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And have you ever been jungle warded, or constantly camped?
Bottom line, Meepo is a pubstar pick. He's only good against low-tier players and only able to be executed properly by a seasoned player. People like to talk-up heroes because on paper they look insane, but when put in a non-controlled environment they melt.
Every jungler gets warded. So you mean to say we cant play junglers just cause the get camped n warded? buy sentries brother, wards of your own. Let the supports pool.
I have played meepo, i CAN play meepo. the skill of others is hardly a relative factor compared to your own. Pubs suck at meepo. Meepo is on hell of a hero. Those who cant manage him are scared of him.
In the words of the great Ezio Auditore da Firenze - You condemn what you do not understand.
He is a great hero and you cant shut him down as easily as you would think.
all you need is 1-2 stacked camps to get back in the game. Meepo is the fastest farmer alive. Not even antimage can farm as fast as him.
Just rax it up in 30-35 min. Do not drag it out. You lose your advantage.
Every jungler gets warded. So you mean to say we cant play junglers just cause the get camped n warded? buy sentries brother, wards of your own. Let the supports pool.
I have played meepo, i CAN play meepo. the skill of others is hardly a relative factor compared to your own. Pubs suck at meepo. Meepo is on hell of a hero. Those who cant manage him are scared of him.
In the words of the great Ezio Auditore da Firenze - You condemn what you do not understand.
He is a great hero and you cant shut him down as easily as you would think.
all you need is 1-2 stacked camps to get back in the game. Meepo is the fastest farmer alive. Not even antimage can farm as fast as him.
Just rax it up in 30-35 min. Do not drag it out. You lose your advantage.
He starts with a very weak autoattack, and brings practically nothing to the lane levels 1-4. Enemy trilanes have wet dreams about being put against a Meepo, because he is just so easy to feed off of, and he can't do anything to stop it. He's also easy to gank, since his clones don't get any of his items except for boots (yes they get stats but get a severe lack of utility compared to the original Meepo). Pubs aren't really scared of Meepo, because even in pubs, against a good Meepo, they can still be dealt with with smoke ganks and lane control. Far more scared of something I know is powerful rather than something easy to control. I'd far rather go against a good Meepo than a good Puck or Tinker, just because there actually are a limited number of ways you can really deal with them.
He starts with a very weak autoattack, and brings practically nothing to the lane levels 1-4. Enemy trilanes have wet dreams about being put against a Meepo, because he is just so easy to feed off of, and he can't do anything to stop it. He's also easy to gank, since his clones don't get any of his items except for boots (yes they get stats but get a severe lack of utility compared to the original Meepo). Pubs aren't really scared of Meepo, because even in pubs, against a good Meepo, they can still be dealt with with smoke ganks and lane control. Far more scared of something I know is powerful rather than something easy to control. I'd far rather go against a good Meepo than a good Puck or Tinker, just because there actually are a limited number of ways you can really deal with them.
just counter with our own trilane.
I think meepo's greatest weakness is not his lane inflexibility (he can only be placed in safe lane i presume), his abysmal laning presence, or the veriety of ways to counter/shut him down, but rather his tendency to take exp from his allies. This forces any team with him in it to become overly reliant on him from mid-late game onwards. As a result, teams with meepo in it cannot have level dependent allies such as queen of pain or tinker.
I think meepo's greatest weakness is not his lane inflexibility (he can only be placed in safe lane i presume), his abysmal laning presence, or the veriety of ways to counter/shut him down, but rather his tendency to take exp from his allies. This forces any team with him in it to become overly reliant on him from mid-late game onwards. As a result, teams with meepo in it cannot have level dependent allies such as queen of pain or tinker.
You can do that, who said Queen of Pain can't be in the same team with Meepo? Since Meepo clones can jungle, and the other Meepo can just lane, so there is still 2 lanes free + the enemy jungle.
About Tinker, he can just farm himself ancient stacks, something that Meepo can't do.Also, if you got to late game with Meepo, you did something wrong.You either win the game in the mid game or at the start of the late game since any other carry kinda obelirates Meepo in a manfight.
according to my experience too many level dependent heroes become bad when they are put in the same team but i think that was a very biased opinion from me...
I like having meepo mid against a weak mid laner like mag or maybe dk. He can still get some cs but its the levels that he gets that lets him snowball harder.
I like having meepo mid against a weak mid laner like mag or maybe dk. He can still get some cs but its the levels that he gets that lets him snowball harder.
Lets put this simply here if you have CC meepo is **** if you dont have CC you are probably already screwed and meepo will screw you over harder mid game meaning your carry has no farm and he cant do **** vs that double heart meepo. CC is the key vs a meepo
I actually think mid Meepo is the best way to play him: you don't take the carry's place (safe/aggressive trilane, if we're talking about competitive matches) and you get quick levels. The main problem is the enemy laner: obviously, if you have to pick a mid and the enemy already has a QoP, Puck or OD you'd better leave Meepo for another match; alternatively, you can set up a dual mid (that's how n0tail played Meepo if I'm correct) with a support that harasses a lot.
Still, he's not played for many reasons: first because most of the time a competitive team is very flexible (think about Naga Siren who can support, go mid or even carry; Nyx Assassin that can support and mid; Gyro and Clock can occasionally support, too) and would probably perform an aggressive trilane against Meepo as they know your team would probably go dual mid for the majority of the early game. Another reason is that Meepo is very susceptible to ganks and can be easily killed in a few hits; even if you reach level 6/11 a pair of smoked supports scouting the jungle could kill one of your jungling friends before you can poof in with the others or out with the ganked one.
Yep excellent point Peppo (and the one I was about to make) - Meepo isn't very flexible, he needs the right situations and then he can be lethal...in the wrong place or the wrong time he's relatively easy to counter unless things go his way. That's what makes him a limited pick - competitive teams picks are usually pretty adaptable.
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