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The remaining ways are Dust of Appearance, Amplify Damage and Track if I'm not mistaken. The invisibility is balanced enough anyway because it has a much longer cooldown and it lasts for only 73% of the duration of 6.77 Slark.
Yeah, Slark's situation is similar to someone like Abaddon. AoE stuns or pure survival. Samukobo's right as well. The duration is a bit shorter, so unless you time it right you can sometimes waste 1 of the precious 4 seconds. I've seen him in action in public games, and the invisibility isn't what makes him do well, its his mobility and Dark Pact.
If anything the new ultimate is more of an escape than a tool to win big fights. If you're caught alone with a scary Slark, he probably didn't need his new ultimate to kill you.
And as an escape it's not even that good. Hey look at me I'm in this big black cloud running in this direction. Although maybe now Shadow Blade is more useful on him.
I had no problem killing slark in my last game. It was a little annoying that he could go past my tower without being seen, but he was punished for the overextension as soon as his invisibility ran out. Overall I think it makes Slark less annoying because he can't spam his ult like he used to. I'm really not phased by it; and if you really don't like him destroy him with Slardar! :D
It was made like this so he will not get countered sooo easily(his ultimate makes him immune to targatable, non-AoE spells and immune to direct attacks, ex. Lina can still hit you with her Fire dragon and the Stun) by sentries and gem. This makes you to try to dodge his Leap , and after the invisibility is gone try and kill him.
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