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dotabuff.com/matches/414370219
ok so this was a match i played and i was doom.....
k so we had a fantastic early game in which the axe ogre combo took some good early kills against enchantress and the pl on top lane.....mirana went mid against void(i know i didnt believe it either),our solo safe was clock against cm and warlock and i went jungle doom cause i wanted to give clock lvl 6 as soon as possible.....
k so we were winning every fight before 30 min mark but as with every pl who reaches lvl 16 and avoids deaths in fights while sniping 2 or 3 they started to gain advantage over us but i had radiance and the pl chose butterfly over heart so it became easy to locate real one but thats the point that their enchantress started to shine.
she got a sceptre which is pretty standard but then we all started to die cause 4 melee and when u have that many pl illusions it becomes hard going over to target that ench especially with that annoying passive of her....so after 4 or 5 deaths i had to get bkb just to get kills and run away cause pure damage hurts...
i think the only reason we won cause they took their 1st tower pretty late and that pl got carefree and got doomed by me:) when alone and we had time to farm more....
sry that took so long but back to my main question
how would u guys have handled enemy enchantress?especially when she has been getting key kills all game and in my team we were all melee and there void used to block atleast 3 of team(i only got blocked 3 times in whole game) but then had to deal with pl and cm with only mirana helping who pretty much melted to illusion damage....me and axe both had hearts and stiil had to run from her...
so ur ideas on how to better handle that enchantress
I think orgre should have just ****ped on her with fireblast. Her passive is great against normal attacks but bad against nukes and your team had plenty of those. Also clockwerk could just hook her and activate blademail.
So either use blademail or BKB against her.
My guess is that she was just a good player who was allowed to get kills becouse your team underestimated her damage.
Should have nuked her with spells, but their team comp vs. yours makes it very hard to make it to her; Warlock rocks, Void chrono and CM freezing. With void and pl in late game I'm surprised they lost. If the pl had gotten diffusal blade it might have been a different story, also double ac on their team. You're lucky their carries were ****.
yeah getting to her was the problem and then she built linkens(thank god i saw that before casting doom)
@ Timminatorr:yeah i built bkb cause of that reason
@ BassCannonKickIt:yeah that pl had weird item choices...also void was mid against mirana..i think the maon reason they lost was cause after 2 rax down they started roaming in our jungle solo and pl actually tried to fight me near our secret shop(omce i realized it was the real one he was doomed,should have seen his reaction)
if you wanted to get to her and shut her down, could've had someone (doom or axe) go HH or Abyssal blade if it went late game, and just Mirana ult, stun lock her and melt her with nukes to get her out of the way. Could also be used to setup a berserkers call to distract while bursting her down quickly
Amazed they lost with those carries and that much team fight...
Against Enchantress as noted Black King Bar is the way to go - she ain't much without her ult, and it also blocks her passive I think. Blade Mail can also do a job there. Heaven's Halberd very useful cos of both the disarm and evasion, Abyssal Blade also an option, although it seems a waste on her when they've got carries like that.
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