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Trying to come up with the simplest meaningful idea...
Would it not be effing AMAZING, if there was some way to interpret what all the skills in the game would cost in gold if they were an item?
And then allow a character, to atleast purchase his own skills in an item form in his slot inventory?
Because of this separatism, you would be able to stack a skill like, let's say, axe's battle hungar so long as it was going from skill to item skill, but it is my personal opinion that inventory skills should be capable of being casted consecutively, not necessarily stacked, meaning that if you had 2 blade mails in your inventory, you should be able to cast one with out the other going in to a cool down as well, the catch would be that they wouldn't be able to stack.
since blade mail is not a magic attack style but rather a utility attack, you wouldn't be able to stack..
But what of all regular magic damage skills could be stacked as an inventory item skills?
Hmm, maybe it would make since if you could just purchase additional skill points for magic damage skills, but I don't think it would be fair if it didn't occupy an inventory slot...
You want to purchase your skills? I'll give you something better.
Go and pick your skills from any hero you want. Just go and play LoD, legends of dots in war3 version. There you can pick any skill you want. Link is here.
Example: I can have a Huskar with Shadow Walk, Burning Spears, Culling Hex and Song of the Siren.
It will not be effing awesome if you can pick your own skills. Each hero is made balance base on his skills and stats. Example, Rikimaru can deal **** loads of damage but is very squishy. A bristleback has high health but quite meh damage. If you can choose your skills, there won't be any point playing anymore. Everyone will be stuck on the same combo which defeats the purpose of the game. Next is, why Lion is squishy? Because he can do **** loads of damage in a small amount of time. Let's say we put all those skills on a tanky hero, that would be stupid since there's no way of killing that hero.
Why do items stack? Because they would be effing gay if they don't. I can just buy five level 5 dagons and use them one after another to kill you.
Already heard and know of Dota Legends, but that is not the aim of what I'm talking about.
You would need to buy the skill in your slot for a price, and keep repurchasing it up to L 4, or 3 if ulti, before you had to go to a new slot.
it would take you a total of 30 dagon purchases to occupy 6 slots of dagon, and then you would need the mana pool to pull it off.
As said, I think the most difficult part of this would be in knowing what each skill would cost.... but if there existed some way to figure that out, maybe there isn't.
Best Company to Customer Concept:
"There is no reason why someone should not be able to get what they pay for"
Already heard and know of Dota Legends, but that is not the aim of what I'm talking about.
You would need to buy the skill in your slot for a price, and keep repurchasing it up to L 4, or 3 if ulti, before you had to go to a new slot.
it would take you a total of 30 dagon purchases to occupy 6 slots of dagon, and then you would need the mana pool to pull it off.
As said, I think the most difficult part of this would be in knowing what each skill would cost.... but if there existed some way to figure that out, maybe there isn't.
Best Company to Customer Concept:
"There is no reason why someone should not be able to get what they pay for"
it would take you a total of 30 dagon purchases to occupy 6 slots of dagon, and then you would need the mana pool to pull it off.
Putting the Gold cost of 7850 per lvl 5 dagon aside (which would be: 47100 Gold for 6 lvl-5-dagons)
This is a stupid example.
Each lvl-5Dagon grants you a total of 24 Intelligence (21int + '+3 all Stats') which results in 24 * 13Mana = 312 Mana.
Mana Cost of level-5Dagon is 100 ... each Dagon grants you the mana to use 3 of them...
not to mention you would have 6 * 800 Magic Damage = 4800 without reduction (3600 after normal reduction) would one shot everything except Roshan (he is magic immune anyway) and eventually Anti-Mage (depending on how much Health he got), and that every 15 seconds.
Edit:
corrected Cooldown Value of Dagon to it's correct 15 seconds.
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there is a factor of the time it would take to cast all 6
plus, by the time you had 6, would you be dying more getting there since mana pool from intel does not increase durability?
Would the opponent's life pool and magic resist and magic defending abilities coupled with the actual significant window of time to cast 6 dagons off one after another, (Perhaps limited to your attack speed) would not be able to so easily attain some kind of godly kill security that some characters in this game controversially have naturally.
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