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Children on this game is a big problem. I think it takes at the LEAST a person between the ages of 12-14 to actually comprehend how this game works. I know ALL games have children but this is a bit tougher than that.. nor am I saying everyone who is a problem is a child.
I had lost 8 out of my last 10 pub games played. Why? not because people would pick 4 carries.. not because people fought over lanes and who should buy wards.. not because I relied on someone to have some basic knowledge of the game prior to playing.. because of COMMUNICATION and lack of knowing the players BEFOREHAND.
Let's start with knowing who you are playing with. If you're like me, someone who is not apart of a team that gets on at the same time to play BUT has various friends you've collected over your time on dota, you usually play pub games.
The answer to my problem is not "FIND A TEAM/LIKE-MINDED PLAYERS" because not everyone can wake up with a full 5-man team consisting of all the right roles.
For those of you who didn't know... in dota 1, you would join a "lobby" that would have to fill up with all 10 players before the game started. People would play server-based games that recorded your win/loss ratio, as well as your KDR & last hit/deny ratio. If you joined a game and you checked out the people in your pub matches ranks and saw that they were new, or bad.. you could just leave. You don't have that option in dota 2. You are paired with people the same "battle points" level as you. You can't see their win/loss count until AFTER you're in game (and leaving is a automatic low priority queue of course). You can't see if they last hit and/or deny a lot.. and you can't see their KDR. This is TRULY a pub game. Totally unfair and you could be sitting in a game for the next 40/60 mins of a terribly eventful game.
On the other hand, the lack of communication is a problem as well, but not as big. This isn't something "fixable" as you cannot force someone to talk to the rest of the team/use your mic. But if you're reading this, this IS a reminder that teamwork wins games, not hot-headed bloodseeker players who have gone 15-0 in the past 20 minutes. They will usually lose if the rest of the team does not work with him towards the end game.
Above all this & back to the title of this thread, player reports mean almost nothing to anyone. I report players who deserve it, whether they are feeding or so angry that the rest of the team is bad so they go AFK or anything else. This means nothing to them because there is no REAL consequences. Players do not see "low priority" as a threat. Yes, it fixed the ****py attitudes and languages but it does not fix *******s who cannot properly comprehend this game.
In almost ALL RPG games, if you're banned. YOU'RE BANNED. Why do we not have that system? Be reported & convicted of the same thing 3 times, be banned from Dota 2 or have your steam account suspended for a specific/indefinite amount of time depending on what what did. People will either stop the ******** or be banned.
tl;dr - there is NO "tl;dr"... [ Edited by Hades4u, don't be rude ]
I had a game like this last night. One guy on my team used a mic, called missing, etc. It was a Single Draft, and I ended up playing Lina mid. I did perfectly fine in my lane. But I look up around 10 minutes and kills are like 6-23 for the other guys. Next thing I know I've got 5 guys in my lane with no call. One guy ragequit. I proceed to get focused repeatedly while they push our middle lane. Meanwhile, we have a DK still jungling, and Lina and Clinkz are trying to hold a lane against 5.
The match lasted about 24 minutes, and Clinkz and I ended up the only ones who stayed for the duration of the match.
Yeah see, this lack of competence IS a real problem in this game. Dota should at least force you to play a tutorial your first time or something. ANYTHING to fix this. If you're playing a new character for the first time that's different.. but at least tell your team mates!
Yeah see, this lack of competence IS a real problem in this game. Dota should at least force you to play a tutorial your first time or something. ANYTHING to fix this. If you're playing a new character for the first time that's different.. but at least tell your team mates!
New players are all forced to go through some tutorials.
If you're talking about in-game tutorials for heroes though, then that probably won't happpen as it's a lot of work.
and it seems to be too much spoonfeeding for the player for dota.
This is my first post. I'm a noob, and I have yet to play a game against humans. I HAVE played exactly 22 games against the AI, and watched about 30 hours of videos. I just finished playing Disruptor, which is, not co-incidentally, 22nd in alphabetical order. It is my intent to play all 110 heroes before I play against real humans. I am keeping elaborate statistics on my performance. I am happy to report that I am starting to kill more heroes than the number of times I am dying. I am able to increasingly get the last hit in, and my gear is generally getting better each game.
