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Sniper is still a very squishy hero, if you focus him the first 10 minutes and kill him constantly, he will most probably be useless the rest of the game.
I meant it as a joke, he's still a terrible hero. Adding a little extra range won't solve his problem...
Anyways, with the pull camp swap, could it be possible that dual mid lanes could return into the meta? I believe na'vi ran one recently vs EG
- Warlock, it's weird not having damage on Chaotic Offering, doesn't really make much difference though. Range increase on Upheaval is nice but hardly gamebreaking - overall not much difference.
- Venomancer, loving the new Plague Wards, having bonus damage on them makes them much more interesting. Once you hit level 4 Poison sting your wards are (very slowly) doing an extra 150 damage per hit!
- Invoker, god he seems even more powerful now. This was observed rather than played, but he seemed even more effective than usual.
- Slark, weird not buying any detection for him (as there's no point). Not totally sure about this change really, course he can't do it very often, but it seems kind of OP. You really need good AOE spells to try and deal with him.
- Skeleton King, kinda hard to tell. Many people who play him still seem to be terrible.
- Night Stalker, early nighttime is overall better for him, as you're not having to be underpowered in lane for as long, but you have much harder choices to make regards Void/Silence/Passive as you won't have so many early levels.
- Meepo, the player who picked him in during one game seemed pretty happy with the level 4 2nd Meepo, we still lost of course :)
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