Wex for chasing, Exort for harassing), but I'd say it just makes your life harder: keeping one activated just disrupts half the usefulness of the other one. But it's still not that big of a problem.
More importantly, what will you use in teamfights? You'd have a very long range Tornado and both a strong EMP and Chaos Meteor, but they're simply too many spells: you can't go EMP if you go Chaos Meteor as you'll need a Deafening Blast, and you don't want to keep your high level EMP for yourself. My suggestion would be Tornado --> EMP --> Deafening Blast, but this way you're losing a huge chunk of damage coming from the Chaos Meteor (so the QW build would've been better). And you don't want to lose the mana drain from the EMP going Tornado --> Chaos Meteor --> Deafening Blast for the same reason. The lack of consistent Cold Snaps also hurts.
Overall I think it's playable, but it just doesn't focus on a particular role so it makes you "average" at everything. Quas- Wex is still better for this meta in my opinion, I always loved it and it finally became the strongest build!
On another note, I tried working on a pure Quas support build: the super Cold Snap is really fun to use with a proper lanemate, but most of the time going QW is better because of the roaming possibilities.
i think that QW is probably the best because it gives you early game presence with a pretty good late-game transition.
i usually go with the singsing vroom-vroom build :3
which is phase > drums > orchid/Euls > Euls/orchid(in whichever order desired) > aghanim's>some damage item/scythe.
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