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Yeah, the Bottle costs more than the starting gold! No more Bottle-first idiots.
Thank you sweet jebus. I repped you for that one, you have no idea how mad that makes me. Especially when they are a melee hero that truly needs a stout shield and then they feed a bunch of kills.
- Stifling Dagger shares the same crit chance/factor as Coup de Grace
-y -Y -why -why? -Why
-Why?
-WHY -WHY?
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.
Well the good thing is elder titans spirit got a nerf. In the recent Alliance vs Navi match his spirit took away atleast one thirds of Navi's supports HP which IMO is a bit OPish.
Is it just me, or is it slightly harder to stack camps now?
I don't know about medium and hard camps, but I always had problems stacking small camps; I just hope it won't be too much of a difference. Also, as Purge said, the pull "nerf" benefits the Radiant safe lane because you can pull the medium camp to the "new" small camp, and then the hard camp to the medium camp and get overall more exp (I guess).
Also, I'm pretty sure Icefrog just wants to nerf the mid lane (no Bottle crowing before the 3 minute mark, so the three Branches build is not that useful and, at the same time, you can't do Null, Branches, Tango and Salve anymore; the bottle costs more and many mids, including Batrider, Outworld Devourer and Queen of Pain, have been nerfed) and encourage supporting and roaming even in pubs (gold reward for dewarding, more gold per second, ganking boots, small pulling camps, various nerfs to most of the overused supports including Naga Siren, Abaddon, Visage etc.). Also, I really like the buffs on Lion and Venomancer: the former may encourage pub players to get more early points of Hex instead of Mana Drain, which is a good thing, and the latter just received so many buffs than he could potentially be ran mid. Rubick Agh's upgrade is also nice, but I really hoped for a second (third? Since they're already two) slot so that you could steal two spells at once. D:
I don't know about medium and hard camps, but I always had problems stacking small camps; I just hope it won't be too much of a difference. Also, as Purge said, the pull "nerf" benefits the Radiant safe lane because you can pull the medium camp to the "new" small camp, and then the hard camp to the medium camp and get overall more exp (I guess).
Also, I'm pretty sure Icefrog just wants to nerf the mid lane (no Bottle crowing before the 3 minute mark, so the three Branches build is not that useful and, at the same time, you can't do Null, Branches, Tango and Salve anymore; the bottle costs more and many mids, including Batrider, Outworld Devourer and Queen of Pain, have been nerfed) and encourage supporting and roaming even in pubs (gold reward for dewarding, more gold per second, ganking boots, small pulling camps, various nerfs to most of the overused supports including Naga Siren, Abaddon, Visage etc.). Also, I really like the buffs on Lion and Venomancer: the former may encourage pub players to get more early points of Hex instead of Mana Drain, which is a good thing, and the latter just received so many buffs than he could potentially be ran mid. Rubick Agh's upgrade is also nice, but I really hoped for a second (third? Since they're already two) slot so that you could steal two spells at once. D:
Stealing 2 spells at once would be quite OP.I mean imagine, you could steal Burrowstrike and Black Hole and steamroll initiate with it.
One way to buff heroes is to nerf others around them. With all the mid nerf it might encourage heroes that can heal and them self in lane like Necrolyte or Bloodseaker.
Also the buffs to Kunkka were small but he is relatively untouched by the mid nerfs wile the big mid heroes all lost something.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.
Sniper is still a very squishy hero, if you focus him the first 10 minutes and kill him constantly, he will most probably be useless the rest of the game.
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Thank you sweet jebus. I repped you for that one, you have no idea how mad that makes me. Especially when they are a melee hero that truly needs a stout shield and then they feed a bunch of kills.
Stealing 2 spells at once would be quite OP.I mean imagine, you could steal Burrowstrike and Black Hole and steamroll initiate with it.
You're right, but it would be so fun! Maybe they could've made it so that you could only steal two non-ultimate spells at once, and if you stole a ultimate both the skills you stole before would disappear from your skill set. That would've been fine in my opinion.
Returning on topic: Riki's buff completely removed one of the funniest fails for pub players, now they can tread switch without being noticed.
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