Having said this, I barely understand some of the finer points of the game, but I DO understand human nature, PvP games, and semi-random matchmaking.
For the original poster, here's your logic flaw, and it's a bad one: The game you referenced was a public game. The players, as I understand it, are generally of equal point value to you, and to each other.
What you do not understand, is the very same thing World of Tanks players don't understand, which is the same thing that many WoW players never understood.
God doesn't have a woody for you. The matchmaking system doesn't care who you are, and you have the EXACT SAME CHANCE to be on a side with four horrible players as you have as being on the opposite side, the side that won in 24 minutes.
You are almost certainly a decent player, from watching your descriptions, and I understand your frustrations. You would likely be very frustrated with me, as I am slow to recognize danger, and feed the opposing team pretty well. But I will do my best. As a 57-year old guy, my reflexes are not as fast as yours. Back in the day, when I shot hoops and played racquetball, things were different.
You play the hand you're dealt. In World of Tanks, over about 13 thousand matches, I ended up with about a 62% winning percentage, and a more than 2:1 ratio of kills vs. deaths. I was proud of that record...as it wasn't always the case. I struggle initially, just as I will struggle in this game.
I recognize that I am going to hear, "Welcome to DOTA, YOU SUCK!"
That doesn't bother me..and I certainly will not blame the totally random matchmaking system from picking on me.
Over time, the average skill of your teammates will be IDENTICAL to the average composition of my teammates. The only difference is you. Your win-loss record WILL be a reflection of your skill. It has to be.
So...where do we sit? Play your toon. If you lose more than you win, evaluate the reasons why.
The best way to evaluate your relative skill is compare your winning percentage of that specific toon against the winning percentage of that toon overall. If you're Pudge, you will do better than.. Meppo? Something like that...or Chen. Trying to think of a hero that isn't used much. Brood Mother is another one I think.
But...In the meantime, don't rip your teammates. They will totally, TOTALLY average out to ...average, over time. Statistically, that HAS to be the case. Flip a coin heads or tales a million times, half will be heads, half will be tails.
The chances of losing eight consecutive games, with a 50-50 chance of occurrence is: 1/256, or roughly 0.4%. Less than one half of one percent. Either you are an amazingly unlucky individual, or....wait for it ...
Anyway, the reason there is no ban system is that with the amount of stuff happening, there is no way to evaluate whether the person really should be banned or not. This is closely related to the problems of the community. The people you described do exist, and they are also the people who would abuse the ban system if it existed. If there was, then a lot of unfair and unreasonable bans would occur, and Valve obviously won't like that. (Sounds like another certain Moba which I won't mention)
The reason other games have a ban system was because they failed to acknowledge the ideas of the paragraph above and went with it anyway because the community was toxic, while in actuality it doesn't really solve community problems at all because you may ban accounts, but you're not fixing personalities.
That, or like TF2, they are heavily community server based. If you get banned on 1 server, you can always go to another or make your own. The moderators of the server would not have problems with bad players, and bad players won't really mind.
In almost ALL RPG games, if you're banned. YOU'RE BANNED. Why do we not have that system? Be reported & convicted of the same thing 3 times, be banned from Dota 2 or have your steam account suspended for a specific/indefinite amount of time depending on what what did. People will either stop the ******** or be banned.
This isn't an RPG, if you didn't notice. Second of all, because it's a terrible system. Three times? What if this person disconnected due to internet problems (like me)? Sometimes a leave is completely out of someone's control, which is why Valvo has decided that it's better to let repeat offenders play together and against each other; as a sort of rehabilitation.
Offensive language? It IS an M rated game after all, this isn't a very serious thing to even be reported about. Harassment is a whole different thing, but 'offensive language' should be taken with a grain of salt. A mute might be in order for repeat offenders.
'Intentionally using Abilities to feed' is a.. complicated conviction. It's very hard to prove that the player was intentionally throwing you in a chronosphere, and that he isn't simply new to DotA or FA.
You get matched with people similar in skill. Somebody figured that 10 games is enough for MM to figure out which rough skill bracket you are. If they're bad, you're bad. If you're truly better, you'd carry them and win regardless. If they're toxic, then just mute them.
Communication is so overrated for anyone less than 5 stacks and the majority of players. Half the time you'll make poor calls or misjudge situations anyway.
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