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Ignorance is bliss.You should know that already, since all you do is ignore us, delighting yourself/us in your ungodly knowledge of logics and psychology.
Everyone is on a different page going off in all directions. Which one is right?
Nope.
Does spouting nonsense bother you so much when it actually based on well founded critical thought?
Emotional Sensitivity Disease.
It's giving critical thought on a subject you have no knowledge of. It's like if I went into a Chemistry class at a university and started theorizing random stuff based off of my limited knowledge of chemistry. It's like Aristotle's knowledge of the elements. To him, it was Earth/Fire/Air/Water, but hundreds of years of science has proved it to be much more complex than that. Plenty of other people have already done the work and know how Chemistry works, it's the same with Dota. If you'd just take the time to listen to people that are better at the game than you, you might improve as well, but instead you remain at the bottom tier skill bracket with your strategies that aren't ever going to work outside of that skill bracket.
As funny as the responses to this thread are, is there any chance you mods can make it so that if this guy makes another troll thread, he can't make threads anymore.
I don't see why this combo is so good. Juggernaut have much more synergy with slowers and stunners like CM, Veno etc. Also double melee is gonna lose so hard if they are against ranged.
"When game is going full ******, you can only go with it. If you start going against it, if you start going half ******, you´re ****ing done for. When Aloha decides to go middle rubick you let him, and you start buying orb of venom on invoker. That's how dota works" -n0tail
I raised the key question before, and it has continued to go unacknowledged since I raised it...
"How can you support your team unless you can stay alive?"
Which is why I even get support items on non carry - non support tanks.
However... going back to pudge and Juggernaut
Pudge can start with headdress and juggernaut can start with basilus + soul ring recipe
Each providing opposing support aura effects to each other... always a plus...
Pudge will eventually end up with pipe from headdress
Juggernaut will eventually end up with vlad's
Vlad's providing even more damage + lifesteal to them later (It means that pudge doesn't even need a life steal mask)
Now, pudge has his 12% magic resist from his skills and he is a strength hero with a high life pool, + hood = 42%... a whopping 42% magic resistence on a high life pool strength hero...
Now factor juggernauts healing totem that heals life based on max life...
(Jugger also maxes Q + E first to deal with any missile harassment easily, but also to farm, using soul ring situationally for opportunities to heal or whipe out a creep wave...)
Ok, so have you factored a popped pipe of insight yet?
Imagine trying to cast through 400 damage absorbed by pipe, a pudge that has 42% magic damage underneath that with a high life pool, Defense bonus and lifesteal bonus from vlad's, a healing totem healing percentage wise based on max life.
And pudge can even grab a measily basic shield for 250 to handle physical damage nothing less then great....
Now, on top of ALLLLL OF this...
The concept of this combo is supportive to THE ENTIRE TEAM with the aura effects and such.. pudge could even grab a drum of endurance and jugger an ***ualt cuirass.
This is the kind of support that actually makes sense, support that isn't hopelessly sucked in to black holes...
By the accepted methods of play here, all ranged support and possibly ranged heroes in general would have to stay at the tower the whole time and just collect support items and raw damage to get as many last hits as possible...
While brave tank concept heroes go out and solo against brave hero combos who might not also be keeping their ranged heroes at the tower.
Think about it... it's all directional...
The melee tank hero should head in two directions of movement speed and tank exclusive items, while ranged heroes and ranged supports stay at the tower and collect support gear and raw damage to make sure they can get as many last hits as possible while staying at the tower.
The heroes staying at the tower can be more aware of when enemy heroes are missing...
Imagine keeping this missile hero a ways down the river at all times, perhaps nearly half way, so that when someone calls missing, this hero can run over to, let's say middle, and the two of them can start harassing the middle tower while the tank hero runs back to his tower safely, causing both tower damage and a failed gank.
Oh and btw, the faster a hero is naturally the more effective double boots is...
A Luna using double boots and black king bar is ideal, playing to the extreme strength of the hero
And even more so... Boots of Travel(teleportation) + blade boots on luna is even more insane with black king bar.
You could litterally pass through a whole enemy team with black king bar and phase and lure them after you and their whole team would become totally confused on whether to keep chasing you or fall back to confront your team.
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